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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

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221 natives in namespace AUDIO

  1. void _0x017492B2201E3428 ( Any p0, Any p1, Any p2, Any p3 )  //0x017492B2201E3428

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  2. void _0x018ABE833CA64D2A ( Any p0, Any p1 )  //0x018ABE833CA64D2A

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  3. void _0x0286617C8FC50A53 ( Any p0, Any p1, Any p2, Any p3 )  //0x0286617C8FC50A53

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  4. void _0x06C5DF5EE444BC6B ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0x06C5DF5EE444BC6B

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  5. void _0x078F77FD1A43EAB3 ( Any p0, Any p1 )  //0x078F77FD1A43EAB3

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  6. Any _0x0CB3D1919E8D7CBA ( Any p0 )  //0x0CB3D1919E8D7CBA

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  7. void _0x0D7FD6A55FD63AEF ( int p0, int p1, BOOL p2 )  //0x0D7FD6A55FD63AEF

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  8. void _0x0FAF7171BF613B80 ( Any p0 )  //0x0FAF7171BF613B80

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  9. Any _0x131EC9247E7A2903 ( Any p0 )  //0x131EC9247E7A2903

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  10. void _0x138ADB94F8B90616 ()  //0x138ADB94F8B90616

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  11. void _0x139A4B9DF2D26CBF ( Any p0, Any p1 )  //0x139A4B9DF2D26CBF

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  12. Any _0x152ED1B56E8F1F50 ( Any p0, Any p1 )  //0x152ED1B56E8F1F50

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  13. void _0x1E6F9A9FE1A99F36 ( Any p0 )  //0x1E6F9A9FE1A99F36

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  14. Any _0x254B0241E964B450 ( Any p0, Any p1 )  //0x254B0241E964B450

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  15. void _0x259ACC5B52A2B2D9 ( Any p0, Any p1 )  //0x259ACC5B52A2B2D9

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  16. void _0x2651DDC0EA269073 ( int ropeId, float p1 )  //0x2651DDC0EA269073

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  17. int _0x2703EFB583F0949A ( Ped ped, Hash voice )  //0x2703EFB583F0949A

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  18. Any _0x295859EB18F48D82 ( Any p0 )  //0x295859EB18F48D82

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  19. Any _0x2B101AD9F651243A ()  //0x2B101AD9F651243A

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  20. Any _0x2B9C37C01BF25EDB ( Any p0 )  //0x2B9C37C01BF25EDB

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  21. void _0x2E399EAFBEEA74D5 ()  //0x2E399EAFBEEA74D5

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  22. Any _0x2FFF4A78384AFFDF ( Entity entity )  //0x2FFF4A78384AFFDF

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  23. void _0x341CDD17EFC2472E ( Any p0, Any p1 )  //0x341CDD17EFC2472E

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  24. void _0x35B8C070E0C16E2F ( Any p0, Any p1 )  //0x35B8C070E0C16E2F

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  25. void _0x36559148B78853B3 ( Any p0, BOOL p1, Any p2 )  //0x36559148B78853B3

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  26. void _0x380A2E353AD30917 ( Any p0, Any p1, Any p2 )  //0x380A2E353AD30917

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  27. void _0x3A00D87B20A2A5E4 ( Any p0, Any p1 )  //0x3A00D87B20A2A5E4

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  28. void _0x3A3BE6B920525237 ( Any p0, Any p1 )  //0x3A3BE6B920525237

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  29. void _0x3D0BBCCF401B5FDB ()  //0x3D0BBCCF401B5FDB

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  30. void _0x3E93DDDCBB6111E4 ( Any p0, Any p1 )  //0x3E93DDDCBB6111E4

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  31. void _0x3E98AC9D8C56C62C ( Any p0 )  //0x3E98AC9D8C56C62C

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  32. void _0x40CA665AB9D8D505 ( const char* convoRoot, int singleLineIndex )  //0x40CA665AB9D8D505

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  33. void _0x43037ABFE214A851 ()  //0x43037ABFE214A851

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  34. void _0x448F2647DD6F2E27 ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0x448F2647DD6F2E27

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  35. Any _0x44A5EEF54F62E823 ( Any p0 )  //0x44A5EEF54F62E823

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  36. Any _0x4A98E228A936DBCC ( Any p0 )  //0x4A98E228A936DBCC

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  37. void _0x4BE3EC91C01F0FE8 ()  //0x4BE3EC91C01F0FE8

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  38. void _0x503703EC1781B7D6 ( Any p0, Any p1, Any p2 )  //0x503703EC1781B7D6

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  39. void _0x569ABC36E28DDEAA ()  //0x569ABC36E28DDEAA

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  40. Any _0x580D71DFE0088E34 ( Any p0, Any p1 )  //0x580D71DFE0088E34

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  41. Any _0x5A13586A9447931F ( Any p0 )  //0x5A13586A9447931F

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  42. void _0x5AE0CB5F35F034FD ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7 )  //0x5AE0CB5F35F034FD

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  43. void _0x5BC885EBD75FAA7D ( Any p0, Any p1 )  //0x5BC885EBD75FAA7D

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  44. void _0x5E3CCF03995388B5 ( Any p0, Any p1, Any p2, Any p3 )  //0x5E3CCF03995388B5

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  45. AnimScene _0x62377977E4F08668 ( Entity entity )  //0x62377977E4F08668

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  46. void _0x64B956F4E761DF5C ( Any p0 )  //0x64B956F4E761DF5C

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  47. void _0x660A8F876DF1D4F8 ( Any p0 )  //0x660A8F876DF1D4F8

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  48. void _0x6652B0C8F3D414D0 ( Any p0 )  //0x6652B0C8F3D414D0

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  49. void _0x6AB944DF68B512D3 ( Any p0 )  //0x6AB944DF68B512D3

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  50. void _0x6B7A88A61B41E589 ( Any p0 )  //0x6B7A88A61B41E589

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Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.

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