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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

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83 natives in namespace DATABINDING

  1. void _DATABINDING_INSERT_UI_ITEM_TO_LIST_FROM_CONTEXT_STRING_ALIAS ( Any p0, int index, const char* p2, Any p3 )  //0x5859E970794D92F3

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  2. void _DATABINDING_INSERT_UI_ITEM_TO_LIST_FROM_CONTEXT_HASH_ALIAS ( Any p0, int index, Hash p2, Any p3 )  //0xEE97A05C05F16E41

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  3. void _DATABINDING_INSERT_UI_ITEM_TO_LIST_FROM_PATH_STRING_ALIAS ( Any p0, Any p1, const char* p2, Any p3 )  //0x5740774F608E4FC8

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  4. void _0x6318FB3BE37E11B3 ( Hash entryId, int index )  //0x6318FB3BE37E11B3

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  5. void _DATABINDING_REMOVE_BINDING_ARRAY_ITEM_BY_DATA_CONTEXT_ID ( Any p0, Hash entryId )  //0xF68B1726EAF7B285

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  6. void _DATABINDING_CLEAR_BINDING_ARRAY ( Hash entryId )  //0xA1F15C1D03DF802D

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  7. void _DATABINDING_SET_TEMPLATED_UI_ITEM_LIST_SIZE ( Any p0, int p1 )  //0xFE74FA57E0CE6825

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  8. void _DATABINDING_SET_TEMPLATED_UI_ITEM_HASH_ALIAS ( Any p0, int p1, Hash p2 )  //0x0AE7138D0541F2DE

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  9. void _0x1919D59E60FD516E ( Any p0, int p1, int p2 )  //0x1919D59E60FD516E

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  10. void _0x7FC60C94C83C5CD7 ( Any p0, Hash p1, int p2 )  //0x7FC60C94C83C5CD7

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  11. void _0xC900CEC8A172375B ( Any p0, const char* p1, int p2 )  //0xC900CEC8A172375B

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  12. void _0x3BF0767CF33FCC88 ( Hash entryId )  //0x3BF0767CF33FCC88

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  13. void _DATABINDING_WRITE_DATA_SCRIPT_VARIABLES ( int p0, int p1,  ..., Any p3, Any p4, Any p5, Any p6, Any p7, Any p8, Any p9 )  //0xAB888B4B91046771

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  14. void _DATABINDING_WRITE_DATA_BOOL ( Any p0, BOOL p1 )  //0xAB888B4B91046770

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  15. void _DATABINDING_WRITE_DATA_BOOL_FROM_PARENT ( Any p0, const char* p1, BOOL p2 )  //0xBDFE546E4C2D0E21

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  16. void _0xBFC83DA249BEFCC9 ( Any p0, Hash p1, Any p2 )  //0xBFC83DA249BEFCC9

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  17. void _DATABINDING_WRITE_DATA_INT ( Any p0, int p1 )  //0x335C3F6B3766B8D9

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  18. void _DATABINDING_WRITE_DATA_INT_FROM_PARENT ( Any p0, const char* p1, int p2 )  //0x9EFA98238BA08FC4

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  19. void _DATABINDING_WRITE_DATA_INT_FROM_PARENT_BY_HASH ( Any p0, Hash p1, Any p2 )  //0x9D6E10A41D6ED6EC

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  20. void _DATABINDING_WRITE_DATA_FLOAT ( Any p0, float p1 )  //0xDF504BECEB15DA93

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  21. void _0x05AC9E1E02975AFB ( Any p0, const char* p1, float p2 )  //0x05AC9E1E02975AFB

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  22. void _DATABINDING_WRITE_DATA_HASH_STRING ( Any p0, Hash p1 )  //0xACDEF586BD71B1FD

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  23. void _DATABINDING_WRITE_DATA_HASH_STRING_FROM_PARENT ( Any p0, const char* p1, Hash p2 )  //0x0971F04E1EAA7AE8

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  24. void _DATABINDING_WRITE_DATA_HASH_STRING_FROM_PARENT_BY_HASH ( Any p0, Hash p1, Any p2 )  //0x20209529689E0953

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  25. void _DATABINDING_WRITE_DATA_STRING ( Any p0, const char* p1 )  //0xE1BD342F2872AEE9

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  26. void DATABINDING_WRITE_STRING_FROM_PARENT ( Any p0, const char* p1, const char* p2 )  //0x4FF713B2F17A391E

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  27. void _DATABINDING_WRITE_STRING_FROM_HASH ( Any p0, Hash p1, const char* p2 )  //0xA3BD6FF95E713EE5

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  28. void _DATABINDING_WRITE_DATA_GANG_ID ( Any p0, const char* p1, Any gangId )  //0xC70041408E16BE2D

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  29. void _DATABINDING_WRITE_DATA_POSSE_ID ( Any p0, const char* p1, Any posseId )  //0xC70041408E16BE2E

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  30. void _0x422179C7F6AD9304 ( Any p0, Any* gamerHandle )  //0x422179C7F6AD9304

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  31. void _0xE6AAB897120492D7 ( Any p0, const char* p1, Any p2 )  //0xE6AAB897120492D7

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  32. void _0xB138CA787F3DD858 ( Any p0, const char* p1, Any p2 )  //0xB138CA787F3DD858

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  33. void _DATABINDING_REMOVE_DATA_ENTRY ( Hash entryId )  //0x0AE9938D0541F2DA

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  34. void _VIRTUAL_COLLECTION_SET_SIZE ( Any p0, int size )  //0x9DCE9B01A93B58BC

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  35. void _VIRTUAL_COLLECTION_SET_INTEREST_INDEX ( Any p0, int interestIndex )  //0x49A8447533308BCF

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  36. void _VIRTUAL_COLLECTION_ITEM_ADD ( Any p0, int index, Hash p2, Any p3 )  //0x6DCBF187221CF73D

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  37. void _VIRTUAL_COLLECTION_RESET ( Any p0 )  //0x09D95666ED2B5F60

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  38. int DATABINDING_READ_INT ( Any p0 )  //0x570784D782597512

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  39. Hash _DATABINDING_ADD_DATA_CONTAINER ( Hash entryId, const char* p1 )  //0xEB4F9A3537EEABCD

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  40. Hash _0x81D7183E7A8ECA72 ( Hash entryId )  //0x81D7183E7A8ECA72

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  41. float _0x5FE444EB67C70AD4 ( Hash entryId )  //0x5FE444EB67C70AD4

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  42. BOOL DATABINDING_IS_ENTRY_VALID ( Hash entryId )  //0x1E7130793AAAAB8D

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  43. Any _DATABINDING_GET_DATA_CONTAINER_FROM_PATH ( const char* p0 )  //0x0C827D175F1292F2

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  44. Any _DATABINDING_GET_DATA_CONTAINER_FROM_CHILD_INDEX ( Hash entryId, int p1 )  //0x0C827D175F1292F3

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  45. Any _0xD7DB94AB78E8EBE4 ( const char* p0, Hash p1 )  //0xD7DB94AB78E8EBE4

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  46. Any _DATABINDING_ADD_DATA_CONTAINER_FROM_PATH ( const char* p0, const char* p1 )  //0x0C827D175F1292F4

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  47. Any _DATABINDING_ADD_DATA_CONTAINER_BY_HASH ( Any p0, Hash p1 )  //0x98BB14345BB68257

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  48. Any _DATABINDING_ADD_DATA_BOOL_FROM_PATH ( const char* p0, const char* p1, BOOL p2 )  //0x37BB86A751148A6A

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  49. Any _DATABINDING_ADD_DATA_BOOL_BY_HASH ( Any p0, Hash p1, BOOL p2 )  //0xBC95D3AE2ECA70D6

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  50. Any _DATABINDING_ADD_DATA_BOOL ( Any p0, const char* p1, BOOL p2 )  //0x58BAA5F635DA2FF4

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Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.

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