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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

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233 natives in namespace CAM

  1. void _CINEMATIC_LOCATION_SET_LOCATION_AND_ROTATION ( const char* name, float x, float y, float z, float rotX, float rotY, float rotZ )  //0x0E94C95EC3185FA9

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  2. void _LOAD_CAMERA_DATA_DICT ( const char* cameraDictionary )  //0x6A4D224FC7643941

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  3. void _UNLOAD_CAMERA_DATA_DICT ( const char* cameraDictionary )  //0x798BE43C9393632B

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  4. BOOL _IS_CAM_DATA_DICT_LOADED ( const char* p0 )  //0xDD0B7C5AE58F721D

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  5. Any _0xC285FD21294A1C49 ( Any p0 )  //0xC285FD21294A1C49

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  6. void _CAM_CREATE ( const char* cameraDictionary )  //0xB8B207C34285E978

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  7. void _CAM_DESTROY ( const char* cameraDictionary )  //0x0A5A4F1979ABB40E

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  8. BOOL _IS_CAMERA_AVAILABLE ( const char* cameraDictionary )  //0x927B810E43E99932

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  9. Any _0x4138EE36BC3DC0A7 ( Any p0, Any p1 )  //0x4138EE36BC3DC0A7

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  10. void _0xFEB8646818294C75 ( Any p0, Any p1 )  //0xFEB8646818294C75

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  11. void _0x29E6655DF3590B0D ( Any p0 )  //0x29E6655DF3590B0D

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  12. void _0xAC77757C05DE9E5A ( const char* cameraDictionary )  //0xAC77757C05DE9E5A

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  13. void _0x8E036B41C37D0E5F ( Any p0 )  //0x8E036B41C37D0E5F

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  14. void _0x1D9F72DD4FD9A9D7 ( Any p0 )  //0x1D9F72DD4FD9A9D7

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  15. void _CAM_CREATE_2 ( const char* cameraDictionary )  //0x7B0279170961A73F

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  16. void _0x728491FB3DFFEF99 ( Any p0 )  //0x728491FB3DFFEF99

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  17. Any _0x14C4A49E36C29E49 ()  //0x14C4A49E36C29E49

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  18. Any _0xF824530B612FE0CE ()  //0xF824530B612FE0CE

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  19. Any _0xEF9A3132A0AA6B19 ()  //0xEF9A3132A0AA6B19

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  20. Any _0x5060FA977CEA4455 ()  //0x5060FA977CEA4455

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  21. float _GET_PHOTO_MODE_FOCAL_LENGTH ()  //0x2533BAFFBE737E54

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  22. float _GET_PHOTO_MODE_FOCUS_DISTANCE ()  //0x18FC740FFDCD7454

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  23. float _GET_PHOTO_MODE_DOF ()  //0x4653A741D17F2CD0

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  24. Any _0x2AB7C81B3F70570C ()  //0x2AB7C81B3F70570C

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  25. void _0x8505E05FC8822843 ( Any p0 )  //0x8505E05FC8822843

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  26. BOOL IS_AIM_CAM_ACTIVE ()  //0x698F456FB909E077

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  27. Any _0xB6A80E1E3A5444F1 ()  //0xB6A80E1E3A5444F1

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  28. Any _0x8B1A5FE7E41E52B2 ()  //0x8B1A5FE7E41E52B2

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  29. void _0xA8BA2E0204D8486F ()  //0xA8BA2E0204D8486F

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  30. void _0xC3742F1FDF0A6824 ()  //0xC3742F1FDF0A6824

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  31. BOOL _0xC3AEBB276825A359 ( const char* dictionary, const char* shotName, int duration )  //0xC3AEBB276825A359

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  32. BOOL _0x1D931B7CC0EE3956 ( const char* dictionary, const char* shotName, const char* cameraName )  //0x1D931B7CC0EE3956

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  33. void CINEMATIC_LOCATION_OVERRIDE_TARGET_ENTITY_THIS_UPDATE ( const char* name, Entity entity )  //0x0B0F914459731F60

    • 0
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Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.

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