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GET_CURRENT_PED_WEAPON


Native Details

  • NameGET_CURRENT_PED_WEAPON
  • NamespaceWEAPON
  • Native Hash0x3A87E44BB9A01D54
  • TypeBOOL
  • First seen version1207

Native Parameters

DESCRIPTION

//(In C++)To get this to work you need to use a pointer like so:

 

auto weapon = new Hash;

if (WEAPON::GET_CURRENT_PED_WEAPON(PLAYER::PLAYER_PED_ID(), weapon, 0, 0, 1))

{

        if (*weapon == /*insert WeaponHash here*/)

        {

                //done

        }

}



User Feedback

Recommended Comments

Hayden Almeida

Posted

Example in C#:

  

public static uint GetCurrentPedWeapon(int ped)
{
	// Retorna um numero decimal da arma que o ped está na mão.
	// Returns a decimal number of the weapon the ped is in hand.
	uint weapon = 0;
	API.GetCurrentPedWeapon(ped, ref weapon, false, 0, false);
	return weapon;
}

 



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Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.

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