RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
83 natives in namespace DATABINDING
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void _DATABINDING_INSERT_UI_ITEM_TO_LIST_FROM_CONTEXT_STRING_ALIAS ( Any p0, int index, const char* p2, Any p3 ) //0x5859E970794D92F3
- 0
- 372
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void _DATABINDING_INSERT_UI_ITEM_TO_LIST_FROM_CONTEXT_HASH_ALIAS ( Any p0, int index, Hash p2, Any p3 ) //0xEE97A05C05F16E41
- 0
- 272
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void _DATABINDING_INSERT_UI_ITEM_TO_LIST_FROM_PATH_STRING_ALIAS ( Any p0, Any p1, const char* p2, Any p3 ) //0x5740774F608E4FC8
- 0
- 270
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void _0x6318FB3BE37E11B3 ( Hash entryId, int index ) //0x6318FB3BE37E11B3
- 0
- 270
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void _DATABINDING_REMOVE_BINDING_ARRAY_ITEM_BY_DATA_CONTEXT_ID ( Any p0, Hash entryId ) //0xF68B1726EAF7B285
- 0
- 277
- 1207
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void _DATABINDING_CLEAR_BINDING_ARRAY ( Hash entryId ) //0xA1F15C1D03DF802D
- 0
- 261
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void _DATABINDING_SET_TEMPLATED_UI_ITEM_LIST_SIZE ( Any p0, int p1 ) //0xFE74FA57E0CE6825
- 0
- 316
- 1207
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void _DATABINDING_SET_TEMPLATED_UI_ITEM_HASH_ALIAS ( Any p0, int p1, Hash p2 ) //0x0AE7138D0541F2DE
- 0
- 266
- 1207
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void _0x1919D59E60FD516E ( Any p0, int p1, int p2 ) //0x1919D59E60FD516E
- 0
- 290
- 1207
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void _0x7FC60C94C83C5CD7 ( Any p0, Hash p1, int p2 ) //0x7FC60C94C83C5CD7
- 0
- 317
- 1207
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void _0xC900CEC8A172375B ( Any p0, const char* p1, int p2 ) //0xC900CEC8A172375B
- 0
- 270
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void _0x3BF0767CF33FCC88 ( Hash entryId ) //0x3BF0767CF33FCC88
- 0
- 261
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void _DATABINDING_WRITE_DATA_SCRIPT_VARIABLES ( int p0, int p1, ..., Any p3, Any p4, Any p5, Any p6, Any p7, Any p8, Any p9 ) //0xAB888B4B91046771
- 0
- 361
- 1207
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void _DATABINDING_WRITE_DATA_BOOL ( Any p0, BOOL p1 ) //0xAB888B4B91046770
- 0
- 287
- 1207
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void _DATABINDING_WRITE_DATA_BOOL_FROM_PARENT ( Any p0, const char* p1, BOOL p2 ) //0xBDFE546E4C2D0E21
- 0
- 281
- 1207
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void _0xBFC83DA249BEFCC9 ( Any p0, Hash p1, Any p2 ) //0xBFC83DA249BEFCC9
- 0
- 290
- 1207
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void _DATABINDING_WRITE_DATA_INT ( Any p0, int p1 ) //0x335C3F6B3766B8D9
- 0
- 389
- 1207
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void _DATABINDING_WRITE_DATA_INT_FROM_PARENT ( Any p0, const char* p1, int p2 ) //0x9EFA98238BA08FC4
- 0
- 289
- 1207
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void _DATABINDING_WRITE_DATA_INT_FROM_PARENT_BY_HASH ( Any p0, Hash p1, Any p2 ) //0x9D6E10A41D6ED6EC
- 0
- 313
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void _DATABINDING_WRITE_DATA_FLOAT ( Any p0, float p1 ) //0xDF504BECEB15DA93
- 0
- 305
- 1207
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void _0x05AC9E1E02975AFB ( Any p0, const char* p1, float p2 ) //0x05AC9E1E02975AFB
- 0
- 215
- 1207
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void _DATABINDING_WRITE_DATA_HASH_STRING ( Any p0, Hash p1 ) //0xACDEF586BD71B1FD
- 0
- 202
- 1207
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void _DATABINDING_WRITE_DATA_HASH_STRING_FROM_PARENT ( Any p0, const char* p1, Hash p2 ) //0x0971F04E1EAA7AE8
- 0
- 206
- 1207
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void _DATABINDING_WRITE_DATA_HASH_STRING_FROM_PARENT_BY_HASH ( Any p0, Hash p1, Any p2 ) //0x20209529689E0953
- 0
- 200
- 1207
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void _DATABINDING_WRITE_DATA_STRING ( Any p0, const char* p1 ) //0xE1BD342F2872AEE9
- 0
- 229
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void DATABINDING_WRITE_STRING_FROM_PARENT ( Any p0, const char* p1, const char* p2 ) //0x4FF713B2F17A391E
- 0
- 183
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void _DATABINDING_WRITE_STRING_FROM_HASH ( Any p0, Hash p1, const char* p2 ) //0xA3BD6FF95E713EE5
- 0
- 189
- 1207
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void _DATABINDING_WRITE_DATA_GANG_ID ( Any p0, const char* p1, Any gangId ) //0xC70041408E16BE2D
- 0
- 189
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void _DATABINDING_WRITE_DATA_POSSE_ID ( Any p0, const char* p1, Any posseId ) //0xC70041408E16BE2E
- 0
- 203
- 1207
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void _0x422179C7F6AD9304 ( Any p0, Any* gamerHandle ) //0x422179C7F6AD9304
- 0
- 205
- 1207
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void _0xE6AAB897120492D7 ( Any p0, const char* p1, Any p2 ) //0xE6AAB897120492D7
- 0
- 177
- 1207
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void _0xB138CA787F3DD858 ( Any p0, const char* p1, Any p2 ) //0xB138CA787F3DD858
- 0
- 196
- 1207
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void _DATABINDING_REMOVE_DATA_ENTRY ( Hash entryId ) //0x0AE9938D0541F2DA
- 0
- 171
- 1207
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void _VIRTUAL_COLLECTION_SET_SIZE ( Any p0, int size ) //0x9DCE9B01A93B58BC
- 0
- 195
- 1207
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void _VIRTUAL_COLLECTION_SET_INTEREST_INDEX ( Any p0, int interestIndex ) //0x49A8447533308BCF
- 0
- 209
- 1207
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void _VIRTUAL_COLLECTION_ITEM_ADD ( Any p0, int index, Hash p2, Any p3 ) //0x6DCBF187221CF73D
- 0
- 213
- 1207
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void _VIRTUAL_COLLECTION_RESET ( Any p0 ) //0x09D95666ED2B5F60
- 0
- 209
- 1207
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int DATABINDING_READ_INT ( Any p0 ) //0x570784D782597512
- 0
- 201
- 1207
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Hash _DATABINDING_ADD_DATA_CONTAINER ( Hash entryId, const char* p1 ) //0xEB4F9A3537EEABCD
- 0
- 300
- 1207
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Hash _0x81D7183E7A8ECA72 ( Hash entryId ) //0x81D7183E7A8ECA72
- 0
- 199
- 1207
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float _0x5FE444EB67C70AD4 ( Hash entryId ) //0x5FE444EB67C70AD4
- 0
- 185
- 1207
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BOOL DATABINDING_IS_ENTRY_VALID ( Hash entryId ) //0x1E7130793AAAAB8D
- 0
- 192
- 1207
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Any _DATABINDING_GET_DATA_CONTAINER_FROM_PATH ( const char* p0 ) //0x0C827D175F1292F2
- 0
- 368
- 1207
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Any _DATABINDING_GET_DATA_CONTAINER_FROM_CHILD_INDEX ( Hash entryId, int p1 ) //0x0C827D175F1292F3
- 0
- 296
- 1207
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Any _0xD7DB94AB78E8EBE4 ( const char* p0, Hash p1 ) //0xD7DB94AB78E8EBE4
- 0
- 293
- 1207
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Any _DATABINDING_ADD_DATA_CONTAINER_FROM_PATH ( const char* p0, const char* p1 ) //0x0C827D175F1292F4
- 0
- 298
- 1207
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Any _DATABINDING_ADD_DATA_CONTAINER_BY_HASH ( Any p0, Hash p1 ) //0x98BB14345BB68257
- 0
- 259
- 1207
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Any _DATABINDING_ADD_DATA_BOOL_FROM_PATH ( const char* p0, const char* p1, BOOL p2 ) //0x37BB86A751148A6A
- 0
- 270
- 1207
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Any _DATABINDING_ADD_DATA_BOOL_BY_HASH ( Any p0, Hash p1, BOOL p2 ) //0xBC95D3AE2ECA70D6
- 0
- 286
- 1207
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Any _DATABINDING_ADD_DATA_BOOL ( Any p0, const char* p1, BOOL p2 ) //0x58BAA5F635DA2FF4
- 0
- 309
- 1207
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
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