RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
22 natives in namespace BUILTIN
-
int FLOOR ( float value ) //0xF34EE736CF047844
- 0
- 617
- 1207
-
int ROUND ( float value ) //0xF2DB717A73826179
- 0
- 685
- 1207
-
int SHIFT_LEFT ( int value, int bitShift ) //0xEDD95A39E5544DE8
- 0
- 613
- 1207
-
float LOG10 ( float value ) //0xE816E655DE37FE20
- 0
- 614
- 1232
-
float POW ( float base, float exponent ) //0xE3621CC40F31FE2E
- 0
- 586
- 1207
-
float COS ( float value ) //0xD0FFB162F40A139C
- 0
- 1,096
- 1207
-
int TIMERB () //0xC9D9444186B5A374
- 0
- 581
- 1207
-
void SETTIMERA ( int value ) //0xC1B1E9A034A63A62
- 0
- 735
- 1207
-
float TO_FLOAT ( int value ) //0xBBDA792448DB5A89
- 0
- 513
- 1207
-
float VDIST2 ( float x1, float y1, float z1, float x2, float y2, float z2 ) //0xB7A628320EFF8E47
- 0
- 641
- 1207
-
float VMAG2 ( float x, float y, float z ) //0xA8CEACB4F35AE058
- 0
- 526
- 1207
-
int SHIFT_RIGHT ( int value, int bitShift ) //0x97EF1E5BCE9DC075
- 0
- 551
- 1207
-
int TIMERA () //0x83666F9FB8FEBD4B
- 0
- 786
- 1207
-
float SQRT ( float value ) //0x71D93B57D07F9804
- 0
- 547
- 1207
-
float VMAG ( float x, float y, float z ) //0x652D2EEEF1D3E62C
- 0
- 602
- 1207
-
void SETTIMERB ( int value ) //0x5AE11BC36633DE4E
- 0
- 559
- 1207
-
WAIT ( int ms ) //0x4EDE34FBADD967A6
- 0
- 1,669
- 1207
-
SET_THREAD_PRIORITY ( int priority ) //0x42B65DEEF2EDF2A1
- 0
- 554
- 1207
-
float VDIST ( float x1, float y1, float z1, float x2, float y2, float z2 ) //0x2A488C176D52CCA5
- 0
- 755
- 1207
-
int CEIL ( float value ) //0x11E019C8F43ACC8A
- 0
- 630
- 1207
-
float SIN ( float value ) //0x0BADBFA3B172435F
- 0
- 614
- 1207
-
float TIMESTEP () //0x0000000050597EE2
- 0
- 665
- 1207
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
-
Recently Browsing 0 members
- No registered users viewing this page.