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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7154 native functions

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233 natives in namespace CAM

  1. BOOL _0x0060B31968E60E41 ( const char* shakeName )  //0x0060B31968E60E41

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  2. void _0x04084490CC302CFB ()  //0x04084490CC302CFB

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  3. void _0x05BD5E4088B30A66 ( float p0, float p1 )  //0x05BD5E4088B30A66

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  4. void _0x06557F6D96C86881 ()  //0x06557F6D96C86881

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  5. void _0x066167C63111D8CF ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0x066167C63111D8CF

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  6. void _0x0961B089947BA6D0 ( Any p0 )  //0x0961B089947BA6D0

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  7. void _0x0F1FFEF5D54AE832 ()  //0x0F1FFEF5D54AE832

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  8. void _0x0FF7125F07DEB84F ( Any p0, Any p1 )  //0x0FF7125F07DEB84F

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  9. BOOL _0x1204EB53A5FBC63D ()  //0x1204EB53A5FBC63D

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  10. Any _0x14C4A49E36C29E49 ()  //0x14C4A49E36C29E49

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  11. void _0x16E9ABDD34DDD931 ()  //0x16E9ABDD34DDD931

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  12. BOOL _0x1811A02277A9E49D ()  //0x1811A02277A9E49D

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  13. void _0x18C3DFAC458783BB ()  //0x18C3DFAC458783BB

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  14. Any _0x190F7DA1AC09A8EF ()  //0x190F7DA1AC09A8EF

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  15. BOOL _0x1D931B7CC0EE3956 ( const char* dictionary, const char* shotName, const char* cameraName )  //0x1D931B7CC0EE3956

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  16. void _0x1D9F72DD4FD9A9D7 ( Any p0 )  //0x1D9F72DD4FD9A9D7

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  17. void _0x1DD95A8D6B24A0C9 ( BOOL p0 )  //0x1DD95A8D6B24A0C9

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  18. void _0x1F6EBD94680252CE ( Any p0, Any p1 )  //0x1F6EBD94680252CE

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  19. void _0x1FC6C727D30FFDDE ( Any p0 )  //0x1FC6C727D30FFDDE

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  20. BOOL _0x251241CAEC707106 ()  //0x251241CAEC707106

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  21. void _0x29E6655DF3590B0D ( Any p0 )  //0x29E6655DF3590B0D

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  22. Any _0x2AB7C81B3F70570C ()  //0x2AB7C81B3F70570C

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  23. void _0x2DD3149DC34A3F4C ( Any p0 )  //0x2DD3149DC34A3F4C

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  24. void _0x2F994CC29CAA9D22 ( Any p0 )  //0x2F994CC29CAA9D22

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  25. void _0x39073DA4EDDBC91D ( Any p0 )  //0x39073DA4EDDBC91D

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  26. void _0x3B8E3AD9677CE12B ( Any p0, Any p1, Any p2 )  //0x3B8E3AD9677CE12B

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  27. void _0x3C486E334520579D ()  //0x3C486E334520579D

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  28. void _0x3C8F74E8FE751614 ()  //0x3C8F74E8FE751614

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  29. Any _0x4138EE36BC3DC0A7 ( Any p0, Any p1 )  //0x4138EE36BC3DC0A7

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  30. void _0x41E452A3C580D1A7 ()  //0x41E452A3C580D1A7

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  31. void _0x4285804FD65D8066 ( const char* shakeName, BOOL p1 )  //0x4285804FD65D8066

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  32. void _0x42ED56B02E05D109 ( Any p0, BOOL p1 )  //0x42ED56B02E05D109

    • 0
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  33. BOOL _0x43AB9D5A7D415478 ()  //0x43AB9D5A7D415478

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  34. Any _0x450769C833D58844 ()  //0x450769C833D58844

    • 0
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  35. Any _0x465F04F68AD38197 ( const char* CamDict, const char* CamName, int ID )  //0x465F04F68AD38197

    • 0
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  36. void _0x4D2F46D1B28D90FB ( Any p0, Any p1 )  //0x4D2F46D1B28D90FB

    • 0
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  37. Any _0x5060FA977CEA4455 ()  //0x5060FA977CEA4455

    • 0
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  38. Any _0x595550376B7EA230 ( Any p0 )  //0x595550376B7EA230

    • 0
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  39. void _0x5B637D6F3B67716A ( Any p0 )  //0x5B637D6F3B67716A

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  40. Any _0x6072B7420A83A03F ()  //0x6072B7420A83A03F

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  41. void _0x632BE8D84846FA56 ()  //0x632BE8D84846FA56

    • 1
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  42. void _0x63E5841A9264D016 ( Any p0 )  //0x63E5841A9264D016

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  43. void _0x641092322A8852AB ()  //0x641092322A8852AB

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  44. void _0x6519238858AF5479 ( Any p0 )  //0x6519238858AF5479

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  45. void _0x6CAB0BA160B168D2 ()  //0x6CAB0BA160B168D2

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  46. Any _0x6DFD37E586D4F44F ()  //0x6DFD37E586D4F44F

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  47. void _0x70A6658D476C6187 ()  //0x70A6658D476C6187

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  48. void _0x718C6ECF5E8CBDD4 ()  //0x718C6ECF5E8CBDD4

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  49. void _0x71D71E08A7ED5BD7 ( Any p0 )  //0x71D71E08A7ED5BD7

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  50. void _0x728491FB3DFFEF99 ( Any p0 )  //0x728491FB3DFFEF99

    • 0
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Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.

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