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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7154 native functions

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22 natives in namespace BUILTIN

  1. float LOG10 ( float value )  //0xE816E655DE37FE20

    • 0
    • 634
    • 1232
  2. void SETTIMERA ( int value )  //0xC1B1E9A034A63A62

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    • 782
    • 1207
  3. void SETTIMERB ( int value )  //0x5AE11BC36633DE4E

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  4. float TIMESTEP ()  //0x0000000050597EE2

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  5. float SIN ( float value )  //0x0BADBFA3B172435F

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  6. float COS ( float value )  //0xD0FFB162F40A139C

    • 0
    • 1,128
    • 1207
  7. float SQRT ( float value )  //0x71D93B57D07F9804

    • 0
    • 558
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  8. float POW ( float base, float exponent )  //0xE3621CC40F31FE2E

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    • 602
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  9. float VMAG ( float x, float y, float z )  //0x652D2EEEF1D3E62C

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    • 613
    • 1207
  10. float VMAG2 ( float x, float y, float z )  //0xA8CEACB4F35AE058

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    • 535
    • 1207
  11. float VDIST ( float x1, float y1, float z1, float x2, float y2, float z2 )  //0x2A488C176D52CCA5

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  12. float VDIST2 ( float x1, float y1, float z1, float x2, float y2, float z2 )  //0xB7A628320EFF8E47

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  13. int SHIFT_LEFT ( int value, int bitShift )  //0xEDD95A39E5544DE8

    • 0
    • 623
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  14. int SHIFT_RIGHT ( int value, int bitShift )  //0x97EF1E5BCE9DC075

    • 0
    • 561
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  15. int FLOOR ( float value )  //0xF34EE736CF047844

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  16. int CEIL ( float value )  //0x11E019C8F43ACC8A

    • 0
    • 638
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  17. int ROUND ( float value )  //0xF2DB717A73826179

    • 0
    • 722
    • 1207
  18. float TO_FLOAT ( int value )  //0xBBDA792448DB5A89

    • 0
    • 523
    • 1207
  19. SET_THREAD_PRIORITY ( int priority )  //0x42B65DEEF2EDF2A1

    • 0
    • 563
    • 1207
  20. WAIT ( int ms )  //0x4EDE34FBADD967A6

    • 0
    • 1,710
    • 1207
  21. int TIMERA ()  //0x83666F9FB8FEBD4B

    • 0
    • 807
    • 1207
  22. int TIMERB ()  //0xC9D9444186B5A374

    • 0
    • 622
    • 1207

Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.

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