RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
221 natives in namespace AUDIO
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void SET_PED_WALLA_DENSITY ( float p0, float p1 ) //0x149AEE66F0CB3A99
- 0
- 221
- 1207
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void _0x139A4B9DF2D26CBF ( Any p0, Any p1 ) //0x139A4B9DF2D26CBF
- 0
- 184
- 1232
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void _0x138ADB94F8B90616 () //0x138ADB94F8B90616
- 0
- 191
- 1207
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Any _0x131EC9247E7A2903 ( Any p0 ) //0x131EC9247E7A2903
- 0
- 208
- 1207
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void CLEAR_AMBIENT_ZONE_LIST_STATE ( const char* ambientZone, BOOL p1 ) //0x120C48C614909FA4
- 0
- 227
- 1207
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void _0x0FAF7171BF613B80 ( Any p0 ) //0x0FAF7171BF613B80
- 0
- 201
- 1207
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Any STOP_SOUND_WITH_NAME ( char* audioName, char* audioRef ) //0x0F2A2175734926D8
- 0
- 384
- 1207
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void _PLAY_ANIMAL_VOCALIZATION_PHEROMONE_VIAL_RESPONSE ( Ped ped, Hash p1, BOOL p2 ) //0x0E53530D9B2DB01D
- 0
- 133
- 1311
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void _0x0D7FD6A55FD63AEF ( int p0, int p1, BOOL p2 ) //0x0D7FD6A55FD63AEF
- 0
- 227
- 1207
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Any _0x0CB3D1919E8D7CBA ( Any p0 ) //0x0CB3D1919E8D7CBA
- 0
- 300
- 1207
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void _0x078F77FD1A43EAB3 ( Any p0, Any p1 ) //0x078F77FD1A43EAB3
- 0
- 205
- 1207
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void _0x06C5DF5EE444BC6B ( Any p0, Any p1, Any p2, Any p3, Any p4 ) //0x06C5DF5EE444BC6B
- 0
- 229
- 1207
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void FORCE_PED_PANIC_WALLA () //0x062D5EAD4DA2FA6A
- 0
- 209
- 1207
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Any _TRIGGER_MUSIC_EVENT_WITH_HASH ( Hash eventName ) //0x05D6195FB4D428F4
- 0
- 216
- 1207
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int _GET_LOADED_STREAM_ID_FROM_CREATION ( const char* streamName, const char* soundSet ) //0x0556C784FA056628
- 0
- 236
- 1207
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BOOL IS_PED_IN_CURRENT_CONVERSATION ( const char* p0, Ped ped, Any p2 ) //0x049E937F18F4020C
- 0
- 231
- 1207
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void SET_PORTAL_SETTINGS_OVERRIDE ( const char* p0, const char* p1 ) //0x044DBAD7A7FA2BE5
- 0
- 214
- 1207
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void _0x0286617C8FC50A53 ( Any p0, Any p1, Any p2, Any p3 ) //0x0286617C8FC50A53
- 0
- 215
- 1207
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void _0x018ABE833CA64D2A ( Any p0, Any p1 ) //0x018ABE833CA64D2A
- 0
- 152
- 1232
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void _0x017492B2201E3428 ( Any p0, Any p1, Any p2, Any p3 ) //0x017492B2201E3428
- 0
- 212
- 1207
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BOOL START_AUDIO_SCENE ( const char* scene ) //0x013A80FC08F6E4F2
- 0
- 286
- 1207
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
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