RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
387 natives in namespace VEHICLE
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void _0x16B86A49E072AA85 () //0x16B86A49E072AA85
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void _0x2A7413168F6CD5A8 () //0x2A7413168F6CD5A8
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void _0xFFFE15B433300B8C ( Any p0, Any p1, Any p2 ) //0xFFFE15B433300B8C
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void _0x6EA1273D525427F4 ( Any p0, Any p1, Any p2 ) //0x6EA1273D525427F4
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Any _0x7BE0746539DEF0C8 ( Any p0, Any p1 ) //0x7BE0746539DEF0C8
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int _0x6C87F49BFA181DB5 ( float x, float y, float z ) //0x6C87F49BFA181DB5
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int _GET_TRACK_INDEX_FROM_COORDS ( float x, float y, float z ) //0x85D39F5E3B6D7EB0
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Vector3 _GET_NEAREST_TRAIN_TRACK_POSITION ( float x, float y, float z ) //0x6DE03BCC15E81710
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void DELETE_ALL_TRAINS () //0xA3120A1385F17FF7
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Any _0x0E558D3A49D759D6 ( Any p0, Any p1 ) //0x0E558D3A49D759D6
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void _0xD4907EF4334C7602 ( Any p0, Any p1 ) //0xD4907EF4334C7602
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void _0x68830738A6BFB370 ( Any p0, Any p1 ) //0x68830738A6BFB370
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void SET_TRAIN_SPEED ( Vehicle train, float speed ) //0xDFBA6BBFF7CCAFBB
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void _SET_TRAIN_MAX_SPEED ( Vehicle train, float speed ) //0x9F29999DFDF2AEB8
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void SET_TRAIN_CRUISE_SPEED ( Vehicle train, float speed ) //0x01021EB2E96B793C
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- 262
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int _GET_TRAIN_CARRIAGE_TRAILER_NUMBER ( Vehicle train ) //0x60B7D1DCC312697D
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Hash _GET_TRAIN_MODEL_FROM_TRAIN_CONFIG_BY_CAR_INDEX ( Hash trainConfig, int trainCarIndex ) //0x8DF5F6A19F99F0D5
- 0
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int _GET_NUM_CARS_FROM_TRAIN_CONFIG ( Hash trainConfig ) //0x635423D55CA84FC8
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Entity _GET_TRAIN_CAR ( Vehicle train ) //0x671A07C9A1CD50A5
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void _SET_TRAIN_STOPS_FOR_STATIONS ( Vehicle train, BOOL toggle ) //0x4182C037AA1F0091
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void _0xDD100CE1EBBF37E3 ( Any p0, Any p1 ) //0xDD100CE1EBBF37E3
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void _0x160C1B5AB48AB87C ( Vehicle train, float p1 ) //0x160C1B5AB48AB87C
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BOOL IS_TRAIN_WAITING_AT_STATION ( Vehicle train ) //0xE887BD31D97793F6
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Any SET_TRAIN ( Vehicle train ) //0x3660BCAB3A6BB734
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Any SET_TRAIN_ ( Vehicle train ) //0x787E43477746876F
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void SET_RANDOM_BOATS ( BOOL toggle ) //0xF44D446D4E36DB87
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void REQUEST_VEHICLE_RECORDING ( int recording, const char* script ) //0xC474CF16EDA45DC9
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BOOL HAS_VEHICLE_RECORDING_BEEN_LOADED ( int recording, const char* script ) //0xBA9325BE372AB6EA
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void REMOVE_VEHICLE_RECORDING ( Any p0, Any* p1 ) //0x139E35755418F6AA
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Vector3 GET_POSITION_OF_VEHICLE_RECORDING_AT_TIME ( int recording, float time, const char* script ) //0x1A00961A1BE94E5E
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Vector3 GET_ROTATION_OF_VEHICLE_RECORDING_AT_TIME ( int recording, float time, const char* script ) //0x61787DD28B8CC0D5
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float GET_TIME_POSITION_IN_RECORDING ( Vehicle vehicle ) //0x233B51C7913FA031
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void START_PLAYBACK_RECORDED_VEHICLE ( Vehicle vehicle, int recording, const char* script, BOOL p3 ) //0x4932B84E3276508E
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void FORCE_PLAYBACK_RECORDED_VEHICLE_UPDATE ( Vehicle vehicle, BOOL p1 ) //0x59ECA796021B0539
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void STOP_PLAYBACK_RECORDED_VEHICLE ( Vehicle vehicle ) //0xBF9B4D6267E8C26D
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BOOL IS_PLAYBACK_GOING_ON_FOR_VEHICLE ( Vehicle vehicle ) //0x02774B3A9034278F
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BOOL IS_PLAYBACK_USING_AI_GOING_ON_FOR_VEHICLE ( Vehicle vehicle ) //0x5A7472606EC5B7C1
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void SET_PLAYBACK_SPEED ( Vehicle vehicle, float speed ) //0xD78084EED4CD94C6
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void SKIP_TIME_IN_PLAYBACK_RECORDED_VEHICLE ( Vehicle vehicle, float time ) //0x5F5E6379C59EFC56
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Vehicle GET_CLOSEST_VEHICLE ( float x, float y, float z, float radius, Hash modelHash, int flags ) //0x52F45D033645181B
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Entity GET_TRAIN_CARRIAGE ( Vehicle train, int trailerNumber ) //0xD0FB093A4CDB932C
- 0
- 311
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void DELETE_MISSION_TRAIN ( Vehicle* train ) //0x0D3630FB07E8B570
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- 235
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void SET_MISSION_TRAIN_AS_NO_LONGER_NEEDED ( Vehicle* train, BOOL p1 ) //0xBBE7648349B49BE8
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void SET_MISSION_TRAIN_COORDS ( Vehicle train, float x, float y, float z ) //0x7632755962AB9922
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- 306
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void _SET_MISSION_TRAIN_WARP_TO_COORDS ( Vehicle train, float x, float y, float z, BOOL direction ) //0xC9EA26893C9E4024
- 0
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void _0xA72B1BF3857B94D7 ( Vehicle train, BOOL p1 ) //0xA72B1BF3857B94D7
- 0
- 206
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BOOL _IS_THIS_MODEL_A_DRAFT_VEHICLE ( Hash model ) //0xB9D5BDDA88E1BB66
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BOOL IS_THIS_MODEL_A_BOAT ( Hash model ) //0x799CFC7C5B743B15
- 0
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BOOL IS_THIS_MODEL_A_TRAIN ( Hash model ) //0xFC08C8F8C1EDF174
- 0
- 229
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void SET_VEHICLE_CAN_BE_TARGETTED ( Vehicle vehicle, BOOL state ) //0x05254BA0B44ADC16
- 0
- 228
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Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
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