RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
221 natives in namespace AUDIO
-
BOOL IS_AMBIENT_SPEECH_PLAYING ( Ped ped ) //0x9072C8B49907BFAD
- 0
- 226
- 1207
-
BOOL IS_SCRIPTED_SPEECH_PLAYING ( Any p0 ) //0xCC9AA18DCC7084F4
- 0
- 241
- 1207
-
BOOL IS_ANY_SPEECH_PLAYING ( Ped ped ) //0x729072355FA39EC9
- 0
- 665
- 1207
-
BOOL DOES_CONTEXT_EXIST_FOR_THIS_PED ( Ped ped, const char* speechName, BOOL unk ) //0x49B99BF3FDA89A7A
- 0
- 264
- 1207
-
BOOL IS_PED_IN_CURRENT_CONVERSATION ( const char* p0, Ped ped, Any p2 ) //0x049E937F18F4020C
- 0
- 228
- 1207
-
BOOL _IS_PED_IN_ANY_CONVERSATION ( Ped ped, BOOL p1 ) //0x54B187F111D9C6F8
- 0
- 186
- 1207
-
BOOL IS_ANIMAL_VOCALIZATION_PLAYING ( Ped pedHandle ) //0xC265DF9FB44A9FBD
- 0
- 291
- 1207
-
BOOL IS_HORN_ACTIVE ( Vehicle vehicle ) //0x9D6BFC12B05C6121
- 0
- 210
- 1207
-
BOOL IS_STREAM_PLAYING ( int streamId ) //0xD11FA52EB849D978
- 0
- 202
- 1207
-
BOOL LOAD_STREAM ( const char* streamName, const char* soundSet ) //0x1F1F957154EC51DF
- 0
- 317
- 1207
-
BOOL IS_AMBIENT_SPEECH_DISABLED ( Ped ped ) //0x932C2D096A2C3FFF
- 0
- 223
- 1207
-
BOOL _START_AUDIO_SCENESET ( const char* audioName, const char* sceneset ) //0x6339C1EA3979B5F7
- 0
- 196
- 1207
-
BOOL _SET_AUDIO_SCENESET ( const char* audioName, const char* sceneset ) //0xAC84686C06184B0D
- 0
- 206
- 1207
-
BOOL START_AUDIO_SCENE ( const char* scene ) //0x013A80FC08F6E4F2
- 0
- 283
- 1207
-
BOOL IS_AUDIO_SCENE_ACTIVE ( const char* scene ) //0xB65B60556E2A9225
- 0
- 232
- 1207
-
BOOL AUDIO_IS_SCRIPTED_MUSIC_PLAYING () //0x845FFC3A4FEEFA3E
- 0
- 207
- 1207
-
BOOL PREPARE_MUSIC_EVENT ( const char* eventName ) //0x1E5185B72EF5158A
- 0
- 334
- 1207
-
BOOL CANCEL_MUSIC_EVENT ( const char* eventName ) //0x5B17A90291133DA5
- 0
- 207
- 1207
-
BOOL TRIGGER_MUSIC_EVENT ( const char* eventName ) //0x706D57B0F50DA710
- 0
- 356
- 1207
-
BOOL CREATE_NEW_SCRIPTED_CONVERSATION ( const char* convoRoot ) //0xD2C91A0B572AAE56
- 0
- 505
- 1207
-
BOOL _IS_SCRIPTED_CONVERSATION_CREATED ( const char* convoRoot ) //0xD89504D9D7D5057D
- 0
- 297
- 1207
-
BOOL IS_SCRIPTED_CONVERSATION_LOADED ( const char* convoRoot ) //0xDF0D54BE7A776737
- 0
- 346
- 1207
-
BOOL IS_SCRIPTED_CONVERSATION_PLAYING ( const char* p0 ) //0x1ECC76792F661CF5
- 0
- 260
- 1207
-
BOOL REQUEST_SCRIPT_AUDIO_BANK ( const char* audioBank ) //0x2F844A8B08D76685
- 0
- 468
- 1207
-
BOOL _IS_SCRIPTED_AUDIO_CUSTOM ( Hash item, Hash soundSet ) //0x6DF942C4179BE5AB
- 0
- 268
- 1207
-
BOOL PREPARE_SOUND ( const char* soundName, const char* soundsetName, int soundId ) //0xE368E8422C860BA7
- 0
- 210
- 1207
-
BOOL PREPARE_SOUNDSET ( const char* soundsetName, BOOL p1 ) //0xD9130842D7226045
- 0
- 234
- 1207
-
Any _0x714A0EA7DE1167BE ( const char* audioName, const char* soundsetName ) //0x714A0EA7DE1167BE
- 0
- 228
- 1207
-
Any _0x84848E1C0FC67DBB ( Any p0 ) //0x84848E1C0FC67DBB
- 0
- 214
- 1207
-
Any _0x72E4D1C4639BC465 ( Any p0, Any p1 ) //0x72E4D1C4639BC465
- 0
- 211
- 1207
-
Any _0xB18FEC133C7C6C69 ( Any p0 ) //0xB18FEC133C7C6C69
- 0
- 204
- 1207
-
Any _0x2B101AD9F651243A () //0x2B101AD9F651243A
- 0
- 203
- 1207
-
Any _0x4A98E228A936DBCC ( Any p0 ) //0x4A98E228A936DBCC
- 0
- 233
- 1207
-
Any _0x6BFFB7C276866996 ( Any p0 ) //0x6BFFB7C276866996
- 0
- 234
- 1207
-
Any _0xF0EE69F500952FA5 ( Any p0 ) //0xF0EE69F500952FA5
- 0
- 216
- 1207
-
Any _0x9D6DEC9791A4E501 ( Any p0, Any p1, Any p2, Any p3 ) //0x9D6DEC9791A4E501
- 0
- 196
- 1207
-
Any _0x7678FE0455ED1145 ( Any p0, Any p1, Any p2 ) //0x7678FE0455ED1145
- 0
- 180
- 1207
-
Any _0xFFE9C53DEEA3DB0B ( Any p0, Any p1, float x, float y, float z, BOOL isSrlLoaded, Any p6 ) //0xFFE9C53DEEA3DB0B
- 0
- 235
- 1207
-
Any _0x2FFF4A78384AFFDF ( Entity entity ) //0x2FFF4A78384AFFDF
- 0
- 141
- 1436
-
Any SET_IS_SCRIPTED_SPEECH_DISABLED ( Ped ped, BOOL disabled ) //0xB2DE3AEBE31150E2
- 0
- 216
- 1207
-
Any _0xDC2F83A0612CA34D ( Any p0 ) //0xDC2F83A0612CA34D
- 0
- 196
- 1207
-
Any _0x8B25A18E390F75BF ( Any p0 ) //0x8B25A18E390F75BF
- 0
- 214
- 1207
-
Any _0x131EC9247E7A2903 ( Any p0 ) //0x131EC9247E7A2903
- 0
- 208
- 1207
-
Any _0xE600F61F54A444A6 () //0xE600F61F54A444A6
- 0
- 193
- 1207
-
Any _TRIGGER_MUSIC_EVENT_WITH_HASH ( Hash eventName ) //0x05D6195FB4D428F4
- 0
- 216
- 1207
-
Any _0x44A5EEF54F62E823 ( Any p0 ) //0x44A5EEF54F62E823
- 0
- 201
- 1207
-
Any _0x2B9C37C01BF25EDB ( Any p0 ) //0x2B9C37C01BF25EDB
- 0
- 205
- 1207
-
Any _0xA6A3A3F96B8B030E () //0xA6A3A3F96B8B030E
- 0
- 204
- 1207
-
Any _0xC369E2234E34A0CA ( Any p0, Any p1 ) //0xC369E2234E34A0CA
- 0
- 215
- 1207
-
Any _0x886657C5B3D8EDE3 ( Entity entity ) //0x886657C5B3D8EDE3
- 0
- 194
- 1232
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
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