RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
221 natives in namespace AUDIO
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void _RELEASE_SOUNDSET ( const char* soundsetName ) //0x531A78D6BF27014B
- 0
- 344
- 1207
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BOOL PREPARE_SOUND_WITH_ENTITY ( const char* soundName, Entity entity, const char* soundsetName, int soundId ) //0x4AD019591E94C064
- 0
- 234
- 1207
-
void _0x3E93DDDCBB6111E4 ( Any p0, Any p1 ) //0x3E93DDDCBB6111E4
- 0
- 285
- 1207
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Any _0x714A0EA7DE1167BE ( const char* audioName, const char* soundsetName ) //0x714A0EA7DE1167BE
- 0
- 228
- 1207
-
Any _0x84848E1C0FC67DBB ( Any p0 ) //0x84848E1C0FC67DBB
- 0
- 214
- 1207
-
BOOL PLAY_PED_AMBIENT_SPEECH_NATIVE ( Ped ped, Any* params ) //0x8E04FEDD28D42462
- 0
- 920
- 1207
-
BOOL PLAY_AMBIENT_SPEECH_FROM_POSITION_NATIVE ( float x, float y, float z, Any* params ) //0xED640017ED337E45
- 0
- 368
- 1207
-
Any _0x72E4D1C4639BC465 ( Any p0, Any p1 ) //0x72E4D1C4639BC465
- 0
- 211
- 1207
-
Any _0xB18FEC133C7C6C69 ( Any p0 ) //0xB18FEC133C7C6C69
- 0
- 204
- 1207
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void _0xDC93F0948F2C28F4 ( Any p0 ) //0xDC93F0948F2C28F4
- 0
- 214
- 1207
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void _0x0D7FD6A55FD63AEF ( int p0, int p1, BOOL p2 ) //0x0D7FD6A55FD63AEF
- 0
- 224
- 1207
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void _0x660A8F876DF1D4F8 ( Any p0 ) //0x660A8F876DF1D4F8
- 0
- 255
- 1207
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void _0x380A2E353AD30917 ( Any p0, Any p1, Any p2 ) //0x380A2E353AD30917
- 0
- 205
- 1207
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void _0x0FAF7171BF613B80 ( Any p0 ) //0x0FAF7171BF613B80
- 0
- 200
- 1207
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void PLAY_PAIN ( Ped ped, int painId, float p2, BOOL p3, BOOL isNetwork ) //0xBC9AE166038A5CEC
- 0
- 548
- 1207
-
void _0x6652B0C8F3D414D0 ( Any p0 ) //0x6652B0C8F3D414D0
- 0
- 221
- 1207
-
void _0xF092B6030D6FD49C ( int ropeId, const char* name ) //0xF092B6030D6FD49C
- 0
- 199
- 1207
-
void _0x2651DDC0EA269073 ( int ropeId, float p1 ) //0x2651DDC0EA269073
- 0
- 218
- 1207
-
void SET_AMBIENT_VOICE_NAME ( Ped ped, const char* name ) //0x6C8065A3B780185B
- 0
- 907
- 1207
-
void STOP_CURRENT_PLAYING_SPEECH ( Ped ped, Any p1 ) //0x79D2F0E66F81D90D
- 0
- 579
- 1207
-
void STOP_CURRENT_PLAYING_AMBIENT_SPEECH ( Ped ped, Any p1 ) //0xB8BEC0CA6F0EDB0F
- 0
- 263
- 1207
-
BOOL IS_AMBIENT_SPEECH_PLAYING ( Ped ped ) //0x9072C8B49907BFAD
- 0
- 226
- 1207
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BOOL IS_SCRIPTED_SPEECH_PLAYING ( Any p0 ) //0xCC9AA18DCC7084F4
- 0
- 240
- 1207
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BOOL IS_ANY_SPEECH_PLAYING ( Ped ped ) //0x729072355FA39EC9
- 0
- 665
- 1207
-
Any _0x2B101AD9F651243A () //0x2B101AD9F651243A
- 0
- 203
- 1207
-
Any _0x4A98E228A936DBCC ( Any p0 ) //0x4A98E228A936DBCC
- 0
- 233
- 1207
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Any _0x6BFFB7C276866996 ( Any p0 ) //0x6BFFB7C276866996
- 0
- 234
- 1207
-
BOOL DOES_CONTEXT_EXIST_FOR_THIS_PED ( Ped ped, const char* speechName, BOOL unk ) //0x49B99BF3FDA89A7A
- 0
- 264
- 1207
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Any _0xF0EE69F500952FA5 ( Any p0 ) //0xF0EE69F500952FA5
- 0
- 214
- 1207
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Any _0x9D6DEC9791A4E501 ( Any p0, Any p1, Any p2, Any p3 ) //0x9D6DEC9791A4E501
- 0
- 196
- 1207
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void _0x864A842B86993851 ( Ped ped ) //0x864A842B86993851
- 0
- 295
- 1207
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BOOL IS_PED_IN_CURRENT_CONVERSATION ( const char* p0, Ped ped, Any p2 ) //0x049E937F18F4020C
- 0
- 228
- 1207
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BOOL _IS_PED_IN_ANY_CONVERSATION ( Ped ped, BOOL p1 ) //0x54B187F111D9C6F8
- 0
- 186
- 1207
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void SET_PED_IS_DRUNK ( Ped ped, BOOL toggle ) //0x95D2D383D5396B8A
- 0
- 507
- 1207
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void _0x3A00D87B20A2A5E4 ( Any p0, Any p1 ) //0x3A00D87B20A2A5E4
- 0
- 171
- 1207
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void _0xD47D47EFBF103FB8 ( Any p0, Any p1 ) //0xD47D47EFBF103FB8
- 0
- 201
- 1207
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void PLAY_ANIMAL_VOCALIZATION ( Ped ped, const char* vocalizationName, BOOL p2 ) //0xEE066C7006C49C0A
- 0
- 320
- 1207
-
BOOL IS_ANIMAL_VOCALIZATION_PLAYING ( Ped pedHandle ) //0xC265DF9FB44A9FBD
- 0
- 291
- 1207
-
void SET_ANIMAL_MOOD ( Ped animal, int mood ) //0xCC97B29285B1DC3B
- 0
- 477
- 1207
-
void _0xFCDEC42B1C78B7F8 ( Any p0, Any p1 ) //0xFCDEC42B1C78B7F8
- 0
- 237
- 1207
-
void _0xEB4D592620B8C209 ( Any p0 ) //0xEB4D592620B8C209
- 0
- 242
- 1207
-
void _0xA6847BBA4FCDD13F ( Any p0, Any p1 ) //0xA6847BBA4FCDD13F
- 0
- 190
- 1207
-
void SET_STATIC_EMITTER_ENABLED ( const char* emitterName, BOOL toggle ) //0x399D2D3B33F1B8EB
- 0
- 336
- 1207
-
void PLAY_END_CREDITS_MUSIC ( BOOL play ) //0xCD536C4D33DCC900
- 0
- 220
- 1207
-
Any _0x7678FE0455ED1145 ( Any p0, Any p1, Any p2 ) //0x7678FE0455ED1145
- 0
- 180
- 1207
-
Any _0xFFE9C53DEEA3DB0B ( Any p0, Any p1, float x, float y, float z, BOOL isSrlLoaded, Any p6 ) //0xFFE9C53DEEA3DB0B
- 0
- 235
- 1207
-
void _0x5E3CCF03995388B5 ( Any p0, Any p1, Any p2, Any p3 ) //0x5E3CCF03995388B5
- 0
- 215
- 1207
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void _0x43037ABFE214A851 () //0x43037ABFE214A851
- 0
- 211
- 1207
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void SET_AMBIENT_ZONE_STATE ( const char* zoneName, BOOL isEnabled, BOOL p2 ) //0xBDA07E5950085E46
- 0
- 262
- 1207
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void CLEAR_AMBIENT_ZONE_STATE ( const char* zoneName, BOOL p1 ) //0x218DD44AAAC964FF
- 0
- 206
- 1207
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
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