RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
221 natives in namespace AUDIO
-
void _0xA2B851605748AD0E () //0xA2B851605748AD0E
- 0
- 214
- 1207
-
void _0xCFAD2C8CD1054523 ( Any p0, Any p1, Any p2, Any p3 ) //0xCFAD2C8CD1054523
- 0
- 217
- 1207
-
void _0xD733528B6C35647A ( Any p0, Any p1 ) //0xD733528B6C35647A
- 0
- 201
- 1207
-
void _0x5BC885EBD75FAA7D ( Any p0, Any p1 ) //0x5BC885EBD75FAA7D
- 0
- 233
- 1207
-
void _0x6B7A88A61B41E589 ( Any p0 ) //0x6B7A88A61B41E589
- 0
- 208
- 1207
-
void _0x4BE3EC91C01F0FE8 () //0x4BE3EC91C01F0FE8
- 0
- 204
- 1207
-
void SET_AUDIO_ONLINE_TRANSITION_STAGE ( const char* p0 ) //0x9B1FC259187C97C0
- 0
- 166
- 1207
-
void _0x2E399EAFBEEA74D5 () //0x2E399EAFBEEA74D5
- 0
- 242
- 1207
-
void _0x64B956F4E761DF5C ( Any p0 ) //0x64B956F4E761DF5C
- 0
- 206
- 1207
-
void _0x7455CD705F7E933E () //0x7455CD705F7E933E
- 0
- 395
- 1207
-
void CLEAR_CONVERSATION_HISTORY () //0x33D51F801CB16E4F
- 0
- 305
- 1207
-
void _CLEAR_CONVERSATION_HISTORY_FOR_SCRIPTED_CONVERSATION ( const char* convoRoot ) //0xEF51242E35242B47
- 0
- 285
- 1207
-
BOOL CREATE_NEW_SCRIPTED_CONVERSATION ( const char* convoRoot ) //0xD2C91A0B572AAE56
- 0
- 505
- 1207
-
Any _0xDF947FE0D551684E ( Any p0, Any p1 ) //0xDF947FE0D551684E
- 0
- 302
- 1207
-
void ADD_PED_TO_CONVERSATION ( const char* convoRoot, Ped ped, const char* characterName ) //0x95D9F4BC443956E7
- 0
- 404
- 1207
-
void _0xA2323A2EAE32A290 ( Any p0, Any p1, Any p2 ) //0xA2323A2EAE32A290
- 0
- 309
- 1207
-
Any _0x79F9C57B8D0DFE90 ( Any p0, Any p1 ) //0x79F9C57B8D0DFE90
- 0
- 339
- 1207
-
void START_SCRIPT_CONVERSATION ( const char* convoRoot, BOOL p1, BOOL p2, BOOL clone ) //0x6B17C62C9635D2DC
- 0
- 390
- 1207
-
void PRELOAD_SCRIPT_CONVERSATION ( const char* convoRoot, BOOL p1, BOOL p2, BOOL clone ) //0x3B3CAD6166916D87
- 0
- 360
- 1207
-
void START_PRELOADED_CONVERSATION ( const char* convoRoot ) //0x23641AFE870AF385
- 0
- 317
- 1207
-
Any _0x0CB3D1919E8D7CBA ( Any p0 ) //0x0CB3D1919E8D7CBA
- 0
- 300
- 1207
-
Any _0xFE5C6177064BD390 ( Any p0 ) //0xFE5C6177064BD390
- 0
- 278
- 1207
-
BOOL _IS_SCRIPTED_CONVERSATION_CREATED ( const char* convoRoot ) //0xD89504D9D7D5057D
- 0
- 297
- 1207
-
Any _0x5A13586A9447931F ( Any p0 ) //0x5A13586A9447931F
- 0
- 315
- 1207
-
BOOL IS_SCRIPTED_CONVERSATION_LOADED ( const char* convoRoot ) //0xDF0D54BE7A776737
- 0
- 347
- 1207
-
Any _0xA2CAC9DEF0195E6F ( Any p0 ) //0xA2CAC9DEF0195E6F
- 0
- 293
- 1207
-
BOOL IS_SCRIPTED_CONVERSATION_PLAYING ( const char* p0 ) //0x1ECC76792F661CF5
- 0
- 260
- 1207
-
Any _0xF01C570E0A0A1E67 ( Any p0 ) //0xF01C570E0A0A1E67
- 0
- 289
- 1207
-
Any _0x847748AE5D7B1071 ( Any p0 ) //0x847748AE5D7B1071
- 0
- 270
- 1207
-
Any _0xD0730C1FA40348D9 ( Any p0 ) //0xD0730C1FA40348D9
- 0
- 297
- 1207
-
int GET_CURRENT_SCRIPTED_CONVERSATION_LINE ( const char* p0 ) //0x480357EE890C295A
- 0
- 369
- 1207
-
void PAUSE_SCRIPTED_CONVERSATION ( const char* p0, BOOL p1, BOOL p2, BOOL p3, BOOL p4 ) //0x8530AD776CD72B12
- 0
- 319
- 1207
-
void RESTART_SCRIPTED_CONVERSATION ( const char* p0 ) //0x9AEB285D1818C9AC
- 0
- 316
- 1207
-
void _0x36559148B78853B3 ( Any p0, BOOL p1, Any p2 ) //0x36559148B78853B3
- 0
- 270
- 1207
-
int STOP_SCRIPTED_CONVERSATION ( const char* p0, BOOL p1, BOOL p2 ) //0xD79DEEFB53455EBA
- 0
- 300
- 1207
-
void SKIP_TO_NEXT_SCRIPTED_CONVERSATION_LINE ( const char* p0 ) //0x9663FE6B7A61EB00
- 0
- 301
- 1207
-
Any _0xF336E9F989B3518F ( Any p0 ) //0xF336E9F989B3518F
- 0
- 270
- 1207
-
Any _0x254B0241E964B450 ( Any p0, Any p1 ) //0x254B0241E964B450
- 0
- 302
- 1207
-
Any _0x152ED1B56E8F1F50 ( Any p0, Any p1 ) //0x152ED1B56E8F1F50
- 0
- 280
- 1207
-
Any _0x935DBD96D4A3DA1F ( Any p0, Any p1 ) //0x935DBD96D4A3DA1F
- 0
- 253
- 1207
-
Any _0x295859EB18F48D82 ( Any p0 ) //0x295859EB18F48D82
- 0
- 274
- 1207
-
void _0x40CA665AB9D8D505 ( const char* convoRoot, int singleLineIndex ) //0x40CA665AB9D8D505
- 0
- 318
- 1207
-
void _0xF232C2C546AC16D0 ( Any p0 ) //0xF232C2C546AC16D0
- 0
- 293
- 1207
-
void _0x1E6F9A9FE1A99F36 ( Any p0 ) //0x1E6F9A9FE1A99F36
- 0
- 297
- 1207
-
void REGISTER_SCRIPT_WITH_AUDIO ( int p0 ) //0xC6ED9D5092438D91
- 0
- 294
- 1207
-
void UNREGISTER_SCRIPT_WITH_AUDIO () //0xA8638BE228D4751A
- 0
- 293
- 1207
-
BOOL REQUEST_SCRIPT_AUDIO_BANK ( const char* audioBank ) //0x2F844A8B08D76685
- 0
- 468
- 1207
-
void RELEASE_NAMED_SCRIPT_AUDIO_BANK ( const char* audioBank ) //0x77ED170667F50170
- 0
- 383
- 1207
-
void RELEASE_SCRIPT_AUDIO_BANK () //0x7A2D8AD0A9EB9C3F
- 0
- 291
- 1207
-
int GET_SOUND_ID () //0x430386FE9BF80B45
- 0
- 336
- 1207
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
-
Recently Browsing 0 members
- No registered users viewing this page.