RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
233 natives in namespace CAM
-
void SET_CAM_SPLINE_DURATION ( Cam cam, int timeDuration ) //0xFF6311652CA91015
- 0
- 324
- 1207
-
void _0xFEFDDC6E8FDF8A75 ( const char* shakeName, float intensity ) //0xFEFDDC6E8FDF8A75
- 0
- 215
- 1207
-
void _0xFEB8646818294C75 ( Any p0, Any p1 ) //0xFEB8646818294C75
- 0
- 205
- 1207
-
void ATTACH_CAM_TO_ENTITY ( Cam cam, Entity entity, float xOffset, float yOffset, float zOffset, BOOL isRelative ) //0xFDC0DF7F6FB0A592
- 0
- 322
- 1207
-
void _0xFC3F638BE2B6BB02 () //0xFC3F638BE2B6BB02
- 0
- 274
- 1207
-
void POINT_CAM_AT_ENTITY ( Cam cam, Entity entity, float p2, float p3, float p4, BOOL p5 ) //0xFC2867E6074D3A61
- 0
- 359
- 1207
-
void SET_GAMEPLAY_CAM_RELATIVE_PITCH ( float x, float Value2 ) //0xFB760AF4F537B8BF
- 0
- 310
- 1207
-
void SET_GAMEPLAY_COORD_HINT ( float x, float y, float z, int duration, int blendOutDuration, int blendInDuration, int unk ) //0xFA33B8C69A4A6A0F
- 0
- 296
- 1207
-
void SET_IN_VEHICLE_CAM_STATE_THIS_UPDATE ( Vehicle vehicle, int p1 ) //0xFA1D5E8D1C3CCD67
- 0
- 212
- 1207
-
void SET_CAM_COORD ( Cam cam, float posX, float posY, float posZ ) //0xF9EE7D419EE49DE6
- 0
- 361
- 1207
-
int SHAKE_CAM ( Cam cam, const char* type, float amplitude ) //0xF9A7BCF5D050D4E7
- 1
- 929
- 1207
-
void _SET_GAMEPLAY_HINT_ANIM_OFFSETX ( float p0 ) //0xF86B6F93727C59C9
- 0
- 190
- 1207
-
Any _0xF824530B612FE0CE () //0xF824530B612FE0CE
- 0
- 199
- 1207
-
float GET_GAMEPLAY_CAM_FOV () //0xF6A96E5ACEEC6E50
- 0
- 286
- 1207
-
BOOL IS_FIRST_PERSON_AIM_CAM_ACTIVE () //0xF63134C54B6EC212
- 0
- 264
- 1207
-
BOOL IS_SCREEN_FADED_OUT () //0xF5472C80DF2FF847
- 0
- 215
- 1207
-
void _0xF48664E9C83825E3 ( Any p0, Any p1 ) //0xF48664E9C83825E3
- 0
- 189
- 1207
-
void ADD_CAM_SPLINE_NODE ( Cam camera, float x, float y, float z, float xRot, float yRot, float zRot, int length, int p8, int p9 ) //0xF1F57F9D230F9CD1
- 0
- 337
- 1207
-
void _0xF1A6FEEDF3776EF9 () //0xF1A6FEEDF3776EF9
- 0
- 194
- 1207
-
void SET_CAM_SPLINE_PHASE ( Cam cam, float p1 ) //0xF1898A68E7C15636
- 0
- 292
- 1207
-
Any _0xEF9A3132A0AA6B19 () //0xEF9A3132A0AA6B19
- 0
- 213
- 1207
-
BOOL IS_GAMEPLAY_CAM_SHAKING () //0xEA4C5F4AA0A4DBEF
- 0
- 260
- 1207
-
Any _0xEA113BF9B0C0C5D7 ( Any p0, Any p1, Any p2 ) //0xEA113BF9B0C0C5D7
- 0
- 221
- 1207
-
Cam CREATE_CAM ( const char* camName, BOOL p1 ) //0xE72CDBA7F0A02DD6
- 0
- 389
- 1207
-
void _0xE6F364DE6C2FDEFE () //0xE6F364DE6C2FDEFE
- 0
- 221
- 1207
-
void _0xE4B7945EF4F1BFB2 ( Cam cam, float* p1 ) //0xE4B7945EF4F1BFB2
- 0
- 275
- 1207
-
void _FORCE_CINEMATIC_DEATH_CAM_ON_PED ( Ped targetPed ) //0xE3639DB78B3B5400
- 0
- 211
- 1207
-
void _0xE2BB2D6A9FE2ECDE ( Any p0 ) //0xE2BB2D6A9FE2ECDE
- 0
- 226
- 1207
-
void SET_GAMEPLAY_VEHICLE_HINT ( Any p0, float p1, float p2, float p3, BOOL p4, Any p5, Any p6, Any p7 ) //0xE2B2BB7DAC280515
- 0
- 223
- 1207
-
Any _0xE296208C273BD7F0 ( int p0, int p1, BOOL p2, int p3, BOOL p4, BOOL p5 ) //0xE296208C273BD7F0
- 1
- 539
- 1207
-
void _0xE28F73212A813E82 ( Any p0, Any p1, Any p2, Any p3 ) //0xE28F73212A813E82
- 0
- 203
- 1207
-
void STOP_GAMEPLAY_CAM_SHAKING ( BOOL p0 ) //0xE0DE43D290FB65F9
- 1
- 593
- 1207
-
void ATTACH_CAM_TO_PED_BONE ( Cam cam, Ped ped, int boneIndex, float x, float y, float z, BOOL heading ) //0xDFC1E4A44C0324CA
- 0
- 424
- 1207
-
void _0xDF7F5BE9150E47E4 ( Any p0 ) //0xDF7F5BE9150E47E4
- 0
- 233
- 1207
-
void SET_GAMEPLAY_HINT_FOLLOW_DISTANCE_SCALAR ( float p0 ) //0xDDDC54181868F81F
- 0
- 209
- 1207
-
BOOL _IS_CAM_DATA_DICT_LOADED ( const char* p0 ) //0xDD0B7C5AE58F721D
- 0
- 225
- 1207
-
Any _0xDC62CD70658E7A02 () //0xDC62CD70658E7A02
- 0
- 201
- 1207
-
void _0xDB382FE20C2DA222 ( Any p0 ) //0xDB382FE20C2DA222
- 0
- 214
- 1207
-
void SHAKE_GAMEPLAY_CAM ( const char* shakeName, float intensity ) //0xD9B31B4650520529
- 0
- 297
- 1207
-
void _DISABLE_CAM_COLLISION_FOR_ENTITY ( Entity entity ) //0xD904F75DBD7AB865
- 0
- 215
- 1207
-
void SET_WIDESCREEN_BORDERS ( BOOL p0, int p1 ) //0xD7F4D54CF80AFA34
- 0
- 230
- 1207
-
void SET_GAMEPLAY_ENTITY_HINT ( Entity entity, float xOffset, float yOffset, float zOffset, BOOL p4, int p5, int p6, int p7, Any p8 ) //0xD1F7F32640ADFD12
- 0
- 280
- 1207
-
BOOL _IS_IN_FULL_FIRST_PERSON_MODE () //0xD1BA66940E94C547
- 1
- 344
- 1207
-
void _0xCF69EA05CD9C33C9 () //0xCF69EA05CD9C33C9
- 0
- 280
- 1207
-
void SET_CINEMATIC_MODE_ACTIVE ( BOOL p0 ) //0xCE7A90B160F75046
- 0
- 439
- 1207
-
void STOP_CAM_POINTING ( Cam cam ) //0xCA1B30A3357C71F1
- 0
- 346
- 1207
-
void _FORCE_LETTER_BOX_THIS_UPDATE () //0xC64ABC0676AF262B
- 0
- 199
- 1207
-
float GET_GAMEPLAY_CAM_RELATIVE_HEADING () //0xC4ABF536048998AA
- 0
- 195
- 1207
-
void SET_GAMEPLAY_OBJECT_HINT ( Any p0, float p1, float p2, float p3, BOOL p4, Any p5, Any p6, Any p7 ) //0xC40551D65F2BF297
- 0
- 207
- 1207
-
void _0xC3E9E5D4F413B773 ( const char* shakeName, float intensity ) //0xC3E9E5D4F413B773
- 0
- 208
- 1207
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
-
Recently Browsing 0 members
- No registered users viewing this page.