DESCRIPTION
//(In C++)To get this to work you need to use a pointer like so:
auto weapon = new Hash;
if (WEAPON::GET_CURRENT_PED_WEAPON(PLAYER::PLAYER_PED_ID(), weapon, 0, 0, 1))
{
if (*weapon == /*insert WeaponHash here*/)
{
//done
}
}
//(In C++)To get this to work you need to use a pointer like so:
auto weapon = new Hash;
if (WEAPON::GET_CURRENT_PED_WEAPON(PLAYER::PLAYER_PED_ID(), weapon, 0, 0, 1))
{
if (*weapon == /*insert WeaponHash here*/)
{
//done
}
}
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