RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
233 natives in namespace CAM
-
int SHAKE_CAM ( Cam cam, const char* type, float amplitude ) //0xF9A7BCF5D050D4E7
- 1
- 929
- 1207
-
int _FORCE_FIRST_PERSON_CAM_THIS_FRAME () //0x90DA5BA5C2635416
- 0
- 682
- 1207
-
void STOP_GAMEPLAY_CAM_SHAKING ( BOOL p0 ) //0xE0DE43D290FB65F9
- 1
- 593
- 1207
-
void RENDER_SCRIPT_CAMS ( BOOL render, BOOL ease, int easeTime, BOOL p3, BOOL p4, int p5 ) //0x33281167E4942E4F
- 0
- 588
- 1207
-
Any _0xE296208C273BD7F0 ( int p0, int p1, BOOL p2, int p3, BOOL p4, BOOL p5 ) //0xE296208C273BD7F0
- 1
- 539
- 1207
-
Cam CREATE_CAM_WITH_PARAMS ( const char* camName, float posX, float posY, float posZ, float rotX, float rotY, float rotZ, float fov, BOOL p8, int p9 ) //0x40C23491CE83708E
- 0
- 528
- 1207
-
BOOL DOES_CAM_EXIST ( Cam cam ) //0x153AD457764FD704
- 0
- 510
- 1207
-
Cam GET_RENDERING_CAM () //0x03A8931ECC8015D6
- 0
- 509
- 1207
-
void _REQUEST_LETTER_BOX_NOW ( BOOL p0, BOOL p1 ) //0x69D65E89FFD72313
- 1
- 493
- 1207
-
Cam CREATE_CAMERA ( Hash camHash, BOOL p1 ) //0x57CDF879EA466C46
- 0
- 491
- 1207
-
void POINT_CAM_AT_COORD ( Cam cam, float x, float y, float z ) //0x948B39341C3A40C2
- 0
- 444
- 1207
-
void SET_CINEMATIC_MODE_ACTIVE ( BOOL p0 ) //0xCE7A90B160F75046
- 0
- 439
- 1207
-
void DESTROY_ALL_CAMS ( BOOL p0 ) //0x163600D6E136C9F8
- 0
- 432
- 1207
-
void SET_CAM_MOTION_BLUR_STRENGTH ( Cam cam, float strength ) //0x45FD891364181F9E
- 0
- 430
- 1207
-
void ATTACH_CAM_TO_PED_BONE ( Cam cam, Ped ped, int boneIndex, float x, float y, float z, BOOL heading ) //0xDFC1E4A44C0324CA
- 0
- 424
- 1207
-
BOOL IS_CAM_ACTIVE ( Cam cam ) //0x63EFCC7E1810B8E6
- 0
- 420
- 1207
-
BOOL IS_CAM_RENDERING ( Cam cam ) //0x4415F8A6C536D39F
- 0
- 405
- 1207
-
BOOL PLAY_CAM_ANIM ( Cam cam, const char* animName, int p10, const char* animDictionary, float x, float y, float z, float xRot, float yRot, float zRot ) //0xA263DDF694D563F6
- 0
- 403
- 1207
-
Cam CREATE_CAMERA_WITH_PARAMS ( Hash camHash, float posX, float posY, float posZ, float rotX, float rotY, float rotZ, float fov, BOOL p8, Any p9 ) //0x98B99B9F27E2D60B
- 0
- 394
- 1207
-
void SET_CAM_FOV ( Cam cam, float fieldOfView ) //0x27666E5988D9D429
- 0
- 390
- 1207
-
Cam CREATE_CAM ( const char* camName, BOOL p1 ) //0xE72CDBA7F0A02DD6
- 0
- 389
- 1207
-
void SET_CAM_PARAMS ( Cam cam, float posX, int p10, int p11, Any p12, Any p13, float posY, float posZ, float rotX, float rotY ) //0xA47BBFFFB83D4D0A
- 0
- 380
- 1207
-
void SET_GAMEPLAY_HINT_FOV ( float FOV ) //0x661E58BC6F00A49A
- 0
- 374
- 1207
-
void _FORCE_THIRD_PERSON_CAM_THIS_FRAME () //0x8370D34BD2E60B73
- 1
- 363
- 1207
-
void SET_CAM_COORD ( Cam cam, float posX, float posY, float posZ ) //0xF9EE7D419EE49DE6
- 0
- 361
- 1207
-
void POINT_CAM_AT_ENTITY ( Cam cam, Entity entity, float p2, float p3, float p4, BOOL p5 ) //0xFC2867E6074D3A61
- 0
- 359
- 1207
-
Vector3 GET_CAM_ROT ( Cam cam, int rotationOrder ) //0x9BF96B57254E7889
- 0
- 357
- 1207
-
BOOL _0x1204EB53A5FBC63D () //0x1204EB53A5FBC63D
- 0
- 355
- 1207
-
BOOL IS_CAM_SHAKING ( Cam cam ) //0x2EEB402BD7320159
- 0
- 355
- 1207
-
void SET_CAM_ACTIVE ( Cam cam, BOOL active ) //0x87295BCA613800C8
- 0
- 353
- 1207
-
void _0x1F6EBD94680252CE ( Any p0, Any p1 ) //0x1F6EBD94680252CE
- 1
- 352
- 1207
-
void STOP_RENDERING_SCRIPT_CAMS_USING_CATCH_UP ( BOOL render, float distance, int blendBackSmoothingType, BOOL p3, BOOL p4, BOOL p5 ) //0x8C7C7FF7CF0E5153
- 0
- 352
- 1207
-
void SET_CAM_AFFECTS_AIMING ( Cam cam, BOOL toggle ) //0x3CB9E8BDE5E76F33
- 0
- 350
- 1207
-
void _TRIGGER_MISSION_FAILED_CAM () //0x9A92C06ACBAF9731
- 1
- 348
- 1207
-
Vector3 GET_CAM_COORD ( Cam cam ) //0x6B12F11C2A9F0344
- 0
- 346
- 1207
-
void STOP_CAM_POINTING ( Cam cam ) //0xCA1B30A3357C71F1
- 0
- 346
- 1207
-
BOOL _IS_IN_FULL_FIRST_PERSON_MODE () //0xD1BA66940E94C547
- 1
- 344
- 1207
-
void DESTROY_CAM ( Cam cam, BOOL p1 ) //0x4E67E0B6D7FD5145
- 0
- 344
- 1207
-
void SET_CAM_FAR_CLIP ( Cam cam, float farClip ) //0x5E32817BF6302111
- 0
- 340
- 1207
-
void SET_CAM_ACTIVE_WITH_INTERP ( Cam camTo, Cam camFrom, int duration, int easeLocation, int easeRotation ) //0x8B15AE2987C1AC8F
- 0
- 338
- 1207
-
void ADD_CAM_SPLINE_NODE ( Cam camera, float x, float y, float z, float xRot, float yRot, float zRot, int length, int p8, int p9 ) //0xF1F57F9D230F9CD1
- 0
- 337
- 1207
-
float GET_CAM_FOV ( Cam cam ) //0x8101D32A0A6B0F60
- 0
- 336
- 1207
-
void _0x632BE8D84846FA56 () //0x632BE8D84846FA56
- 1
- 334
- 1207
-
void _SET_GAMEPLAY_CAM_INITIAL_HEADING ( float camInitialHeading ) //0x6C1053C433A573CF
- 1
- 332
- 1207
-
void FORCE_CINEMATIC_RENDERING_THIS_UPDATE ( BOOL p0 ) //0x702B75DC9D3EDE56
- 1
- 332
- 1207
-
BOOL IS_FIRST_PERSON_CAMERA_ACTIVE ( Any p0, Any p1, Any p2 ) //0xA24C1D341C6E0D53
- 1
- 328
- 1207
-
void SET_CAM_SPLINE_DURATION ( Cam cam, int timeDuration ) //0xFF6311652CA91015
- 0
- 324
- 1207
-
void SET_CAM_SPLINE_SMOOTHING_STYLE ( Cam cam, int smoothingStyle ) //0x84B3645618E726B0
- 0
- 324
- 1207
-
void ATTACH_CAM_TO_ENTITY ( Cam cam, Entity entity, float xOffset, float yOffset, float zOffset, BOOL isRelative ) //0xFDC0DF7F6FB0A592
- 0
- 322
- 1207
-
float GET_GAMEPLAY_CAM_RELATIVE_PITCH () //0x99AADEBBA803F827
- 0
- 321
- 1207
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
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