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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

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221 natives in namespace AUDIO

  1. void SET_PED_WALLA_DENSITY ( float p0, float p1 )  //0x149AEE66F0CB3A99

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  2. void _0x139A4B9DF2D26CBF ( Any p0, Any p1 )  //0x139A4B9DF2D26CBF

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  3. void _0x138ADB94F8B90616 ()  //0x138ADB94F8B90616

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  4. Any _0x131EC9247E7A2903 ( Any p0 )  //0x131EC9247E7A2903

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  5. void CLEAR_AMBIENT_ZONE_LIST_STATE ( const char* ambientZone, BOOL p1 )  //0x120C48C614909FA4

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  6. void _0x0FAF7171BF613B80 ( Any p0 )  //0x0FAF7171BF613B80

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  7. Any STOP_SOUND_WITH_NAME ( char* audioName, char* audioRef )  //0x0F2A2175734926D8

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  8. void _PLAY_ANIMAL_VOCALIZATION_PHEROMONE_VIAL_RESPONSE ( Ped ped, Hash p1, BOOL p2 )  //0x0E53530D9B2DB01D

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  9. void _0x0D7FD6A55FD63AEF ( int p0, int p1, BOOL p2 )  //0x0D7FD6A55FD63AEF

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  10. Any _0x0CB3D1919E8D7CBA ( Any p0 )  //0x0CB3D1919E8D7CBA

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  11. void _0x078F77FD1A43EAB3 ( Any p0, Any p1 )  //0x078F77FD1A43EAB3

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  12. void _0x06C5DF5EE444BC6B ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0x06C5DF5EE444BC6B

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  13. void FORCE_PED_PANIC_WALLA ()  //0x062D5EAD4DA2FA6A

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  14. Any _TRIGGER_MUSIC_EVENT_WITH_HASH ( Hash eventName )  //0x05D6195FB4D428F4

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  15. int _GET_LOADED_STREAM_ID_FROM_CREATION ( const char* streamName, const char* soundSet )  //0x0556C784FA056628

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  16. BOOL IS_PED_IN_CURRENT_CONVERSATION ( const char* p0, Ped ped, Any p2 )  //0x049E937F18F4020C

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  17. void SET_PORTAL_SETTINGS_OVERRIDE ( const char* p0, const char* p1 )  //0x044DBAD7A7FA2BE5

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  18. void _0x0286617C8FC50A53 ( Any p0, Any p1, Any p2, Any p3 )  //0x0286617C8FC50A53

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  19. void _0x018ABE833CA64D2A ( Any p0, Any p1 )  //0x018ABE833CA64D2A

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  20. void _0x017492B2201E3428 ( Any p0, Any p1, Any p2, Any p3 )  //0x017492B2201E3428

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  21. BOOL START_AUDIO_SCENE ( const char* scene )  //0x013A80FC08F6E4F2

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Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.

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