RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
221 natives in namespace AUDIO
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void PLAY_STREAM_FROM_PED ( Ped ped, int streamId ) //0x89049DD63C08B5D1
- 0
- 218
- 1207
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Any _0x886657C5B3D8EDE3 ( Entity entity ) //0x886657C5B3D8EDE3
- 0
- 194
- 1232
-
void _0x87E6302FC61208CC ( Any p0 ) //0x87E6302FC61208CC
- 0
- 209
- 1207
-
void _0x864A842B86993851 ( Ped ped ) //0x864A842B86993851
- 0
- 296
- 1207
-
void PAUSE_SCRIPTED_CONVERSATION ( const char* p0, BOOL p1, BOOL p2, BOOL p3, BOOL p4 ) //0x8530AD776CD72B12
- 0
- 319
- 1207
-
Any _0x84848E1C0FC67DBB ( Any p0 ) //0x84848E1C0FC67DBB
- 0
- 214
- 1207
-
Any _0x847748AE5D7B1071 ( Any p0 ) //0x847748AE5D7B1071
- 0
- 270
- 1207
-
BOOL AUDIO_IS_SCRIPTED_MUSIC_PLAYING () //0x845FFC3A4FEEFA3E
- 0
- 207
- 1207
-
void _0x839C9F124BE74D94 ( Any p0, Any p1, Any p2, Any p3, Any p4 ) //0x839C9F124BE74D94
- 0
- 193
- 1207
-
void _0x821C32C728B24477 ( Any p0, Any p1, Any p2 ) //0x821C32C728B24477
- 0
- 207
- 1207
-
void PLAY_SOUND ( const char* audioName, const char* audioRef, BOOL p2, Any p3, BOOL p4, Any p5 ) //0x7FF4944CC209192D
- 0
- 727
- 1207
-
void _0x7E176C676F8652A9 ( Any p0 ) //0x7E176C676F8652A9
- 0
- 201
- 1207
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void RELEASE_SCRIPT_AUDIO_BANK () //0x7A2D8AD0A9EB9C3F
- 0
- 291
- 1207
-
Any _0x79F9C57B8D0DFE90 ( Any p0, Any p1 ) //0x79F9C57B8D0DFE90
- 0
- 339
- 1207
-
void STOP_CURRENT_PLAYING_SPEECH ( Ped ped, Any p1 ) //0x79D2F0E66F81D90D
- 0
- 580
- 1207
-
void RELEASE_NAMED_SCRIPT_AUDIO_BANK ( const char* audioBank ) //0x77ED170667F50170
- 0
- 383
- 1207
-
void SET_HORN_ENABLED ( Vehicle vehicle, BOOL toggle ) //0x76D683C108594D0E
- 0
- 230
- 1207
-
Any _0x7678FE0455ED1145 ( Any p0, Any p1, Any p2 ) //0x7678FE0455ED1145
- 0
- 180
- 1207
-
void _0x7455CD705F7E933E () //0x7455CD705F7E933E
- 0
- 395
- 1207
-
Any _0x72E4D1C4639BC465 ( Any p0, Any p1 ) //0x72E4D1C4639BC465
- 0
- 211
- 1207
-
BOOL IS_ANY_SPEECH_PLAYING ( Ped ped ) //0x729072355FA39EC9
- 0
- 665
- 1207
-
Any _0x714A0EA7DE1167BE ( const char* audioName, const char* soundsetName ) //0x714A0EA7DE1167BE
- 0
- 228
- 1207
-
BOOL TRIGGER_MUSIC_EVENT ( const char* eventName ) //0x706D57B0F50DA710
- 0
- 356
- 1207
-
void PLAY_SOUND_FROM_ENTITY ( const char* audioName, Entity entity, const char* audioRef, BOOL isNetwork, Any p4, Any p5 ) //0x6FB1DA3CA9DA7D90
- 0
- 441
- 1207
-
BOOL _IS_SCRIPTED_AUDIO_CUSTOM ( Hash item, Hash soundSet ) //0x6DF942C4179BE5AB
- 0
- 268
- 1207
-
void _0x6DA15746D5CC1A92 ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5 ) //0x6DA15746D5CC1A92
- 0
- 221
- 1207
-
void SET_AMBIENT_VOICE_NAME ( Ped ped, const char* name ) //0x6C8065A3B780185B
- 0
- 908
- 1207
-
Any _0x6BFFB7C276866996 ( Any p0 ) //0x6BFFB7C276866996
- 0
- 234
- 1207
-
void _0x6B7A88A61B41E589 ( Any p0 ) //0x6B7A88A61B41E589
- 0
- 208
- 1207
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void START_SCRIPT_CONVERSATION ( const char* convoRoot, BOOL p1, BOOL p2, BOOL clone ) //0x6B17C62C9635D2DC
- 0
- 390
- 1207
-
void _0x6AB944DF68B512D3 ( Any p0 ) //0x6AB944DF68B512D3
- 0
- 262
- 1207
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void PLAY_SOUND_FRONTEND ( const char* audioName, const char* audioRef, BOOL p2, Any p3 ) //0x67C540AA08E4A6F5
- 0
- 798
- 1207
-
void _0x6652B0C8F3D414D0 ( Any p0 ) //0x6652B0C8F3D414D0
- 0
- 222
- 1207
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void _0x660A8F876DF1D4F8 ( Any p0 ) //0x660A8F876DF1D4F8
- 0
- 257
- 1207
-
void _0x64B956F4E761DF5C ( Any p0 ) //0x64B956F4E761DF5C
- 0
- 205
- 1207
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void _BLOCK_SPEECH_CONTEXT ( const char* context, BOOL block ) //0x6378A235374B852F
- 0
- 218
- 1207
-
BOOL _START_AUDIO_SCENESET ( const char* audioName, const char* sceneset ) //0x6339C1EA3979B5F7
- 0
- 196
- 1207
-
AnimScene _0x62377977E4F08668 ( Entity entity ) //0x62377977E4F08668
- 0
- 155
- 1436
-
void _0x5E3CCF03995388B5 ( Any p0, Any p1, Any p2, Any p3 ) //0x5E3CCF03995388B5
- 0
- 215
- 1207
-
void _0x5BC885EBD75FAA7D ( Any p0, Any p1 ) //0x5BC885EBD75FAA7D
- 0
- 233
- 1207
-
BOOL CANCEL_MUSIC_EVENT ( const char* eventName ) //0x5B17A90291133DA5
- 0
- 207
- 1207
-
void _0x5AE0CB5F35F034FD ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7 ) //0x5AE0CB5F35F034FD
- 0
- 244
- 1207
-
Any _0x5A13586A9447931F ( Any p0 ) //0x5A13586A9447931F
- 0
- 314
- 1207
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void PLAY_STREAM_FRONTEND ( int streamId ) //0x58FCE43488F9F5F4
- 0
- 216
- 1207
-
Any _0x580D71DFE0088E34 ( Any p0, Any p1 ) //0x580D71DFE0088E34
- 0
- 276
- 1207
-
void _0x569ABC36E28DDEAA () //0x569ABC36E28DDEAA
- 0
- 195
- 1207
-
BOOL _IS_PED_IN_ANY_CONVERSATION ( Ped ped, BOOL p1 ) //0x54B187F111D9C6F8
- 0
- 186
- 1207
-
void _RELEASE_SOUNDSET ( const char* soundsetName ) //0x531A78D6BF27014B
- 0
- 345
- 1207
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void _0x503703EC1781B7D6 ( Any p0, Any p1, Any p2 ) //0x503703EC1781B7D6
- 0
- 205
- 1207
-
void _FORCE_VEHICLE_ENGINE_AUDIO ( Vehicle vehicle, const char* audioName ) //0x4F0C413926060B38
- 0
- 266
- 1207
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
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