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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

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221 natives in namespace AUDIO

  1. BOOL IS_AMBIENT_SPEECH_PLAYING ( Ped ped )  //0x9072C8B49907BFAD

    • 0
    • 226
    • 1207
  2. BOOL IS_SCRIPTED_SPEECH_PLAYING ( Any p0 )  //0xCC9AA18DCC7084F4

    • 0
    • 241
    • 1207
  3. BOOL IS_ANY_SPEECH_PLAYING ( Ped ped )  //0x729072355FA39EC9

    • 0
    • 665
    • 1207
  4. BOOL DOES_CONTEXT_EXIST_FOR_THIS_PED ( Ped ped, const char* speechName, BOOL unk )  //0x49B99BF3FDA89A7A

    • 0
    • 264
    • 1207
  5. BOOL IS_PED_IN_CURRENT_CONVERSATION ( const char* p0, Ped ped, Any p2 )  //0x049E937F18F4020C

    • 0
    • 228
    • 1207
  6. BOOL _IS_PED_IN_ANY_CONVERSATION ( Ped ped, BOOL p1 )  //0x54B187F111D9C6F8

    • 0
    • 186
    • 1207
  7. BOOL IS_ANIMAL_VOCALIZATION_PLAYING ( Ped pedHandle )  //0xC265DF9FB44A9FBD

    • 0
    • 291
    • 1207
  8. BOOL IS_HORN_ACTIVE ( Vehicle vehicle )  //0x9D6BFC12B05C6121

    • 0
    • 210
    • 1207
  9. BOOL IS_STREAM_PLAYING ( int streamId )  //0xD11FA52EB849D978

    • 0
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  10. BOOL LOAD_STREAM ( const char* streamName, const char* soundSet )  //0x1F1F957154EC51DF

    • 0
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  11. BOOL IS_AMBIENT_SPEECH_DISABLED ( Ped ped )  //0x932C2D096A2C3FFF

    • 0
    • 223
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  12. BOOL _START_AUDIO_SCENESET ( const char* audioName, const char* sceneset )  //0x6339C1EA3979B5F7

    • 0
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  13. BOOL _SET_AUDIO_SCENESET ( const char* audioName, const char* sceneset )  //0xAC84686C06184B0D

    • 0
    • 206
    • 1207
  14. BOOL START_AUDIO_SCENE ( const char* scene )  //0x013A80FC08F6E4F2

    • 0
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  15. BOOL IS_AUDIO_SCENE_ACTIVE ( const char* scene )  //0xB65B60556E2A9225

    • 0
    • 232
    • 1207
  16. BOOL AUDIO_IS_SCRIPTED_MUSIC_PLAYING ()  //0x845FFC3A4FEEFA3E

    • 0
    • 207
    • 1207
  17. BOOL PREPARE_MUSIC_EVENT ( const char* eventName )  //0x1E5185B72EF5158A

    • 0
    • 334
    • 1207
  18. BOOL CANCEL_MUSIC_EVENT ( const char* eventName )  //0x5B17A90291133DA5

    • 0
    • 207
    • 1207
  19. BOOL TRIGGER_MUSIC_EVENT ( const char* eventName )  //0x706D57B0F50DA710

    • 0
    • 356
    • 1207
  20. BOOL CREATE_NEW_SCRIPTED_CONVERSATION ( const char* convoRoot )  //0xD2C91A0B572AAE56

    • 0
    • 505
    • 1207
  21. BOOL _IS_SCRIPTED_CONVERSATION_CREATED ( const char* convoRoot )  //0xD89504D9D7D5057D

    • 0
    • 297
    • 1207
  22. BOOL IS_SCRIPTED_CONVERSATION_LOADED ( const char* convoRoot )  //0xDF0D54BE7A776737

    • 0
    • 346
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  23. BOOL IS_SCRIPTED_CONVERSATION_PLAYING ( const char* p0 )  //0x1ECC76792F661CF5

    • 0
    • 260
    • 1207
  24. BOOL REQUEST_SCRIPT_AUDIO_BANK ( const char* audioBank )  //0x2F844A8B08D76685

    • 0
    • 468
    • 1207
  25. BOOL _IS_SCRIPTED_AUDIO_CUSTOM ( Hash item, Hash soundSet )  //0x6DF942C4179BE5AB

    • 0
    • 268
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  26. BOOL PREPARE_SOUND ( const char* soundName, const char* soundsetName, int soundId )  //0xE368E8422C860BA7

    • 0
    • 210
    • 1207
  27. BOOL PREPARE_SOUNDSET ( const char* soundsetName, BOOL p1 )  //0xD9130842D7226045

    • 0
    • 234
    • 1207
  28. Any _0x714A0EA7DE1167BE ( const char* audioName, const char* soundsetName )  //0x714A0EA7DE1167BE

    • 0
    • 228
    • 1207
  29. Any _0x84848E1C0FC67DBB ( Any p0 )  //0x84848E1C0FC67DBB

    • 0
    • 214
    • 1207
  30. Any _0x72E4D1C4639BC465 ( Any p0, Any p1 )  //0x72E4D1C4639BC465

    • 0
    • 211
    • 1207
  31. Any _0xB18FEC133C7C6C69 ( Any p0 )  //0xB18FEC133C7C6C69

    • 0
    • 204
    • 1207
  32. Any _0x2B101AD9F651243A ()  //0x2B101AD9F651243A

    • 0
    • 203
    • 1207
  33. Any _0x4A98E228A936DBCC ( Any p0 )  //0x4A98E228A936DBCC

    • 0
    • 233
    • 1207
  34. Any _0x6BFFB7C276866996 ( Any p0 )  //0x6BFFB7C276866996

    • 0
    • 234
    • 1207
  35. Any _0xF0EE69F500952FA5 ( Any p0 )  //0xF0EE69F500952FA5

    • 0
    • 216
    • 1207
  36. Any _0x9D6DEC9791A4E501 ( Any p0, Any p1, Any p2, Any p3 )  //0x9D6DEC9791A4E501

    • 0
    • 196
    • 1207
  37. Any _0x7678FE0455ED1145 ( Any p0, Any p1, Any p2 )  //0x7678FE0455ED1145

    • 0
    • 180
    • 1207
  38. Any _0xFFE9C53DEEA3DB0B ( Any p0, Any p1, float x, float y, float z, BOOL isSrlLoaded, Any p6 )  //0xFFE9C53DEEA3DB0B

    • 0
    • 235
    • 1207
  39. Any _0x2FFF4A78384AFFDF ( Entity entity )  //0x2FFF4A78384AFFDF

    • 0
    • 141
    • 1436
  40. Any SET_IS_SCRIPTED_SPEECH_DISABLED ( Ped ped, BOOL disabled )  //0xB2DE3AEBE31150E2

    • 0
    • 216
    • 1207
  41. Any _0xDC2F83A0612CA34D ( Any p0 )  //0xDC2F83A0612CA34D

    • 0
    • 196
    • 1207
  42. Any _0x8B25A18E390F75BF ( Any p0 )  //0x8B25A18E390F75BF

    • 0
    • 214
    • 1207
  43. Any _0x131EC9247E7A2903 ( Any p0 )  //0x131EC9247E7A2903

    • 0
    • 208
    • 1207
  44. Any _0xE600F61F54A444A6 ()  //0xE600F61F54A444A6

    • 0
    • 193
    • 1207
  45. Any _TRIGGER_MUSIC_EVENT_WITH_HASH ( Hash eventName )  //0x05D6195FB4D428F4

    • 0
    • 216
    • 1207
  46. Any _0x44A5EEF54F62E823 ( Any p0 )  //0x44A5EEF54F62E823

    • 0
    • 201
    • 1207
  47. Any _0x2B9C37C01BF25EDB ( Any p0 )  //0x2B9C37C01BF25EDB

    • 0
    • 205
    • 1207
  48. Any _0xA6A3A3F96B8B030E ()  //0xA6A3A3F96B8B030E

    • 0
    • 204
    • 1207
  49. Any _0xC369E2234E34A0CA ( Any p0, Any p1 )  //0xC369E2234E34A0CA

    • 0
    • 215
    • 1207
  50. Any _0x886657C5B3D8EDE3 ( Entity entity )  //0x886657C5B3D8EDE3

    • 0
    • 194
    • 1232

Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.

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