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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7154 native functions

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  1. int SHAKE_CAM ( Cam cam, const char* type, float amplitude )  //0xF9A7BCF5D050D4E7

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  2. int _FORCE_FIRST_PERSON_CAM_THIS_FRAME ()  //0x90DA5BA5C2635416

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  3. void STOP_GAMEPLAY_CAM_SHAKING ( BOOL p0 )  //0xE0DE43D290FB65F9

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  4. void RENDER_SCRIPT_CAMS ( BOOL render, BOOL ease, int easeTime, BOOL p3, BOOL p4, int p5 )  //0x33281167E4942E4F

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  5. Any _0xE296208C273BD7F0 ( int p0, int p1, BOOL p2, int p3, BOOL p4, BOOL p5 )  //0xE296208C273BD7F0

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  6. Cam GET_RENDERING_CAM ()  //0x03A8931ECC8015D6

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  7. Cam CREATE_CAM_WITH_PARAMS ( const char* camName, float posX, float posY, float posZ, float rotX, float rotY, float rotZ, float fov, BOOL p8, int p9 )  //0x40C23491CE83708E

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  8. BOOL DOES_CAM_EXIST ( Cam cam )  //0x153AD457764FD704

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  9. void _REQUEST_LETTER_BOX_NOW ( BOOL p0, BOOL p1 )  //0x69D65E89FFD72313

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  10. Cam CREATE_CAMERA ( Hash camHash, BOOL p1 )  //0x57CDF879EA466C46

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  11. void SET_CAM_MOTION_BLUR_STRENGTH ( Cam cam, float strength )  //0x45FD891364181F9E

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  12. void ATTACH_CAM_TO_PED_BONE ( Cam cam, Ped ped, int boneIndex, float x, float y, float z, BOOL heading )  //0xDFC1E4A44C0324CA

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  13. void SET_CINEMATIC_MODE_ACTIVE ( BOOL p0 )  //0xCE7A90B160F75046

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  14. BOOL IS_CAM_ACTIVE ( Cam cam )  //0x63EFCC7E1810B8E6

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  15. void POINT_CAM_AT_COORD ( Cam cam, float x, float y, float z )  //0x948B39341C3A40C2

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  16. void DESTROY_ALL_CAMS ( BOOL p0 )  //0x163600D6E136C9F8

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  17. BOOL PLAY_CAM_ANIM ( Cam cam, const char* animName, int p10, const char* animDictionary, float x, float y, float z, float xRot, float yRot, float zRot )  //0xA263DDF694D563F6

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  18. Cam CREATE_CAMERA_WITH_PARAMS ( Hash camHash, float posX, float posY, float posZ, float rotX, float rotY, float rotZ, float fov, BOOL p8, Any p9 )  //0x98B99B9F27E2D60B

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  19. Cam CREATE_CAM ( const char* camName, BOOL p1 )  //0xE72CDBA7F0A02DD6

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  20. BOOL IS_CAM_RENDERING ( Cam cam )  //0x4415F8A6C536D39F

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  21. void SET_CAM_FOV ( Cam cam, float fieldOfView )  //0x27666E5988D9D429

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  22. void SET_GAMEPLAY_HINT_FOV ( float FOV )  //0x661E58BC6F00A49A

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  23. void SET_CAM_PARAMS ( Cam cam, float posX, int p10, int p11, Any p12, Any p13, float posY, float posZ, float rotX, float rotY )  //0xA47BBFFFB83D4D0A

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  24. void FORCE_CINEMATIC_RENDERING_THIS_UPDATE ( BOOL p0 )  //0x702B75DC9D3EDE56

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  25. void _FORCE_THIRD_PERSON_CAM_THIS_FRAME ()  //0x8370D34BD2E60B73

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  26. void _TRIGGER_MISSION_FAILED_CAM ()  //0x9A92C06ACBAF9731

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  27. Vector3 GET_CAM_ROT ( Cam cam, int rotationOrder )  //0x9BF96B57254E7889

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  28. void POINT_CAM_AT_ENTITY ( Cam cam, Entity entity, float p2, float p3, float p4, BOOL p5 )  //0xFC2867E6074D3A61

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  29. void SET_CAM_COORD ( Cam cam, float posX, float posY, float posZ )  //0xF9EE7D419EE49DE6

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  30. BOOL IS_CAM_SHAKING ( Cam cam )  //0x2EEB402BD7320159

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  31. BOOL _IS_IN_FULL_FIRST_PERSON_MODE ()  //0xD1BA66940E94C547

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  32. void SET_CAM_AFFECTS_AIMING ( Cam cam, BOOL toggle )  //0x3CB9E8BDE5E76F33

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  33. void STOP_RENDERING_SCRIPT_CAMS_USING_CATCH_UP ( BOOL render, float distance, int blendBackSmoothingType, BOOL p3, BOOL p4, BOOL p5 )  //0x8C7C7FF7CF0E5153

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  34. void SET_CAM_ACTIVE ( Cam cam, BOOL active )  //0x87295BCA613800C8

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  35. void DESTROY_CAM ( Cam cam, BOOL p1 )  //0x4E67E0B6D7FD5145

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  36. void SET_CAM_ACTIVE_WITH_INTERP ( Cam camTo, Cam camFrom, int duration, int easeLocation, int easeRotation )  //0x8B15AE2987C1AC8F

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  37. void _0x1F6EBD94680252CE ( Any p0, Any p1 )  //0x1F6EBD94680252CE

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  38. BOOL _0x1204EB53A5FBC63D ()  //0x1204EB53A5FBC63D

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  39. float GET_CAM_FOV ( Cam cam )  //0x8101D32A0A6B0F60

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  40. void STOP_CAM_POINTING ( Cam cam )  //0xCA1B30A3357C71F1

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  41. Vector3 GET_CAM_COORD ( Cam cam )  //0x6B12F11C2A9F0344

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  42. void SET_CAM_FAR_CLIP ( Cam cam, float farClip )  //0x5E32817BF6302111

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  43. void ADD_CAM_SPLINE_NODE ( Cam camera, float x, float y, float z, float xRot, float yRot, float zRot, int length, int p8, int p9 )  //0xF1F57F9D230F9CD1

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  44. void _SET_GAMEPLAY_CAM_INITIAL_HEADING ( float camInitialHeading )  //0x6C1053C433A573CF

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  45. void _0x632BE8D84846FA56 ()  //0x632BE8D84846FA56

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  46. void ATTACH_CAM_TO_ENTITY ( Cam cam, Entity entity, float xOffset, float yOffset, float zOffset, BOOL isRelative )  //0xFDC0DF7F6FB0A592

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  47. BOOL IS_CAM_INTERPOLATING ( Cam cam )  //0x578F8F1CAA17BD2B

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  48. BOOL IS_FIRST_PERSON_CAMERA_ACTIVE ( Any p0, Any p1, Any p2 )  //0xA24C1D341C6E0D53

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  49. void SET_CAM_SPLINE_DURATION ( Cam cam, int timeDuration )  //0xFF6311652CA91015

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  50. void SET_CAM_SPLINE_SMOOTHING_STYLE ( Cam cam, int smoothingStyle )  //0x84B3645618E726B0

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