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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

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83 natives in namespace DATABINDING

  1. Any _DATABINDING_READ_DATA_BOOL_FROM_PARENT_BY_HASH ( Any p0, Hash p1 )  //0x4CDC3FDDFAE07EB3

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  2. Any _DATABINDING_READ_DATA_HASH_STRING_FROM_PARENT ( Any p0, const char* p1 )  //0x9B535990B01B62DE

    • 0
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  3. Any _DATABINDING_READ_DATA_HASH_STRING_FROM_PARENT_BY_HASH ( Any p0, Hash p1 )  //0x1F43BC25A119B252

    • 0
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  4. Any _DATABINDING_READ_DATA_INT_FROM_PARENT ( Any p0, const char* p1 )  //0xFFC566A4801F6B40

    • 0
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  5. Any _DATABINDING_READ_DATA_INT_FROM_PARENT_BY_HASH ( Any p0, Hash p1 )  //0xB5F668B648EC0970

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  6. Any _DATABINDING_READ_DATA_STRING ( Any p0 )  //0x3D290B5FFA7C5151

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  7. Any _DATABINDING_READ_DATA_STRING_FROM_PARENT ( Any p0, const char* p1 )  //0x6323AD277C4A2AFB

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  8. void _DATABINDING_REMOVE_BINDING_ARRAY_ITEM_BY_DATA_CONTEXT_ID ( Any p0, Hash entryId )  //0xF68B1726EAF7B285

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  9. void _DATABINDING_REMOVE_DATA_ENTRY ( Hash entryId )  //0x0AE9938D0541F2DA

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  10. void _DATABINDING_SET_TEMPLATED_UI_ITEM_HASH_ALIAS ( Any p0, int p1, Hash p2 )  //0x0AE7138D0541F2DE

    • 0
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  11. void _DATABINDING_SET_TEMPLATED_UI_ITEM_LIST_SIZE ( Any p0, int p1 )  //0xFE74FA57E0CE6825

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  12. void _DATABINDING_WRITE_DATA_BOOL ( Any p0, BOOL p1 )  //0xAB888B4B91046770

    • 0
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  13. void _DATABINDING_WRITE_DATA_BOOL_FROM_PARENT ( Any p0, const char* p1, BOOL p2 )  //0xBDFE546E4C2D0E21

    • 0
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  14. void _DATABINDING_WRITE_DATA_FLOAT ( Any p0, float p1 )  //0xDF504BECEB15DA93

    • 0
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  15. void _DATABINDING_WRITE_DATA_GANG_ID ( Any p0, const char* p1, Any gangId )  //0xC70041408E16BE2D

    • 0
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  16. void _DATABINDING_WRITE_DATA_HASH_STRING ( Any p0, Hash p1 )  //0xACDEF586BD71B1FD

    • 0
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  17. void _DATABINDING_WRITE_DATA_HASH_STRING_FROM_PARENT ( Any p0, const char* p1, Hash p2 )  //0x0971F04E1EAA7AE8

    • 0
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  18. void _DATABINDING_WRITE_DATA_HASH_STRING_FROM_PARENT_BY_HASH ( Any p0, Hash p1, Any p2 )  //0x20209529689E0953

    • 0
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  19. void _DATABINDING_WRITE_DATA_INT ( Any p0, int p1 )  //0x335C3F6B3766B8D9

    • 0
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  20. void _DATABINDING_WRITE_DATA_INT_FROM_PARENT ( Any p0, const char* p1, int p2 )  //0x9EFA98238BA08FC4

    • 0
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  21. void _DATABINDING_WRITE_DATA_INT_FROM_PARENT_BY_HASH ( Any p0, Hash p1, Any p2 )  //0x9D6E10A41D6ED6EC

    • 0
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  22. void _DATABINDING_WRITE_DATA_POSSE_ID ( Any p0, const char* p1, Any posseId )  //0xC70041408E16BE2E

    • 0
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  23. void _DATABINDING_WRITE_DATA_SCRIPT_VARIABLES ( int p0, int p1,  ..., Any p3, Any p4, Any p5, Any p6, Any p7, Any p8, Any p9 )  //0xAB888B4B91046771

    • 0
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  24. void _DATABINDING_WRITE_DATA_STRING ( Any p0, const char* p1 )  //0xE1BD342F2872AEE9

    • 0
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  25. void _DATABINDING_WRITE_STRING_FROM_HASH ( Any p0, Hash p1, const char* p2 )  //0xA3BD6FF95E713EE5

    • 0
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  26. Any _VIRTUAL_COLLECTION_EXISTS ( Any p0 )  //0x37963B56755BFB35

    • 0
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  27. void _VIRTUAL_COLLECTION_ITEM_ADD ( Any p0, int index, Hash p2, Any p3 )  //0x6DCBF187221CF73D

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  28. void _VIRTUAL_COLLECTION_RESET ( Any p0 )  //0x09D95666ED2B5F60

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  29. void _VIRTUAL_COLLECTION_SET_INTEREST_INDEX ( Any p0, int interestIndex )  //0x49A8447533308BCF

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  30. void _VIRTUAL_COLLECTION_SET_SIZE ( Any p0, int size )  //0x9DCE9B01A93B58BC

    • 0
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  31. BOOL DATABINDING_IS_ENTRY_VALID ( Hash entryId )  //0x1E7130793AAAAB8D

    • 0
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  32. int DATABINDING_READ_INT ( Any p0 )  //0x570784D782597512

    • 0
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  33. void DATABINDING_WRITE_STRING_FROM_PARENT ( Any p0, const char* p1, const char* p2 )  //0x4FF713B2F17A391E

    • 0
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Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.

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