RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
-
int GET_MUSIC_PLAYTIME () //0xE7A0D23DC414507B
- 0
- 289
- 1207
-
int GET_SOUND_ID () //0x430386FE9BF80B45
- 0
- 419
- 1207
-
BOOL IS_AMBIENT_SPEECH_DISABLED ( Ped ped ) //0x932C2D096A2C3FFF
- 0
- 258
- 1207
-
BOOL IS_AMBIENT_SPEECH_PLAYING ( Ped ped ) //0x9072C8B49907BFAD
- 0
- 262
- 1207
-
BOOL IS_ANIMAL_VOCALIZATION_PLAYING ( Ped pedHandle ) //0xC265DF9FB44A9FBD
- 0
- 383
- 1207
-
BOOL IS_ANY_SPEECH_PLAYING ( Ped ped ) //0x729072355FA39EC9
- 0
- 851
- 1207
-
BOOL IS_AUDIO_SCENE_ACTIVE ( const char* scene ) //0xB65B60556E2A9225
- 0
- 284
- 1207
-
BOOL IS_HORN_ACTIVE ( Vehicle vehicle ) //0x9D6BFC12B05C6121
- 0
- 238
- 1207
-
BOOL IS_PED_IN_CURRENT_CONVERSATION ( const char* p0, Ped ped, Any p2 ) //0x049E937F18F4020C
- 0
- 268
- 1207
-
BOOL IS_SCRIPTED_CONVERSATION_LOADED ( const char* convoRoot ) //0xDF0D54BE7A776737
- 0
- 421
- 1207
-
BOOL IS_SCRIPTED_CONVERSATION_PLAYING ( const char* p0 ) //0x1ECC76792F661CF5
- 0
- 296
- 1207
-
BOOL IS_SCRIPTED_SPEECH_PLAYING ( Any p0 ) //0xCC9AA18DCC7084F4
- 0
- 287
- 1207
-
BOOL IS_STREAM_PLAYING ( int streamId ) //0xD11FA52EB849D978
- 0
- 227
- 1207
-
BOOL LOAD_STREAM ( const char* streamName, const char* soundSet ) //0x1F1F957154EC51DF
- 0
- 345
- 1207
-
void PAUSE_SCRIPTED_CONVERSATION ( const char* p0, BOOL p1, BOOL p2, BOOL p3, BOOL p4 ) //0x8530AD776CD72B12
- 0
- 357
- 1207
-
BOOL PLAY_AMBIENT_SPEECH_FROM_POSITION_NATIVE ( float x, float y, float z, Any* params ) //0xED640017ED337E45
- 0
- 440
- 1207
-
void PLAY_ANIMAL_VOCALIZATION ( Ped ped, const char* vocalizationName, BOOL p2 ) //0xEE066C7006C49C0A
- 0
- 358
- 1207
-
void PLAY_END_CREDITS_MUSIC ( BOOL play ) //0xCD536C4D33DCC900
- 0
- 250
- 1207
-
void PLAY_PAIN ( Ped ped, int painId, float p2, BOOL p3, BOOL isNetwork ) //0xBC9AE166038A5CEC
- 0
- 591
- 1207
-
BOOL PLAY_PED_AMBIENT_SPEECH_NATIVE ( Ped ped, Any* params ) //0x8E04FEDD28D42462
- 0
- 1,102
- 1207
-
void PLAY_SOUND ( const char* audioName, const char* audioRef, BOOL p2, Any p3, BOOL p4, Any p5 ) //0x7FF4944CC209192D
- 0
- 808
- 1207
-
void PLAY_SOUND_FROM_ENTITY ( const char* audioName, Entity entity, const char* audioRef, BOOL isNetwork, Any p4, Any p5 ) //0x6FB1DA3CA9DA7D90
- 0
- 511
- 1207
-
void PLAY_SOUND_FRONTEND ( const char* audioName, const char* audioRef, BOOL p2, Any p3 ) //0x67C540AA08E4A6F5
- 0
- 964
- 1207
-
void PLAY_STREAM_FROM_PED ( Ped ped, int streamId ) //0x89049DD63C08B5D1
- 0
- 252
- 1207
-
void PLAY_STREAM_FROM_POSITION ( float x, float y, float z, int streamId ) //0x21442F412E8DE56B
- 0
- 236
- 1207
-
void PLAY_STREAM_FRONTEND ( int streamId ) //0x58FCE43488F9F5F4
- 0
- 245
- 1207
-
void PRELOAD_SCRIPT_CONVERSATION ( const char* convoRoot, BOOL p1, BOOL p2, BOOL clone ) //0x3B3CAD6166916D87
- 0
- 413
- 1207
-
BOOL PREPARE_MUSIC_EVENT ( const char* eventName ) //0x1E5185B72EF5158A
- 0
- 404
- 1207
-
BOOL PREPARE_SOUND ( const char* soundName, const char* soundsetName, int soundId ) //0xE368E8422C860BA7
- 0
- 242
- 1207
-
BOOL PREPARE_SOUND_WITH_ENTITY ( const char* soundName, Entity entity, const char* soundsetName, int soundId ) //0x4AD019591E94C064
- 0
- 262
- 1207
-
BOOL PREPARE_SOUNDSET ( const char* soundsetName, BOOL p1 ) //0xD9130842D7226045
- 0
- 262
- 1207
-
void REGISTER_SCRIPT_WITH_AUDIO ( int p0 ) //0xC6ED9D5092438D91
- 0
- 332
- 1207
-
void RELEASE_NAMED_SCRIPT_AUDIO_BANK ( const char* audioBank ) //0x77ED170667F50170
- 0
- 486
- 1207
-
void RELEASE_SCRIPT_AUDIO_BANK () //0x7A2D8AD0A9EB9C3F
- 0
- 340
- 1207
-
void RELEASE_SOUND_ID ( int soundId ) //0x353FC880830B88FA
- 0
- 359
- 1207
-
void REMOVE_ENTITY_FROM_AUDIO_MIX_GROUP ( Entity entity, float p1 ) //0x18EB48CFC41F2EA0
- 0
- 224
- 1207
-
void REMOVE_PORTAL_SETTINGS_OVERRIDE ( const char* p0 ) //0xB4BBFD9CD8B3922B
- 0
- 221
- 1207
-
BOOL REQUEST_SCRIPT_AUDIO_BANK ( const char* audioBank ) //0x2F844A8B08D76685
- 0
- 530
- 1207
-
void RESTART_SCRIPTED_CONVERSATION ( const char* p0 ) //0x9AEB285D1818C9AC
- 0
- 365
- 1207
-
void SET_AMBIENT_VOICE_NAME ( Ped ped, const char* name ) //0x6C8065A3B780185B
- 0
- 1,044
- 1207
-
void SET_AMBIENT_ZONE_LIST_STATE ( const char* ambientZone, BOOL p1, BOOL p2 ) //0x9748FA4DE50CCE3E
- 0
- 283
- 1207
-
void SET_AMBIENT_ZONE_LIST_STATE_PERSISTENT ( const char* ambientZone, BOOL p1, BOOL p2 ) //0xF3638DAE8C4045E1
- 0
- 273
- 1207
-
void SET_AMBIENT_ZONE_STATE ( const char* zoneName, BOOL isEnabled, BOOL p2 ) //0xBDA07E5950085E46
- 0
- 292
- 1207
-
void SET_AMBIENT_ZONE_STATE_PERSISTENT ( const char* ambientZone, BOOL p1, BOOL p2 ) //0x1D6650420CEC9D3B
- 0
- 266
- 1207
-
void SET_ANIMAL_MOOD ( Ped animal, int mood ) //0xCC97B29285B1DC3B
- 0
- 541
- 1207
-
void SET_AUDIO_FLAG ( const char* flagName, BOOL toggle ) //0xB9EFD5C25018725A
- 0
- 442
- 1207
-
void SET_AUDIO_ONLINE_TRANSITION_STAGE ( const char* p0 ) //0x9B1FC259187C97C0
- 0
- 197
- 1207
-
void SET_AUDIO_SCENE_VARIABLE ( const char* scene, const char* variable, float value ) //0xEF21A9EF089A2668
- 0
- 247
- 1207
-
void SET_AUDIO_VEHICLE_PRIORITY ( Vehicle vehicle, Any p1 ) //0xE5564483E407F914
- 0
- 261
- 1207
-
void SET_GPS_ACTIVE ( BOOL active ) //0x3BD3F52BA9B1E4E8
- 0
- 296
- 1207
Recently Browsing 0
- No registered users viewing this page.