RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
222 natives in namespace WEAPON
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BOOL _IS_WEAPON_BOW ( Hash weaponHash ) //0xC4DEC3CA8C365A5D
- 0
- 405
- 1207
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int _REMOVE_AMMO_FROM_PED_BY_TYPE ( Ped ped, Hash ammoHash, int amount, Hash removeReason ) //0xB6CFEC32E3742779
- 0
- 390
- 1207
-
int _REMOVE_AMMO_FROM_PED ( Ped ped, Hash weaponHash, int amount, Hash removeReason ) //0xF4823C813CB8277D
- 0
- 344
- 1207
-
int _ADD_AMMO_TO_PED ( Ped ped, Hash weaponHash, int amount, Hash reason ) //0xB190BCA3F4042F95
- 0
- 385
- 1207
-
Hash _GET_WEAPON_UNLOCK ( Hash weaponHash ) //0x865F36299079FB75
- 0
- 796
- 1207
-
BOOL GET_CURRENT_PED_WEAPON ( Ped ped, Hash* weaponHash, BOOL p2, int attachPoint, BOOL p4 ) //0x3A87E44BB9A01D54
- 1
- 1,484
- 1207
-
int GIVE_WEAPON_TO_PED ( Ped ped, Hash weaponHash, int ammoCount, BOOL equipNow, BOOL p4, int group, BOOL p6, int p7, int p8, BOOL leftHanded ) //0x5E3BDDBCB83F3D84
- 1
- 2,709
- 1207
-
Hash _GET_AMMO_TYPE_FOR_WEAPON ( Hash weapon ) //0x5C2EA6C44F515F34
- 0
- 435
- 1207
-
Hash _GET_SELECTED_PED_WEAPON ( Ped ped ) //0x8425C5F057012DAB
- 0
- 601
- 1207
-
void _GIVE_AMMO_TO_PED ( Ped ped, Hash ammoType, int amount, Hash addReason ) //0x106A811C6D3035F3
- 0
- 591
- 1207
-
Entity GET_CURRENT_PED_WEAPON_ENTITY_INDEX ( Ped ped, int attachPoint ) //0x3B390A939AF0B5FC
- 0
- 654
- 1207
-
void _REMOVE_WEAPON_FROM_PED_BY_GUID ( Ped ped, Any* weaponGuid, Hash removeReason ) //0x51C3B71591811485
- 0
- 190
- 1311
-
void _0x457B16951AD77C1B ( Any p0 ) //0x457B16951AD77C1B
- 0
- 135
- 1436
-
void _0xD4C6E24D955FF061 ( Any p0 ) //0xD4C6E24D955FF061
- 0
- 138
- 1311
-
void _SET_ACTIVE_GUN_SPINNING_EQUIP_KIT_EMOTE_TWIRL ( Ped ped, Hash emote ) //0xCBCFFF805F1B4596
- 0
- 177
- 1311
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Hash _GET_PED_GUN_SPINNING_EQUIPPED_KIT_EMOTE_TWIRL ( Ped ped ) //0x2C4FEC3D0EFA9FC0
- 0
- 118
- 1355
-
Hash _GET_PED_GUN_SPINNING_HASH_FROM_WEAPON_EMOTE_VARIATION ( Ped ped, int weaponEmoteVariation ) //0xF3B1620B920D1708
- 0
- 141
- 1355
-
int _GET_WEAPON_EMOTE_VARIATION ( Ped ped, int variation ) //0x86147D05FA831D3A
- 0
- 143
- 1355
-
void _SET_GUN_SPINNING_INVENTORY_SLOT_ID_ACTIVATE ( Ped ped, int emoteType ) //0x408CF580C5E96D49
- 0
- 145
- 1355
-
BOOL _0xCD356B42C57BFE01 ( Ped ped, Any* p1 ) //0xCD356B42C57BFE01
- 0
- 126
- 1355
-
Any _0xBC9444F2FF94A9C0 ( Any p0 ) //0xBC9444F2FF94A9C0
- 0
- 135
- 1355
-
int _0x65DC4AC5B96614CB ( Hash weaponHash ) //0x65DC4AC5B96614CB
- 0
- 141
- 1311
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
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