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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

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221 natives in namespace AUDIO

  1. Any _0x131EC9247E7A2903 ( Any p0 )  //0x131EC9247E7A2903

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  2. void REMOVE_ENTITY_FROM_AUDIO_MIX_GROUP ( Entity entity, float p1 )  //0x18EB48CFC41F2EA0

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  3. Any _0xE600F61F54A444A6 ()  //0xE600F61F54A444A6

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  4. BOOL AUDIO_IS_SCRIPTED_MUSIC_PLAYING ()  //0x845FFC3A4FEEFA3E

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  5. Hash _0xBE28DB99556FF8D9 ( Entity entity )  //0xBE28DB99556FF8D9

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  6. void _0x8E901B65206C2D3E ( Ped ped )  //0x8E901B65206C2D3E

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  7. void _0xC4CFCE4C656EF480 ( Ped ped )  //0xC4CFCE4C656EF480

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  8. void _0xABDB4863D3D72021 ( Entity entity, Any p1, Any p2, float p3, Any p4 )  //0xABDB4863D3D72021

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  9. void _0xB93A769B8B726950 ( Ped ped, Hash p1 )  //0xB93A769B8B726950

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  10. void _0xE891504B2F0E2DBA ( Any p0, Any p1 )  //0xE891504B2F0E2DBA

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  11. void _0x9EB779765E68C52E ( Any p0, Any p1 )  //0x9EB779765E68C52E

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  12. BOOL PREPARE_MUSIC_EVENT ( const char* eventName )  //0x1E5185B72EF5158A

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  13. BOOL CANCEL_MUSIC_EVENT ( const char* eventName )  //0x5B17A90291133DA5

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  14. BOOL TRIGGER_MUSIC_EVENT ( const char* eventName )  //0x706D57B0F50DA710

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  15. Any _TRIGGER_MUSIC_EVENT_WITH_HASH ( Hash eventName )  //0x05D6195FB4D428F4

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  16. int GET_MUSIC_PLAYTIME ()  //0xE7A0D23DC414507B

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  17. void _0xF64034D533CE8AAC ( Any p0, Any p1, Any p2 )  //0xF64034D533CE8AAC

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  18. void SET_PED_WALLA_DENSITY ( float p0, float p1 )  //0x149AEE66F0CB3A99

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  19. void _0xDAD6CD07CAA4F382 ()  //0xDAD6CD07CAA4F382

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  20. void SET_PED_INTERIOR_WALLA_DENSITY ( float p0, float p1 )  //0x8BF907833BE275DE

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  21. void FORCE_PED_PANIC_WALLA ()  //0x062D5EAD4DA2FA6A

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  22. void _0x138ADB94F8B90616 ()  //0x138ADB94F8B90616

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  23. void _0xBF4DC1784BE94DFA ( Ped ped, BOOL p1, Hash hash )  //0xBF4DC1784BE94DFA

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  24. void SET_AUDIO_FLAG ( const char* flagName, BOOL toggle )  //0xB9EFD5C25018725A

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  25. void _0x6DA15746D5CC1A92 ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5 )  //0x6DA15746D5CC1A92

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  26. void _0x078F77FD1A43EAB3 ( Any p0, Any p1 )  //0x078F77FD1A43EAB3

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  27. void _0x3D0BBCCF401B5FDB ()  //0x3D0BBCCF401B5FDB

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  28. void SET_PORTAL_SETTINGS_OVERRIDE ( const char* p0, const char* p1 )  //0x044DBAD7A7FA2BE5

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  29. void REMOVE_PORTAL_SETTINGS_OVERRIDE ( const char* p0 )  //0xB4BBFD9CD8B3922B

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  30. void _0xEA546C31FD45F8CD ( Any p0 )  //0xEA546C31FD45F8CD

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  31. Any _0x44A5EEF54F62E823 ( Any p0 )  //0x44A5EEF54F62E823

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  32. void _0x017492B2201E3428 ( Any p0, Any p1, Any p2, Any p3 )  //0x017492B2201E3428

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  33. void _0xC886CD666ADD42E1 ( Any p0, Any p1 )  //0xC886CD666ADD42E1

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  34. void _0x5AE0CB5F35F034FD ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7 )  //0x5AE0CB5F35F034FD

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  35. void _0x821C32C728B24477 ( Any p0, Any p1, Any p2 )  //0x821C32C728B24477

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  36. void _0x06C5DF5EE444BC6B ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0x06C5DF5EE444BC6B

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  37. void _0x341CDD17EFC2472E ( Any p0, Any p1 )  //0x341CDD17EFC2472E

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  38. void _0x7E176C676F8652A9 ( Any p0 )  //0x7E176C676F8652A9

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  39. Any _0x2B9C37C01BF25EDB ( Any p0 )  //0x2B9C37C01BF25EDB

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  40. Any _0xA6A3A3F96B8B030E ()  //0xA6A3A3F96B8B030E

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  41. int _GET_LOADED_STREAM_ID_FROM_CREATION ( const char* streamName, const char* soundSet )  //0x0556C784FA056628

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  42. Any _0xC369E2234E34A0CA ( Any p0, Any p1 )  //0xC369E2234E34A0CA

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  43. void _0x35B8C070E0C16E2F ( Any p0, Any p1 )  //0x35B8C070E0C16E2F

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  44. void _0xE7E6CB8B713ED190 ()  //0xE7E6CB8B713ED190

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  45. void _0x569ABC36E28DDEAA ()  //0x569ABC36E28DDEAA

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  46. void _0x839C9F124BE74D94 ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0x839C9F124BE74D94

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  47. void AUDIO_TRIGGER_EXPLOSION ( const char* name, float x, float y, float z )  //0x374F0E716BFCDE82

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  48. void _0x3E98AC9D8C56C62C ( Any p0 )  //0x3E98AC9D8C56C62C

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  49. void _0xCBF2BEBB468A34F3 ( Any p0 )  //0xCBF2BEBB468A34F3

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  50. void _0xA2B851605748AD0E ()  //0xA2B851605748AD0E

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Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.

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