RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
387 natives in namespace VEHICLE
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void _0x9E8711C81AA17876 ( Vehicle vehicle, BOOL p1 ) //0x9E8711C81AA17876
- 0
- 221
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void SET_VEHICLE_STRONG ( Vehicle vehicle, BOOL toggle ) //0xAB315515C9F8803D
- 0
- 247
- 1207
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BOOL IS_VEHICLE_SEAT_FREE ( Vehicle vehicle, int seatIndex ) //0xE052C1B1CAA4ECE4
- 0
- 299
- 1207
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Ped GET_PED_IN_VEHICLE_SEAT ( Vehicle vehicle, int seatIndex ) //0xBB40DD2270B65366
- 0
- 389
- 1207
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Ped GET_LAST_PED_IN_VEHICLE_SEAT ( Vehicle vehicle, int seatIndex ) //0x74583B19FEEAFDA7
- 0
- 229
- 1207
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BOOL IS_DRAFT_VEHICLE ( Vehicle vehicle ) //0xEA44E97849E9F3DD
- 0
- 224
- 1207
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Ped _GET_PED_IN_DRAFT_HARNESS ( Vehicle vehicle, int harnessId ) //0xA8BA0BAE0173457B
- 0
- 284
- 1207
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void SET_VEHICLE_FORWARD_SPEED ( Vehicle vehicle, float speed ) //0xF9F92AF49F12F6E7
- 0
- 249
- 1207
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void BRING_VEHICLE_TO_HALT ( Vehicle vehicle, float distance, int duration, BOOL unknown ) //0x260BE8F09E326A20
- 0
- 222
- 1207
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BOOL _IS_VEHICLE_BROUGHT_TO_HALT ( Vehicle vehicle ) //0x404527BC03DA0E6C
- 0
- 199
- 1207
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void _STOP_BRING_VEHICLE_TO_HALT ( Vehicle vehicle ) //0x7C06330BFDDA182E
- 0
- 204
- 1207
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void _0xE12F5ED49F44D40D ( Any p0 ) //0xE12F5ED49F44D40D
- 0
- 220
- 1207
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void _0xF6E3D38869D0F7AD ( Any p0 ) //0xF6E3D38869D0F7AD
- 0
- 214
- 1207
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void SET_VEHICLE_DOORS_SHUT ( Vehicle vehicle, BOOL closeInstantly ) //0xA4FFCD645B11F25A
- 0
- 223
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void SET_VEHICLE_TYRES_CAN_BURST ( Vehicle vehicle, BOOL toggle ) //0xEBD0A4E935106FE5
- 0
- 243
- 1207
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void SET_VEHICLE_WHEELS_CAN_BREAK ( Vehicle vehicle, BOOL enabled ) //0x839137C40275FB77
- 0
- 333
- 1207
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void SET_VEHICLE_DOOR_OPEN ( Vehicle vehicle, int doorId, BOOL loose, BOOL openInstantly ) //0x550CE392A4672412
- 0
- 255
- 1207
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void REMOVE_VEHICLE_WINDOW ( Vehicle vehicle, int windowIndex ) //0x745F15A215F2DDF1
- 0
- 212
- 1207
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void _0x8878FF3EEE2868A9 ( Any p0, Any p1 ) //0x8878FF3EEE2868A9
- 0
- 224
- 1207
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void _SET_VEHICLE_DIRT_LEVEL_2 ( Vehicle vehicle, float dirtLevel ) //0xBAE0EEDF93F05EAA
- 0
- 252
- 1207
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void _SET_VEHICLE_MUD_LEVEL ( Vehicle vehicle, float mudLevel ) //0x4D15E49764CB328A
- 0
- 243
- 1207
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void SET_VEHICLE_LIGHTS ( Vehicle vehicle, int state ) //0x629F0A0E952CAE7D
- 0
- 241
- 1207
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void SET_RANDOM_TRAINS ( BOOL toggle ) //0x1156C6EE7E82A98A
- 0
- 272
- 1207
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int _0x331CBD247FC5DAA8 ( Hash configHash, float x, float y, float z, BOOL direction, BOOL p5 ) //0x331CBD247FC5DAA8
- 0
- 246
- 1207
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BOOL _0x0516FAE561276EFC ( int trackIndex ) //0x0516FAE561276EFC
- 0
- 203
- 1207
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int _GET_TRAIN_TRACK_FROM_TRAIN_VEHICLE ( Vehicle train ) //0x45853F4E17D847D5
- 0
- 262
- 1207
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Vehicle _GET_TRAIN_VEHICLE_FROM_TRACK_INDEX ( int trackIndex ) //0x6E585A616ABB8401
- 0
- 244
- 1207
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void _0x15206E88FF7617DF ( int trackIndex, float p1 ) //0x15206E88FF7617DF
- 0
- 246
- 1207
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void _0xA7966807953A18EE ( int trackIndex, float p1 ) //0xA7966807953A18EE
- 0
- 233
- 1207
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void _0x6B34BE961F639E21 ( int trackIndex, int p1 ) //0x6B34BE961F639E21
- 0
- 174
- 1207
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void _0xE6BD7DD3FD474415 ( Vehicle train, BOOL p1 ) //0xE6BD7DD3FD474415
- 0
- 199
- 1207
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void _0x615B3B8E73634509 ( int trackIndex, float p1 ) //0x615B3B8E73634509
- 0
- 292
- 1207
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void _0x38E7DD70A242D5CB ( int trackIndex, int p1 ) //0x38E7DD70A242D5CB
- 0
- 224
- 1207
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void _0x63509DDF102E08E8 ( int trackIndex, int p1 ) //0x63509DDF102E08E8
- 0
- 180
- 1207
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void _0x7408B5C66BA31ADB ( Any p0, Any p1, Any p10, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8 ) //0x7408B5C66BA31ADB
- 0
- 235
- 1207
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void _0x41365DB586CD9E8E ( int trackIndex, float p1 ) //0x41365DB586CD9E8E
- 0
- 175
- 1207
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void _0xD0AABE5B9F8FA589 ( int trackIndex, float p1 ) //0xD0AABE5B9F8FA589
- 0
- 229
- 1207
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void _0x427C919E9809E370 ( int trackIndex, int p1 ) //0x427C919E9809E370
- 0
- 227
- 1207
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BOOL _DOES_TRAIN_EXIST_ON_TRACK ( int trackIndex ) //0xC29996A337BDD099
- 0
- 259
- 1207
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Vector3 _GET_TRAIN_POSITION_ON_TRACK ( int trackIndex ) //0x1E8A921112891651
- 0
- 293
- 1207
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BOOL _0xB4241AD8F5AEE9ED ( int trackIndex ) //0xB4241AD8F5AEE9ED
- 0
- 227
- 1207
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void _0xA230A5DDE12ED374 ( Any p0 ) //0xA230A5DDE12ED374
- 0
- 228
- 1207
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void _0x0D5FDF0D36FA10CD ( int trackIndex ) //0x0D5FDF0D36FA10CD
- 0
- 291
- 1207
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void _0xE682002DB1F30669 ( Any p0 ) //0xE682002DB1F30669
- 0
- 274
- 1207
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void _0x718EB706B6E998A0 ( int trackIndex ) //0x718EB706B6E998A0
- 0
- 239
- 1207
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BOOL _0xF05DFAF1ADFEF2CD ( Hash trainConfig, float x, float y, float z, BOOL direction, BOOL p5 ) //0xF05DFAF1ADFEF2CD
- 0
- 261
- 1207
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Any _0xD1DF5E54F4ACBE1A ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6 ) //0xD1DF5E54F4ACBE1A
- 0
- 230
- 1207
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Any _0x0FDDEE66E3465726 ( Any p0 ) //0x0FDDEE66E3465726
- 0
- 236
- 1207
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void _0x4C05B42A8D937796 () //0x4C05B42A8D937796
- 0
- 199
- 1207
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void _0xB961DD799A837BD7 () //0xB961DD799A837BD7
- 0
- 220
- 1207
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
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