RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
221 natives in namespace AUDIO
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Any _0xFFE9C53DEEA3DB0B ( Any p0, Any p1, float x, float y, float z, BOOL isSrlLoaded, Any p6 ) //0xFFE9C53DEEA3DB0B
- 0
- 235
- 1207
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Any _0xFE5C6177064BD390 ( Any p0 ) //0xFE5C6177064BD390
- 0
- 275
- 1207
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void _0xFD461D0ABA5559B1 ( Any p0, Any p1 ) //0xFD461D0ABA5559B1
- 0
- 207
- 1207
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void _0xFCDEC42B1C78B7F8 ( Any p0, Any p1 ) //0xFCDEC42B1C78B7F8
- 0
- 237
- 1207
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void _0xF64034D533CE8AAC ( Any p0, Any p1, Any p2 ) //0xF64034D533CE8AAC
- 0
- 197
- 1207
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void SET_AMBIENT_ZONE_LIST_STATE_PERSISTENT ( const char* ambientZone, BOOL p1, BOOL p2 ) //0xF3638DAE8C4045E1
- 0
- 247
- 1207
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Any _0xF336E9F989B3518F ( Any p0 ) //0xF336E9F989B3518F
- 0
- 268
- 1207
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void _0xF232C2C546AC16D0 ( Any p0 ) //0xF232C2C546AC16D0
- 0
- 291
- 1207
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void _PLAY_SOUND_FROM_ENTITY_WITH_SET ( int soundId, const char* soundName, Entity entity, const char* soundsetName, BOOL p4, Any p5 ) //0xF1C5310FEAA36B48
- 0
- 259
- 1207
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Any _0xF0EE69F500952FA5 ( Any p0 ) //0xF0EE69F500952FA5
- 0
- 214
- 1207
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void _0xF092B6030D6FD49C ( int ropeId, const char* name ) //0xF092B6030D6FD49C
- 0
- 199
- 1207
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Any _0xF01C570E0A0A1E67 ( Any p0 ) //0xF01C570E0A0A1E67
- 0
- 288
- 1207
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void _CLEAR_CONVERSATION_HISTORY_FOR_SCRIPTED_CONVERSATION ( const char* convoRoot ) //0xEF51242E35242B47
- 0
- 284
- 1207
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void SET_AUDIO_SCENE_VARIABLE ( const char* scene, const char* variable, float value ) //0xEF21A9EF089A2668
- 0
- 219
- 1207
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void PLAY_ANIMAL_VOCALIZATION ( Ped ped, const char* vocalizationName, BOOL p2 ) //0xEE066C7006C49C0A
- 0
- 320
- 1207
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BOOL PLAY_AMBIENT_SPEECH_FROM_POSITION_NATIVE ( float x, float y, float z, Any* params ) //0xED640017ED337E45
- 0
- 368
- 1207
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void _0xEB4D592620B8C209 ( Any p0 ) //0xEB4D592620B8C209
- 0
- 242
- 1207
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void _0xEA546C31FD45F8CD ( Any p0 ) //0xEA546C31FD45F8CD
- 0
- 193
- 1207
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void _0xE9694B2D6CB87B06 ( Entity entity, Any p1 ) //0xE9694B2D6CB87B06
- 0
- 234
- 1232
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void _PLAY_SOUND_FROM_ITEM ( Hash item, Hash soundSet, Any p2 ) //0xE8EAFF7B41EDD291
- 0
- 257
- 1207
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void _0xE891504B2F0E2DBA ( Any p0, Any p1 ) //0xE891504B2F0E2DBA
- 0
- 215
- 1207
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void _0xE7E6CB8B713ED190 () //0xE7E6CB8B713ED190
- 0
- 207
- 1207
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int GET_MUSIC_PLAYTIME () //0xE7A0D23DC414507B
- 0
- 261
- 1207
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Any _0xE600F61F54A444A6 () //0xE600F61F54A444A6
- 0
- 192
- 1207
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void SET_AUDIO_VEHICLE_PRIORITY ( Vehicle vehicle, Any p1 ) //0xE5564483E407F914
- 0
- 230
- 1207
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BOOL PREPARE_SOUND ( const char* soundName, const char* soundsetName, int soundId ) //0xE368E8422C860BA7
- 0
- 208
- 1207
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void STOP_AUDIO_SCENE ( const char* scene ) //0xDFE8422B3B94E688
- 0
- 227
- 1207
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Any _0xDF947FE0D551684E ( Any p0, Any p1 ) //0xDF947FE0D551684E
- 0
- 300
- 1207
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BOOL IS_SCRIPTED_CONVERSATION_LOADED ( const char* convoRoot ) //0xDF0D54BE7A776737
- 0
- 346
- 1207
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void _0xDCF5BA95BBF0FABA ( int soundId, const char* soundName, float x, float y, float z, const char* soundsetName, Any p6, Any p7, BOOL p8 ) //0xDCF5BA95BBF0FABA
- 0
- 236
- 1207
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void _0xDC93F0948F2C28F4 ( Any p0 ) //0xDC93F0948F2C28F4
- 0
- 214
- 1207
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Any _0xDC2F83A0612CA34D ( Any p0 ) //0xDC2F83A0612CA34D
- 0
- 194
- 1207
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void _0xDAD6CD07CAA4F382 () //0xDAD6CD07CAA4F382
- 0
- 204
- 1207
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BOOL PREPARE_SOUNDSET ( const char* soundsetName, BOOL p1 ) //0xD9130842D7226045
- 0
- 232
- 1207
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BOOL _IS_SCRIPTED_CONVERSATION_CREATED ( const char* convoRoot ) //0xD89504D9D7D5057D
- 0
- 297
- 1207
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int STOP_SCRIPTED_CONVERSATION ( const char* p0, BOOL p1, BOOL p2 ) //0xD79DEEFB53455EBA
- 0
- 300
- 1207
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void _0xD733528B6C35647A ( Any p0, Any p1 ) //0xD733528B6C35647A
- 0
- 199
- 1207
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void _0xD47D47EFBF103FB8 ( Any p0, Any p1 ) //0xD47D47EFBF103FB8
- 0
- 201
- 1207
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BOOL CREATE_NEW_SCRIPTED_CONVERSATION ( const char* convoRoot ) //0xD2C91A0B572AAE56
- 0
- 504
- 1207
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BOOL IS_STREAM_PLAYING ( int streamId ) //0xD11FA52EB849D978
- 0
- 200
- 1207
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Any _0xD0730C1FA40348D9 ( Any p0 ) //0xD0730C1FA40348D9
- 0
- 295
- 1207
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Any _0xD05A460328560477 ( Any p0 ) //0xD05A460328560477
- 0
- 187
- 1232
-
void _0xCFAD2C8CD1054523 ( Any p0, Any p1, Any p2, Any p3 ) //0xCFAD2C8CD1054523
- 0
- 216
- 1207
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void _PLAY_SOUND_FRONTEND_WITH_SOUND_ID ( int soundId, const char* name, const char* soundSet, BOOL p3 ) //0xCE5D0FFE83939AF1
- 0
- 217
- 1207
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void PLAY_END_CREDITS_MUSIC ( BOOL play ) //0xCD536C4D33DCC900
- 0
- 220
- 1207
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void _PLAY_SOUND_FROM_POSITION ( const char* audioName, float x, float y, float z, const char* audioRef, BOOL isNetwork, Any p6, BOOL p7, Any p8 ) //0xCCE219C922737BFA
- 0
- 468
- 1207
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BOOL IS_SCRIPTED_SPEECH_PLAYING ( Any p0 ) //0xCC9AA18DCC7084F4
- 0
- 240
- 1207
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void SET_ANIMAL_MOOD ( Ped animal, int mood ) //0xCC97B29285B1DC3B
- 0
- 477
- 1207
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void _0xCBF2BEBB468A34F3 ( Any p0 ) //0xCBF2BEBB468A34F3
- 0
- 197
- 1207
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void _0xC886CD666ADD42E1 ( Any p0, Any p1 ) //0xC886CD666ADD42E1
- 0
- 200
- 1207
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
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