RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
233 natives in namespace CAM
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BOOL IS_SCREEN_FADED_OUT () //0xF5472C80DF2FF847
- 0
- 215
- 1207
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BOOL IS_SCREEN_FADED_IN () //0x37F9A426FBCF4AF2
- 0
- 272
- 1207
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BOOL IS_SCREEN_FADING_OUT () //0x02F39BEFE7B88D00
- 0
- 211
- 1207
-
BOOL IS_SCREEN_FADING_IN () //0x0CECCC63FFA2EF24
- 0
- 233
- 1207
-
void DO_SCREEN_FADE_IN ( int duration ) //0x6A053CF596F67DF7
- 0
- 225
- 1207
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void DO_SCREEN_FADE_OUT ( int duration ) //0x40C719A5E410B9E4
- 0
- 251
- 1207
-
BOOL HAS_LETTER_BOX () //0x81DCFD13CF39920E
- 0
- 196
- 1207
-
void _REQUEST_LETTER_BOX_NOW ( BOOL p0, BOOL p1 ) //0x69D65E89FFD72313
- 1
- 493
- 1207
-
Any _0xE296208C273BD7F0 ( int p0, int p1, BOOL p2, int p3, BOOL p4, BOOL p5 ) //0xE296208C273BD7F0
- 1
- 539
- 1207
-
void _FORCE_LETTER_BOX_THIS_UPDATE () //0xC64ABC0676AF262B
- 0
- 199
- 1207
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float GET_LETTER_BOX_RATIO () //0xA2B1C7EF759A63CE
- 0
- 227
- 1207
-
Any _0x73FF6BE63DC18819 () //0x73FF6BE63DC18819
- 0
- 202
- 1207
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Any _0x450769C833D58844 () //0x450769C833D58844
- 0
- 180
- 1207
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void SET_WIDESCREEN_BORDERS ( BOOL p0, int p1 ) //0xD7F4D54CF80AFA34
- 0
- 230
- 1207
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Vector3 GET_GAMEPLAY_CAM_COORD () //0x595320200B98596E
- 0
- 270
- 1207
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Vector3 GET_GAMEPLAY_CAM_ROT ( int rotationOrder ) //0x0252D2B5582957A6
- 0
- 222
- 1207
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float GET_GAMEPLAY_CAM_FOV () //0xF6A96E5ACEEC6E50
- 0
- 286
- 1207
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void _0x8459B3E64257B21D ( float p0 ) //0x8459B3E64257B21D
- 0
- 237
- 1207
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float GET_GAMEPLAY_CAM_RELATIVE_HEADING () //0xC4ABF536048998AA
- 0
- 195
- 1207
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void SET_GAMEPLAY_CAM_RELATIVE_HEADING ( float heading, float p1 ) //0x5D1EB123EAC5D071
- 0
- 300
- 1207
-
float GET_GAMEPLAY_CAM_RELATIVE_PITCH () //0x99AADEBBA803F827
- 0
- 321
- 1207
-
void SET_GAMEPLAY_CAM_RELATIVE_PITCH ( float x, float Value2 ) //0xFB760AF4F537B8BF
- 0
- 310
- 1207
-
void _0x0961B089947BA6D0 ( Any p0 ) //0x0961B089947BA6D0
- 0
- 215
- 1207
-
void _0x04084490CC302CFB () //0x04084490CC302CFB
- 0
- 202
- 1207
-
void _0x1DD95A8D6B24A0C9 ( BOOL p0 ) //0x1DD95A8D6B24A0C9
- 0
- 214
- 1207
-
BOOL _IS_IN_FULL_FIRST_PERSON_MODE () //0xD1BA66940E94C547
- 1
- 344
- 1207
-
void SHAKE_GAMEPLAY_CAM ( const char* shakeName, float intensity ) //0xD9B31B4650520529
- 0
- 297
- 1207
-
void _0xC3E9E5D4F413B773 ( const char* shakeName, float intensity ) //0xC3E9E5D4F413B773
- 0
- 208
- 1207
-
BOOL IS_GAMEPLAY_CAM_SHAKING () //0xEA4C5F4AA0A4DBEF
- 0
- 260
- 1207
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BOOL _0x0060B31968E60E41 ( const char* shakeName ) //0x0060B31968E60E41
- 0
- 203
- 1207
-
void SET_GAMEPLAY_CAM_SHAKE_AMPLITUDE ( float amplitude ) //0x570E35F5C4A44838
- 0
- 202
- 1207
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void _0xFEFDDC6E8FDF8A75 ( const char* shakeName, float intensity ) //0xFEFDDC6E8FDF8A75
- 0
- 215
- 1207
-
void STOP_GAMEPLAY_CAM_SHAKING ( BOOL p0 ) //0xE0DE43D290FB65F9
- 1
- 593
- 1207
-
void _0x4285804FD65D8066 ( const char* shakeName, BOOL p1 ) //0x4285804FD65D8066
- 0
- 228
- 1207
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void SET_GAMEPLAY_CAM_FOLLOW_PED_THIS_UPDATE ( Ped ped ) //0x82E41D6ADE924FCA
- 0
- 227
- 1207
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BOOL IS_GAMEPLAY_CAM_RENDERING () //0x8660EA714834E412
- 0
- 223
- 1207
-
BOOL _0x251241CAEC707106 () //0x251241CAEC707106
- 0
- 214
- 1207
-
BOOL _0x43AB9D5A7D415478 () //0x43AB9D5A7D415478
- 0
- 162
- 1207
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BOOL IS_GAMEPLAY_CAM_LOOKING_BEHIND () //0x8FE0D24FFD04D5A2
- 0
- 199
- 1207
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void _DISABLE_CAM_COLLISION_FOR_ENTITY ( Entity entity ) //0xD904F75DBD7AB865
- 0
- 215
- 1207
-
void DISABLE_CAM_COLLISION_FOR_OBJECT ( Entity entity ) //0x7E3F546ACFE6C8D9
- 0
- 189
- 1207
-
void _0x39073DA4EDDBC91D ( Any p0 ) //0x39073DA4EDDBC91D
- 0
- 193
- 1207
-
void _0x70A6658D476C6187 () //0x70A6658D476C6187
- 0
- 196
- 1207
-
void _0x18C3DFAC458783BB () //0x18C3DFAC458783BB
- 0
- 213
- 1207
-
void _0xF1A6FEEDF3776EF9 () //0xF1A6FEEDF3776EF9
- 0
- 194
- 1207
-
void _0xE6F364DE6C2FDEFE () //0xE6F364DE6C2FDEFE
- 0
- 221
- 1207
-
void _0x0F1FFEF5D54AE832 () //0x0F1FFEF5D54AE832
- 0
- 207
- 1207
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void _0x3C8F74E8FE751614 () //0x3C8F74E8FE751614
- 0
- 213
- 1207
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void _0x06557F6D96C86881 () //0x06557F6D96C86881
- 0
- 197
- 1207
-
BOOL IS_SPHERE_VISIBLE ( float x, float y, float z, float radius ) //0x2E941B5FFA2989C6
- 0
- 220
- 1207
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
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