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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7149 native functions

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  1. void SET_HORN_ENABLED ( Vehicle vehicle, BOOL toggle )  //0x76D683C108594D0E

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  2. Any SET_IS_SCRIPTED_SPEECH_DISABLED ( Ped ped, BOOL disabled )  //0xB2DE3AEBE31150E2

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  3. void SET_PED_INTERIOR_WALLA_DENSITY ( float p0, float p1 )  //0x8BF907833BE275DE

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  4. void SET_PED_IS_DRUNK ( Ped ped, BOOL toggle )  //0x95D2D383D5396B8A

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  5. void SET_PED_WALLA_DENSITY ( float p0, float p1 )  //0x149AEE66F0CB3A99

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  6. void SET_PORTAL_SETTINGS_OVERRIDE ( const char* p0, const char* p1 )  //0x044DBAD7A7FA2BE5

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  7. void SET_STATIC_EMITTER_ENABLED ( const char* emitterName, BOOL toggle )  //0x399D2D3B33F1B8EB

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  8. void SKIP_TO_NEXT_SCRIPTED_CONVERSATION_LINE ( const char* p0 )  //0x9663FE6B7A61EB00

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  9. BOOL START_AUDIO_SCENE ( const char* scene )  //0x013A80FC08F6E4F2

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  10. void START_PRELOADED_CONVERSATION ( const char* convoRoot )  //0x23641AFE870AF385

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  11. void START_SCRIPT_CONVERSATION ( const char* convoRoot, BOOL p1, BOOL p2, BOOL clone )  //0x6B17C62C9635D2DC

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  12. void STOP_AUDIO_SCENE ( const char* scene )  //0xDFE8422B3B94E688

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  13. void STOP_AUDIO_SCENES ()  //0xBAC7FC81A75EC1A1

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  14. void STOP_CURRENT_PLAYING_AMBIENT_SPEECH ( Ped ped, Any p1 )  //0xB8BEC0CA6F0EDB0F

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  15. void STOP_CURRENT_PLAYING_SPEECH ( Ped ped, Any p1 )  //0x79D2F0E66F81D90D

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  16. void STOP_PED_SPEAKING ( Ped ped, BOOL shaking )  //0x9D64D7405520E3D3

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  17. int STOP_SCRIPTED_CONVERSATION ( const char* p0, BOOL p1, BOOL p2 )  //0xD79DEEFB53455EBA

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  18. Any STOP_SOUND_WITH_NAME ( char* audioName, char* audioRef )  //0x0F2A2175734926D8

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  19. void STOP_STREAM ( int streamId )  //0xA4718A1419D18151

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  20. BOOL TRIGGER_MUSIC_EVENT ( const char* eventName )  //0x706D57B0F50DA710

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  21. void UNREGISTER_SCRIPT_WITH_AUDIO ()  //0xA8638BE228D4751A

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