RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
221 natives in namespace AUDIO
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void PLAY_ANIMAL_VOCALIZATION ( Ped ped, const char* vocalizationName, BOOL p2 ) //0xEE066C7006C49C0A
- 0
- 323
- 1207
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BOOL IS_ANIMAL_VOCALIZATION_PLAYING ( Ped pedHandle ) //0xC265DF9FB44A9FBD
- 0
- 295
- 1207
-
void SET_ANIMAL_MOOD ( Ped animal, int mood ) //0xCC97B29285B1DC3B
- 0
- 480
- 1207
-
void _0xFCDEC42B1C78B7F8 ( Any p0, Any p1 ) //0xFCDEC42B1C78B7F8
- 0
- 240
- 1207
-
void _0xEB4D592620B8C209 ( Any p0 ) //0xEB4D592620B8C209
- 0
- 245
- 1207
-
void _0xA6847BBA4FCDD13F ( Any p0, Any p1 ) //0xA6847BBA4FCDD13F
- 0
- 192
- 1207
-
void SET_STATIC_EMITTER_ENABLED ( const char* emitterName, BOOL toggle ) //0x399D2D3B33F1B8EB
- 0
- 339
- 1207
-
void PLAY_END_CREDITS_MUSIC ( BOOL play ) //0xCD536C4D33DCC900
- 0
- 223
- 1207
-
Any _0x7678FE0455ED1145 ( Any p0, Any p1, Any p2 ) //0x7678FE0455ED1145
- 0
- 183
- 1207
-
Any _0xFFE9C53DEEA3DB0B ( Any p0, Any p1, float x, float y, float z, BOOL isSrlLoaded, Any p6 ) //0xFFE9C53DEEA3DB0B
- 0
- 237
- 1207
-
void _0x5E3CCF03995388B5 ( Any p0, Any p1, Any p2, Any p3 ) //0x5E3CCF03995388B5
- 0
- 218
- 1207
-
void _0x43037ABFE214A851 () //0x43037ABFE214A851
- 0
- 214
- 1207
-
void SET_AMBIENT_ZONE_STATE ( const char* zoneName, BOOL isEnabled, BOOL p2 ) //0xBDA07E5950085E46
- 0
- 265
- 1207
-
void CLEAR_AMBIENT_ZONE_STATE ( const char* zoneName, BOOL p1 ) //0x218DD44AAAC964FF
- 0
- 209
- 1207
-
void SET_AMBIENT_ZONE_LIST_STATE ( const char* ambientZone, BOOL p1, BOOL p2 ) //0x9748FA4DE50CCE3E
- 0
- 254
- 1207
-
void CLEAR_AMBIENT_ZONE_LIST_STATE ( const char* ambientZone, BOOL p1 ) //0x120C48C614909FA4
- 0
- 227
- 1207
-
void SET_AMBIENT_ZONE_STATE_PERSISTENT ( const char* ambientZone, BOOL p1, BOOL p2 ) //0x1D6650420CEC9D3B
- 0
- 240
- 1207
-
void SET_AMBIENT_ZONE_LIST_STATE_PERSISTENT ( const char* ambientZone, BOOL p1, BOOL p2 ) //0xF3638DAE8C4045E1
- 0
- 248
- 1207
-
void _SET_AMBIENT_ZONE_POSITION ( const char* ambientZone, float x, float y, float z, float heading ) //0x3743CE6948194349
- 0
- 229
- 1207
-
BOOL IS_HORN_ACTIVE ( Vehicle vehicle ) //0x9D6BFC12B05C6121
- 0
- 213
- 1207
-
void _0xFD461D0ABA5559B1 ( Any p0, Any p1 ) //0xFD461D0ABA5559B1
- 0
- 210
- 1207
-
BOOL IS_STREAM_PLAYING ( int streamId ) //0xD11FA52EB849D978
- 0
- 202
- 1207
-
BOOL LOAD_STREAM ( const char* streamName, const char* soundSet ) //0x1F1F957154EC51DF
- 0
- 320
- 1207
-
void PLAY_STREAM_FROM_PED ( Ped ped, int streamId ) //0x89049DD63C08B5D1
- 0
- 221
- 1207
-
void PLAY_STREAM_FRONTEND ( int streamId ) //0x58FCE43488F9F5F4
- 0
- 218
- 1207
-
void PLAY_STREAM_FROM_POSITION ( float x, float y, float z, int streamId ) //0x21442F412E8DE56B
- 0
- 207
- 1207
-
void _0x3A3BE6B920525237 ( Any p0, Any p1 ) //0x3A3BE6B920525237
- 0
- 204
- 1207
-
void STOP_STREAM ( int streamId ) //0xA4718A1419D18151
- 0
- 249
- 1207
-
void STOP_PED_SPEAKING ( Ped ped, BOOL shaking ) //0x9D64D7405520E3D3
- 0
- 493
- 1207
-
DISABLE_PED_PAIN_AUDIO ( Ped ped, BOOL toggle ) //0xA9A41C1E940FB0E8
- 0
- 576
- 1207
-
BOOL IS_AMBIENT_SPEECH_DISABLED ( Ped ped ) //0x932C2D096A2C3FFF
- 0
- 226
- 1207
-
Any SET_IS_SCRIPTED_SPEECH_DISABLED ( Ped ped, BOOL disabled ) //0xB2DE3AEBE31150E2
- 0
- 219
- 1207
-
void _BLOCK_SPEECH_CONTEXT ( const char* context, BOOL block ) //0x6378A235374B852F
- 0
- 218
- 1207
-
void _0x87E6302FC61208CC ( Any p0 ) //0x87E6302FC61208CC
- 0
- 210
- 1207
-
void SET_HORN_ENABLED ( Vehicle vehicle, BOOL toggle ) //0x76D683C108594D0E
- 0
- 231
- 1207
-
void SET_AUDIO_VEHICLE_PRIORITY ( Vehicle vehicle, Any p1 ) //0xE5564483E407F914
- 0
- 232
- 1207
-
void _0x259ACC5B52A2B2D9 ( Any p0, Any p1 ) //0x259ACC5B52A2B2D9
- 0
- 198
- 1207
-
void _FORCE_VEHICLE_ENGINE_AUDIO ( Vehicle vehicle, const char* audioName ) //0x4F0C413926060B38
- 0
- 267
- 1207
-
void SET_GPS_ACTIVE ( BOOL active ) //0x3BD3F52BA9B1E4E8
- 0
- 267
- 1207
-
BOOL _START_AUDIO_SCENESET ( const char* audioName, const char* sceneset ) //0x6339C1EA3979B5F7
- 0
- 199
- 1207
-
void _STOP_AUDIO_SCENESET ( const char* sceneset ) //0x9428447DED71FC7E
- 0
- 179
- 1207
-
BOOL _SET_AUDIO_SCENESET ( const char* audioName, const char* sceneset ) //0xAC84686C06184B0D
- 0
- 208
- 1207
-
BOOL START_AUDIO_SCENE ( const char* scene ) //0x013A80FC08F6E4F2
- 0
- 286
- 1207
-
Any _0xDC2F83A0612CA34D ( Any p0 ) //0xDC2F83A0612CA34D
- 0
- 197
- 1207
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void STOP_AUDIO_SCENE ( const char* scene ) //0xDFE8422B3B94E688
- 0
- 230
- 1207
-
void _0x6AB944DF68B512D3 ( Any p0 ) //0x6AB944DF68B512D3
- 0
- 265
- 1207
-
void STOP_AUDIO_SCENES () //0xBAC7FC81A75EC1A1
- 0
- 229
- 1207
-
BOOL IS_AUDIO_SCENE_ACTIVE ( const char* scene ) //0xB65B60556E2A9225
- 0
- 234
- 1207
-
void SET_AUDIO_SCENE_VARIABLE ( const char* scene, const char* variable, float value ) //0xEF21A9EF089A2668
- 0
- 222
- 1207
-
Any _0x8B25A18E390F75BF ( Any p0 ) //0x8B25A18E390F75BF
- 0
- 217
- 1207
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
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