RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
221 natives in namespace AUDIO
-
void _RELEASE_SOUNDSET ( const char* soundsetName ) //0x531A78D6BF27014B
- 0
- 344
- 1207
-
void _0x3E93DDDCBB6111E4 ( Any p0, Any p1 ) //0x3E93DDDCBB6111E4
- 0
- 285
- 1207
-
void _0xDC93F0948F2C28F4 ( Any p0 ) //0xDC93F0948F2C28F4
- 0
- 214
- 1207
-
void _0x0D7FD6A55FD63AEF ( int p0, int p1, BOOL p2 ) //0x0D7FD6A55FD63AEF
- 0
- 224
- 1207
-
void _0x660A8F876DF1D4F8 ( Any p0 ) //0x660A8F876DF1D4F8
- 0
- 255
- 1207
-
void _0x380A2E353AD30917 ( Any p0, Any p1, Any p2 ) //0x380A2E353AD30917
- 0
- 205
- 1207
-
void _0x0FAF7171BF613B80 ( Any p0 ) //0x0FAF7171BF613B80
- 0
- 200
- 1207
-
void PLAY_PAIN ( Ped ped, int painId, float p2, BOOL p3, BOOL isNetwork ) //0xBC9AE166038A5CEC
- 0
- 548
- 1207
-
void _0x6652B0C8F3D414D0 ( Any p0 ) //0x6652B0C8F3D414D0
- 0
- 221
- 1207
-
void _0xF092B6030D6FD49C ( int ropeId, const char* name ) //0xF092B6030D6FD49C
- 0
- 199
- 1207
-
void _0x2651DDC0EA269073 ( int ropeId, float p1 ) //0x2651DDC0EA269073
- 0
- 218
- 1207
-
void SET_AMBIENT_VOICE_NAME ( Ped ped, const char* name ) //0x6C8065A3B780185B
- 0
- 907
- 1207
-
void STOP_CURRENT_PLAYING_SPEECH ( Ped ped, Any p1 ) //0x79D2F0E66F81D90D
- 0
- 579
- 1207
-
void STOP_CURRENT_PLAYING_AMBIENT_SPEECH ( Ped ped, Any p1 ) //0xB8BEC0CA6F0EDB0F
- 0
- 263
- 1207
-
void _0x864A842B86993851 ( Ped ped ) //0x864A842B86993851
- 0
- 295
- 1207
-
void SET_PED_IS_DRUNK ( Ped ped, BOOL toggle ) //0x95D2D383D5396B8A
- 0
- 507
- 1207
-
void _0x3A00D87B20A2A5E4 ( Any p0, Any p1 ) //0x3A00D87B20A2A5E4
- 0
- 171
- 1207
-
void _0xD47D47EFBF103FB8 ( Any p0, Any p1 ) //0xD47D47EFBF103FB8
- 0
- 201
- 1207
-
void PLAY_ANIMAL_VOCALIZATION ( Ped ped, const char* vocalizationName, BOOL p2 ) //0xEE066C7006C49C0A
- 0
- 320
- 1207
-
void SET_ANIMAL_MOOD ( Ped animal, int mood ) //0xCC97B29285B1DC3B
- 0
- 477
- 1207
-
void _0xFCDEC42B1C78B7F8 ( Any p0, Any p1 ) //0xFCDEC42B1C78B7F8
- 0
- 237
- 1207
-
void _0xEB4D592620B8C209 ( Any p0 ) //0xEB4D592620B8C209
- 0
- 242
- 1207
-
void _0xA6847BBA4FCDD13F ( Any p0, Any p1 ) //0xA6847BBA4FCDD13F
- 0
- 190
- 1207
-
void SET_STATIC_EMITTER_ENABLED ( const char* emitterName, BOOL toggle ) //0x399D2D3B33F1B8EB
- 0
- 336
- 1207
-
void PLAY_END_CREDITS_MUSIC ( BOOL play ) //0xCD536C4D33DCC900
- 0
- 220
- 1207
-
void _0x5E3CCF03995388B5 ( Any p0, Any p1, Any p2, Any p3 ) //0x5E3CCF03995388B5
- 0
- 215
- 1207
-
void _0x43037ABFE214A851 () //0x43037ABFE214A851
- 0
- 211
- 1207
-
void SET_AMBIENT_ZONE_STATE ( const char* zoneName, BOOL isEnabled, BOOL p2 ) //0xBDA07E5950085E46
- 0
- 262
- 1207
-
void CLEAR_AMBIENT_ZONE_STATE ( const char* zoneName, BOOL p1 ) //0x218DD44AAAC964FF
- 0
- 206
- 1207
-
void SET_AMBIENT_ZONE_LIST_STATE ( const char* ambientZone, BOOL p1, BOOL p2 ) //0x9748FA4DE50CCE3E
- 0
- 253
- 1207
-
void CLEAR_AMBIENT_ZONE_LIST_STATE ( const char* ambientZone, BOOL p1 ) //0x120C48C614909FA4
- 0
- 225
- 1207
-
void SET_AMBIENT_ZONE_STATE_PERSISTENT ( const char* ambientZone, BOOL p1, BOOL p2 ) //0x1D6650420CEC9D3B
- 0
- 238
- 1207
-
void SET_AMBIENT_ZONE_LIST_STATE_PERSISTENT ( const char* ambientZone, BOOL p1, BOOL p2 ) //0xF3638DAE8C4045E1
- 0
- 247
- 1207
-
void _SET_AMBIENT_ZONE_POSITION ( const char* ambientZone, float x, float y, float z, float heading ) //0x3743CE6948194349
- 0
- 227
- 1207
-
void _0xFD461D0ABA5559B1 ( Any p0, Any p1 ) //0xFD461D0ABA5559B1
- 0
- 207
- 1207
-
void PLAY_STREAM_FROM_PED ( Ped ped, int streamId ) //0x89049DD63C08B5D1
- 0
- 218
- 1207
-
void PLAY_STREAM_FRONTEND ( int streamId ) //0x58FCE43488F9F5F4
- 0
- 215
- 1207
-
void PLAY_STREAM_FROM_POSITION ( float x, float y, float z, int streamId ) //0x21442F412E8DE56B
- 0
- 204
- 1207
-
void _0x3A3BE6B920525237 ( Any p0, Any p1 ) //0x3A3BE6B920525237
- 0
- 202
- 1207
-
void STOP_STREAM ( int streamId ) //0xA4718A1419D18151
- 0
- 246
- 1207
-
void STOP_PED_SPEAKING ( Ped ped, BOOL shaking ) //0x9D64D7405520E3D3
- 0
- 491
- 1207
-
void _BLOCK_SPEECH_CONTEXT ( const char* context, BOOL block ) //0x6378A235374B852F
- 0
- 216
- 1207
-
void _0x87E6302FC61208CC ( Any p0 ) //0x87E6302FC61208CC
- 0
- 207
- 1207
-
void SET_HORN_ENABLED ( Vehicle vehicle, BOOL toggle ) //0x76D683C108594D0E
- 0
- 228
- 1207
-
void SET_AUDIO_VEHICLE_PRIORITY ( Vehicle vehicle, Any p1 ) //0xE5564483E407F914
- 0
- 230
- 1207
-
void _0x259ACC5B52A2B2D9 ( Any p0, Any p1 ) //0x259ACC5B52A2B2D9
- 0
- 196
- 1207
-
void _FORCE_VEHICLE_ENGINE_AUDIO ( Vehicle vehicle, const char* audioName ) //0x4F0C413926060B38
- 0
- 265
- 1207
-
void SET_GPS_ACTIVE ( BOOL active ) //0x3BD3F52BA9B1E4E8
- 0
- 264
- 1207
-
void _STOP_AUDIO_SCENESET ( const char* sceneset ) //0x9428447DED71FC7E
- 0
- 176
- 1207
-
void STOP_AUDIO_SCENE ( const char* scene ) //0xDFE8422B3B94E688
- 0
- 227
- 1207
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
-
Recently Browsing 0 members
- No registered users viewing this page.