RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
233 natives in namespace CAM
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void _CINEMATIC_LOCATION_SET_LOCATION_AND_ROTATION ( const char* name, float x, float y, float z, float rotX, float rotY, float rotZ ) //0x0E94C95EC3185FA9
- 0
- 195
- 1207
-
void _LOAD_CAMERA_DATA_DICT ( const char* cameraDictionary ) //0x6A4D224FC7643941
- 0
- 216
- 1207
-
void _UNLOAD_CAMERA_DATA_DICT ( const char* cameraDictionary ) //0x798BE43C9393632B
- 0
- 205
- 1207
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BOOL _IS_CAM_DATA_DICT_LOADED ( const char* p0 ) //0xDD0B7C5AE58F721D
- 0
- 225
- 1207
-
Any _0xC285FD21294A1C49 ( Any p0 ) //0xC285FD21294A1C49
- 0
- 195
- 1207
-
void _CAM_CREATE ( const char* cameraDictionary ) //0xB8B207C34285E978
- 0
- 195
- 1207
-
void _CAM_DESTROY ( const char* cameraDictionary ) //0x0A5A4F1979ABB40E
- 0
- 178
- 1207
-
BOOL _IS_CAMERA_AVAILABLE ( const char* cameraDictionary ) //0x927B810E43E99932
- 0
- 219
- 1207
-
Any _0x4138EE36BC3DC0A7 ( Any p0, Any p1 ) //0x4138EE36BC3DC0A7
- 0
- 217
- 1207
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void _0xFEB8646818294C75 ( Any p0, Any p1 ) //0xFEB8646818294C75
- 0
- 205
- 1207
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void _0x29E6655DF3590B0D ( Any p0 ) //0x29E6655DF3590B0D
- 0
- 192
- 1207
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void _0xAC77757C05DE9E5A ( const char* cameraDictionary ) //0xAC77757C05DE9E5A
- 0
- 206
- 1207
-
void _0x8E036B41C37D0E5F ( Any p0 ) //0x8E036B41C37D0E5F
- 0
- 235
- 1207
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void _0x1D9F72DD4FD9A9D7 ( Any p0 ) //0x1D9F72DD4FD9A9D7
- 0
- 243
- 1207
-
void _CAM_CREATE_2 ( const char* cameraDictionary ) //0x7B0279170961A73F
- 0
- 202
- 1207
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void _0x728491FB3DFFEF99 ( Any p0 ) //0x728491FB3DFFEF99
- 0
- 198
- 1207
-
Any _0x14C4A49E36C29E49 () //0x14C4A49E36C29E49
- 0
- 210
- 1207
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Any _0xF824530B612FE0CE () //0xF824530B612FE0CE
- 0
- 199
- 1207
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Any _0xEF9A3132A0AA6B19 () //0xEF9A3132A0AA6B19
- 0
- 213
- 1207
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Any _0x5060FA977CEA4455 () //0x5060FA977CEA4455
- 0
- 191
- 1207
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float _GET_PHOTO_MODE_FOCAL_LENGTH () //0x2533BAFFBE737E54
- 0
- 187
- 1207
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float _GET_PHOTO_MODE_FOCUS_DISTANCE () //0x18FC740FFDCD7454
- 0
- 206
- 1207
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float _GET_PHOTO_MODE_DOF () //0x4653A741D17F2CD0
- 0
- 188
- 1207
-
Any _0x2AB7C81B3F70570C () //0x2AB7C81B3F70570C
- 0
- 230
- 1207
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void _0x8505E05FC8822843 ( Any p0 ) //0x8505E05FC8822843
- 0
- 291
- 1207
-
BOOL IS_AIM_CAM_ACTIVE () //0x698F456FB909E077
- 0
- 222
- 1232
-
Any _0xB6A80E1E3A5444F1 () //0xB6A80E1E3A5444F1
- 0
- 131
- 1311
-
Any _0x8B1A5FE7E41E52B2 () //0x8B1A5FE7E41E52B2
- 0
- 205
- 1311
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void _0xA8BA2E0204D8486F () //0xA8BA2E0204D8486F
- 0
- 163
- 1355
-
void _0xC3742F1FDF0A6824 () //0xC3742F1FDF0A6824
- 0
- 177
- 1355
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BOOL _0xC3AEBB276825A359 ( const char* dictionary, const char* shotName, int duration ) //0xC3AEBB276825A359
- 0
- 140
- 1436
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BOOL _0x1D931B7CC0EE3956 ( const char* dictionary, const char* shotName, const char* cameraName ) //0x1D931B7CC0EE3956
- 0
- 122
- 1436
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void CINEMATIC_LOCATION_OVERRIDE_TARGET_ENTITY_THIS_UPDATE ( const char* name, Entity entity ) //0x0B0F914459731F60
- 0
- 143
- 1311
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
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