RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
387 natives in namespace VEHICLE
-
void _0x63DC1F22C903B709 ( Vehicle vehicle, BOOL p1 ) //0x63DC1F22C903B709
- 0
- 229
- 1207
-
void SET_VEHICLE_CAN_BE_VISIBLY_DAMAGED ( Vehicle vehicle, BOOL state ) //0x4BF8131AE811541C
- 0
- 242
- 1207
-
void SET_VEHICLE_HAS_UNBREAKABLE_LIGHTS ( Vehicle vehicle, BOOL p1 ) //0xC903855E028A05F2
- 0
- 225
- 1207
-
void SET_VEHICLE_RESPECTS_LOCKS_WHEN_HAS_DRIVER ( Vehicle vehicle, BOOL p1 ) //0x33992A808DF1C1BA
- 0
- 208
- 1207
-
void _0x065D03A9D6B2C6B5 ( Any p0, Any p1 ) //0x065D03A9D6B2C6B5
- 0
- 216
- 1207
-
void SET_VEHICLE_DIRT_LEVEL ( Vehicle vehicle, float dirtLevel ) //0x758C3460EE915D0A
- 0
- 321
- 1207
-
BOOL IS_VEHICLE_DOOR_FULLY_OPEN ( Vehicle vehicle, int doorId ) //0x7AE191143C7A9107
- 0
- 210
- 1207
-
void SET_VEHICLE_ENGINE_ON ( Vehicle vehicle, BOOL value, BOOL instantly ) //0xB64CFA14CB9A2E78
- 0
- 284
- 1207
-
void SET_VEHICLE_UNDRIVEABLE ( Vehicle vehicle, BOOL toggle ) //0x6E884BAB713A2A94
- 0
- 227
- 1207
-
void SET_VEHICLE_PROVIDES_COVER ( Vehicle vehicle, BOOL toggle ) //0x652712478F1721F4
- 0
- 224
- 1207
-
void _0x3053064F909B5F42 ( Any p0, Any p1 ) //0x3053064F909B5F42
- 0
- 227
- 1207
-
void SET_VEHICLE_DOOR_CONTROL ( Vehicle vehicle, int doorId, int speed, float angle ) //0xD57F10EBBA814ECF
- 0
- 250
- 1207
-
void SET_VEHICLE_DOOR_LATCHED ( Vehicle vehicle, int doorId, BOOL p2, BOOL p3, BOOL p4 ) //0x06F8A202EB312A3C
- 0
- 249
- 1207
-
void SET_VEHICLE_DOOR_SHUT ( Vehicle vehicle, int doorId, BOOL closeInstantly ) //0x6A3C24B91FD0EA09
- 0
- 242
- 1207
-
void SET_VEHICLE_DOOR_BROKEN ( Vehicle vehicle, int doorId, BOOL deleteDoor ) //0x9666CF20A1C6D780
- 0
- 231
- 1207
-
void SET_VEHICLE_CAN_BREAK ( Vehicle vehicle, BOOL toggle ) //0xC5ED9D59B4646611
- 0
- 221
- 1207
-
void SET_VEHICLE_IS_CONSIDERED_BY_PLAYER ( Vehicle vehicle, BOOL toggle ) //0x54800D386C5825E5
- 0
- 227
- 1207
-
void _0x7549B9E841940695 ( Vehicle vehicle, BOOL p1 ) //0x7549B9E841940695
- 0
- 211
- 1207
-
int GET_VEHICLE_DOOR_LOCK_STATUS ( Vehicle vehicle ) //0xC867FD144F2469D3
- 0
- 271
- 1207
-
void _SET_VEHICLE_DOOR_CAN_BREAK ( Vehicle vehicle, int doorId, BOOL isBreakable ) //0x081FB9D6422F804C
- 0
- 252
- 1207
-
BOOL IS_VEHICLE_ON_ALL_WHEELS ( Vehicle vehicle ) //0x0D5D119529654EE0
- 0
- 237
- 1207
-
BOOL _GET_TRAIN_DIRECTION ( Vehicle train ) //0x3C9628A811CBD724
- 0
- 205
- 1207
-
BOOL _GET_TRAIN_DIRECTION_FROM_INDEX ( int trackIndex ) //0x67995318F5FAA496
- 0
- 205
- 1207
-
Any _0x09034479E6E3E269 ( Vehicle train, Hash* trainTrack, int* junctionIndex ) //0x09034479E6E3E269
- 0
- 230
- 1207
-
BOOL _GET_TRAIN_TRACK_JUNCTION_AT_COORDS ( Hash trainTrack, float x, float y, float z, int* junctionIndex ) //0x86AFC343CF7F0B34
- 0
- 401
- 1207
-
Any _0xD9BF3ED8EFB67EA3 ( Any p0, Any p1, Any p2, Any p3, Any p4 ) //0xD9BF3ED8EFB67EA3
- 0
- 243
- 1207
-
Vector3 _0x785639D89F8451AB ( Any p0, Any p1 ) //0x785639D89F8451AB
- 0
- 261
- 1207
-
void _SET_TRAIN_TRACK_JUNCTION_SWITCH ( Hash trainTrack, int junctionIndex, BOOL enabled ) //0xE6C5E2125EB210C1
- 0
- 446
- 1207
-
void _0x3ABFA128F5BF5A70 ( Hash trainTrack, int junctionIndex, BOOL enabled ) //0x3ABFA128F5BF5A70
- 0
- 360
- 1207
-
Any _0x2C46D2A591D8C322 ( Any p0, Any p1, Any p2 ) //0x2C46D2A591D8C322
- 0
- 239
- 1207
-
Any _0xCAFF2C9747103C02 ( Any p0, Any p1, Any p2 ) //0xCAFF2C9747103C02
- 0
- 235
- 1207
-
void _SET_ALL_JUNCTIONS_CLEARED () //0x138398153824E332
- 0
- 333
- 1207
-
void _0x34BCF6209B9668A7 ( int trackIndex, Any p1 ) //0x34BCF6209B9668A7
- 0
- 192
- 1207
-
void _0xD0BA1853D76683C8 ( int trackIndex, float x, float y, float z, Any p4 ) //0xD0BA1853D76683C8
- 0
- 215
- 1207
-
void SET_TRAIN_OFFSET_FROM_STATION ( Vehicle train, float offset ) //0x8EC47DD4300BF063
- 0
- 217
- 1207
-
void _0xDC69F6913CCA0B99 ( Any p0, Any p1 ) //0xDC69F6913CCA0B99
- 0
- 226
- 1207
-
void _0x7840576C50A13DBA ( Vehicle train, BOOL p1 ) //0x7840576C50A13DBA
- 0
- 244
- 1207
-
Any _0xD0116DF21E6C7B36 ( Any p0, Any p1 ) //0xD0116DF21E6C7B36
- 0
- 220
- 1207
-
void _DETACH_WAGON_ENTITY_FROM_TRAIN ( Entity entity ) //0x54CBDD6E1B4CB4DF
- 0
- 272
- 1207
-
int _0x1180A2974D251B7B ( Vehicle train ) //0x1180A2974D251B7B
- 0
- 254
- 1207
-
int GET_CURRENT_STATION_FOR_TRAIN ( Vehicle train ) //0x86FA6D8B48667D75
- 0
- 258
- 1207
-
Hash _0x9CC94A948EAF5372 ( int trackIndex, int stationIndex ) //0x9CC94A948EAF5372
- 0
- 236
- 1207
-
Any _0xDE8C5B9F65017FA1 ( Vehicle train ) //0xDE8C5B9F65017FA1
- 0
- 230
- 1207
-
int _GET_CURRENT_TRACK_FOR_TRAIN ( Vehicle train ) //0xAF787E081AC4A8EE
- 0
- 203
- 1207
-
Vector3 _GET_STATION_COORS_FROM_TRAIN_STATION_DATA ( int trackIndex, int stationIndex ) //0xBA958F68031DDBFC
- 0
- 218
- 1207
-
int GET_TRACK_INDEX_OF_TRAIN ( Vehicle train ) //0x865FEC2FA899F29C
- 0
- 234
- 1207
-
void _0x1A861F899EBBE17C ( Vehicle train, BOOL p1 ) //0x1A861F899EBBE17C
- 0
- 220
- 1207
-
void _0xF8F7DA13CFBD4532 ( int trackIndex, BOOL p1 ) //0xF8F7DA13CFBD4532
- 0
- 256
- 1207
-
void _TRIGGER_TRAIN_WHISTLE ( Vehicle train, const char* whistleSequence, BOOL p2, BOOL p3 ) //0xCFE122EC635CC2B2
- 0
- 225
- 1207
-
void _0x2BB2B5BCF0DF8008 ( Any p0, Any p1 ) //0x2BB2B5BCF0DF8008
- 0
- 218
- 1207
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
-
Recently Browsing 0 members
- No registered users viewing this page.