RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
221 natives in namespace AUDIO
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void _0xCFAD2C8CD1054523 ( Any p0, Any p1, Any p2, Any p3 ) //0xCFAD2C8CD1054523
- 0
- 218
- 1207
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void _0xD733528B6C35647A ( Any p0, Any p1 ) //0xD733528B6C35647A
- 0
- 201
- 1207
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void _0x5BC885EBD75FAA7D ( Any p0, Any p1 ) //0x5BC885EBD75FAA7D
- 0
- 234
- 1207
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void _0x6B7A88A61B41E589 ( Any p0 ) //0x6B7A88A61B41E589
- 0
- 209
- 1207
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void _0x4BE3EC91C01F0FE8 () //0x4BE3EC91C01F0FE8
- 0
- 205
- 1207
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void SET_AUDIO_ONLINE_TRANSITION_STAGE ( const char* p0 ) //0x9B1FC259187C97C0
- 0
- 166
- 1207
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void _0x2E399EAFBEEA74D5 () //0x2E399EAFBEEA74D5
- 0
- 242
- 1207
-
void _0x64B956F4E761DF5C ( Any p0 ) //0x64B956F4E761DF5C
- 0
- 206
- 1207
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void _0xE9694B2D6CB87B06 ( Entity entity, Any p1 ) //0xE9694B2D6CB87B06
- 0
- 235
- 1232
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Any _0x886657C5B3D8EDE3 ( Entity entity ) //0x886657C5B3D8EDE3
- 0
- 195
- 1232
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Any _0xC68C02DE259C927C ( Any p0 ) //0xC68C02DE259C927C
- 0
- 181
- 1232
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Any _GET_PED_SONG_INDEX_HOST ( Ped ped ) //0x2DBBF0C5E19383EE
- 0
- 214
- 1232
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Any _0xD05A460328560477 ( Any p0 ) //0xD05A460328560477
- 0
- 189
- 1232
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void _0x8D29FDF565DED9AE ( Any p0, Any p1, Any p2 ) //0x8D29FDF565DED9AE
- 0
- 209
- 1232
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void _0x448F2647DD6F2E27 ( Any p0, Any p1, Any p2, Any p3, Any p4 ) //0x448F2647DD6F2E27
- 0
- 206
- 1232
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void _0x139A4B9DF2D26CBF ( Any p0, Any p1 ) //0x139A4B9DF2D26CBF
- 0
- 184
- 1232
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void _0x018ABE833CA64D2A ( Any p0, Any p1 ) //0x018ABE833CA64D2A
- 0
- 152
- 1232
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void _0xBC07CA8FD710E7FD ( Any p0, Any p1 ) //0xBC07CA8FD710E7FD
- 0
- 206
- 1232
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void _PLAY_ANIMAL_VOCALIZATION_PHEROMONE_VIAL_RESPONSE ( Ped ped, Hash p1, BOOL p2 ) //0x0E53530D9B2DB01D
- 0
- 133
- 1311
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Any _0x2FFF4A78384AFFDF ( Entity entity ) //0x2FFF4A78384AFFDF
- 0
- 142
- 1436
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AnimScene _0x62377977E4F08668 ( Entity entity ) //0x62377977E4F08668
- 0
- 156
- 1436
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
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