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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

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83 natives in namespace DATABINDING

  1. Any _DATABINDING_GET_DATA_CONTAINER_FROM_PATH ( const char* p0 )  //0x0C827D175F1292F2

    • 0
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  2. Any _DATABINDING_GET_DATA_CONTAINER_FROM_CHILD_INDEX ( Hash entryId, int p1 )  //0x0C827D175F1292F3

    • 0
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  3. Any _0xD7DB94AB78E8EBE4 ( const char* p0, Hash p1 )  //0xD7DB94AB78E8EBE4

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  4. Any _DATABINDING_ADD_DATA_CONTAINER_FROM_PATH ( const char* p0, const char* p1 )  //0x0C827D175F1292F4

    • 0
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  5. Any _DATABINDING_ADD_DATA_CONTAINER_BY_HASH ( Any p0, Hash p1 )  //0x98BB14345BB68257

    • 0
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  6. Hash _DATABINDING_ADD_DATA_CONTAINER ( Hash entryId, const char* p1 )  //0xEB4F9A3537EEABCD

    • 0
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  7. Any _DATABINDING_ADD_DATA_BOOL_FROM_PATH ( const char* p0, const char* p1, BOOL p2 )  //0x37BB86A751148A6A

    • 0
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  8. Any _DATABINDING_ADD_DATA_BOOL_BY_HASH ( Any p0, Hash p1, BOOL p2 )  //0xBC95D3AE2ECA70D6

    • 0
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  9. Any _DATABINDING_ADD_DATA_BOOL ( Any p0, const char* p1, BOOL p2 )  //0x58BAA5F635DA2FF4

    • 0
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  10. Any _DATABINDING_ADD_DATA_INT_BY_HASH ( Any p0, Hash p1, int p2 )  //0x267F9527F4350ADE

    • 0
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  11. Any _DATABINDING_ADD_DATA_INT ( Any p0, const char* p1, Hash p2 )  //0x307A3247C5457BDE

    • 0
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  12. Any _DATABINDING_ADD_DATA_FLOAT ( Any p0, const char* p1, float p2 )  //0x5154228273ADB9A6

    • 0
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  13. Any _DATABINDING_ADD_DATA_HASH_BY_HASH ( Any p0, Hash p1, Hash p2 )  //0x8E173DFB041993C6

    • 0
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  14. Any _DATABINDING_ADD_DATA_HASH ( Any p0, const char* p1, Hash p2 )  //0x8538F1205D60ECA6

    • 0
    • 306
    • 1207
  15. Any _DATABINDING_ADD_DATA_STRING_FROM_PATH ( const char* p0, const char* p1, const char* p2 )  //0xA381DE86EE170C4A

    • 0
    • 289
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  16. Any _DATABINDING_ADD_DATA_STRING_BY_HASH ( Any p0, Hash p1, const char* p2 )  //0xEAD09E76E22630C3

    • 0
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  17. Any _DATABINDING_ADD_DATA_STRING ( Any p0, const char* p1, const char* p2 )  //0x617FCA1C5652BBAD

    • 0
    • 331
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  18. Any _DATABINDING_ADD_DATA_GANG_ID ( Any p0, const char* p1, Any gangId )  //0x7D0F2014DB28DD00

    • 0
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  19. Any _DATABINDING_ADD_DATA_POSSE_ID ( Any p0, const char* p1, Any posseId )  //0x7D0F2014DB28DD01

    • 0
    • 281
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  20. Any _0x294AF5323F44B053 ( Any p0, const char* p1, Any p2 )  //0x294AF5323F44B053

    • 0
    • 258
    • 1207
  21. Any _DATABINDING_ADD_UI_ITEM_LIST_FROM_PATH ( const char* p0, const char* p1 )  //0xDB5B9A474148F699

    • 0
    • 506
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  22. Any _DATABINDING_ADD_UI_ITEM_LIST_BY_HASH ( Any p0, Hash p1 )  //0x3C7799283325181B

    • 0
    • 356
    • 1207
  23. Any _DATABINDING_ADD_UI_ITEM_LIST ( Any p0, const char* p1 )  //0xFE74FA57E0CE6824

    • 0
    • 337
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  24. void _DATABINDING_INSERT_UI_ITEM_TO_LIST_FROM_CONTEXT_STRING_ALIAS ( Any p0, int index, const char* p2, Any p3 )  //0x5859E970794D92F3

    • 0
    • 372
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  25. void _DATABINDING_INSERT_UI_ITEM_TO_LIST_FROM_CONTEXT_HASH_ALIAS ( Any p0, int index, Hash p2, Any p3 )  //0xEE97A05C05F16E41

    • 0
    • 272
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  26. void _DATABINDING_INSERT_UI_ITEM_TO_LIST_FROM_PATH_STRING_ALIAS ( Any p0, Any p1, const char* p2, Any p3 )  //0x5740774F608E4FC8

    • 0
    • 270
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  27. void _0x6318FB3BE37E11B3 ( Hash entryId, int index )  //0x6318FB3BE37E11B3

    • 0
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  28. void _DATABINDING_REMOVE_BINDING_ARRAY_ITEM_BY_DATA_CONTEXT_ID ( Any p0, Hash entryId )  //0xF68B1726EAF7B285

    • 0
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  29. void _DATABINDING_CLEAR_BINDING_ARRAY ( Hash entryId )  //0xA1F15C1D03DF802D

    • 0
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  30. Any _DATABINDING_GET_ITEM_CONTEXT_BY_INDEX ( Any p0, int index )  //0xE96D7F9FEFCC105F

    • 0
    • 279
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  31. void _DATABINDING_SET_TEMPLATED_UI_ITEM_LIST_SIZE ( Any p0, int p1 )  //0xFE74FA57E0CE6825

    • 0
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  32. void _DATABINDING_SET_TEMPLATED_UI_ITEM_HASH_ALIAS ( Any p0, int p1, Hash p2 )  //0x0AE7138D0541F2DE

    • 0
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  33. Any _0xD48993A61938C64D ( Any p0, const char* p1 )  //0xD48993A61938C64D

    • 0
    • 264
    • 1207
  34. Any _DATABINDING_ADD_HASH_ARRAY ( Any p0, const char* p1 )  //0x52F5F08278EA5D75

    • 0
    • 397
    • 1207
  35. Any _DATABINDING_ADD_STRING_ARRAY ( Any p0, const char* p1 )  //0x1B23E0627BDBFE85

    • 0
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  36. void _0x1919D59E60FD516E ( Any p0, int p1, int p2 )  //0x1919D59E60FD516E

    • 0
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  37. void _0x7FC60C94C83C5CD7 ( Any p0, Hash p1, int p2 )  //0x7FC60C94C83C5CD7

    • 0
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  38. void _0xC900CEC8A172375B ( Any p0, const char* p1, int p2 )  //0xC900CEC8A172375B

    • 0
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  39. Any _0x02B21B6BEEDD83CC ( Hash entryId, int p1 )  //0x02B21B6BEEDD83CC

    • 0
    • 265
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  40. Any _0xF47E33F8D2523825 ( Any p0, int p1 )  //0xF47E33F8D2523825

    • 0
    • 320
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  41. void _0x3BF0767CF33FCC88 ( Hash entryId )  //0x3BF0767CF33FCC88

    • 0
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  42. Any _DATABINDING_GET_ARRAY_COUNT ( Hash entryId )  //0xD23F5DE04FE717E2

    • 0
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  43. void _DATABINDING_WRITE_DATA_SCRIPT_VARIABLES ( int p0, int p1,  ..., Any p3, Any p4, Any p5, Any p6, Any p7, Any p8, Any p9 )  //0xAB888B4B91046771

    • 0
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  44. void _DATABINDING_WRITE_DATA_BOOL ( Any p0, BOOL p1 )  //0xAB888B4B91046770

    • 0
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  45. void _DATABINDING_WRITE_DATA_BOOL_FROM_PARENT ( Any p0, const char* p1, BOOL p2 )  //0xBDFE546E4C2D0E21

    • 0
    • 281
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  46. void _0xBFC83DA249BEFCC9 ( Any p0, Hash p1, Any p2 )  //0xBFC83DA249BEFCC9

    • 0
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  47. void _DATABINDING_WRITE_DATA_INT ( Any p0, int p1 )  //0x335C3F6B3766B8D9

    • 0
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  48. void _DATABINDING_WRITE_DATA_INT_FROM_PARENT ( Any p0, const char* p1, int p2 )  //0x9EFA98238BA08FC4

    • 0
    • 289
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  49. void _DATABINDING_WRITE_DATA_INT_FROM_PARENT_BY_HASH ( Any p0, Hash p1, Any p2 )  //0x9D6E10A41D6ED6EC

    • 0
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  50. void _DATABINDING_WRITE_DATA_FLOAT ( Any p0, float p1 )  //0xDF504BECEB15DA93

    • 0
    • 305
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Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.

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