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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

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387 natives in namespace VEHICLE

  1. void _0x9E8711C81AA17876 ( Vehicle vehicle, BOOL p1 )  //0x9E8711C81AA17876

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  2. void SET_VEHICLE_STRONG ( Vehicle vehicle, BOOL toggle )  //0xAB315515C9F8803D

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  3. BOOL IS_VEHICLE_SEAT_FREE ( Vehicle vehicle, int seatIndex )  //0xE052C1B1CAA4ECE4

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  4. Ped GET_PED_IN_VEHICLE_SEAT ( Vehicle vehicle, int seatIndex )  //0xBB40DD2270B65366

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  5. Ped GET_LAST_PED_IN_VEHICLE_SEAT ( Vehicle vehicle, int seatIndex )  //0x74583B19FEEAFDA7

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  6. BOOL IS_DRAFT_VEHICLE ( Vehicle vehicle )  //0xEA44E97849E9F3DD

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  7. Ped _GET_PED_IN_DRAFT_HARNESS ( Vehicle vehicle, int harnessId )  //0xA8BA0BAE0173457B

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  8. void SET_VEHICLE_FORWARD_SPEED ( Vehicle vehicle, float speed )  //0xF9F92AF49F12F6E7

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  9. void BRING_VEHICLE_TO_HALT ( Vehicle vehicle, float distance, int duration, BOOL unknown )  //0x260BE8F09E326A20

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  10. BOOL _IS_VEHICLE_BROUGHT_TO_HALT ( Vehicle vehicle )  //0x404527BC03DA0E6C

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  11. void _STOP_BRING_VEHICLE_TO_HALT ( Vehicle vehicle )  //0x7C06330BFDDA182E

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  12. void _0xE12F5ED49F44D40D ( Any p0 )  //0xE12F5ED49F44D40D

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  13. void _0xF6E3D38869D0F7AD ( Any p0 )  //0xF6E3D38869D0F7AD

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  14. void SET_VEHICLE_DOORS_SHUT ( Vehicle vehicle, BOOL closeInstantly )  //0xA4FFCD645B11F25A

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  15. void SET_VEHICLE_TYRES_CAN_BURST ( Vehicle vehicle, BOOL toggle )  //0xEBD0A4E935106FE5

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  16. void SET_VEHICLE_WHEELS_CAN_BREAK ( Vehicle vehicle, BOOL enabled )  //0x839137C40275FB77

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  17. void SET_VEHICLE_DOOR_OPEN ( Vehicle vehicle, int doorId, BOOL loose, BOOL openInstantly )  //0x550CE392A4672412

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  18. void REMOVE_VEHICLE_WINDOW ( Vehicle vehicle, int windowIndex )  //0x745F15A215F2DDF1

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  19. void _0x8878FF3EEE2868A9 ( Any p0, Any p1 )  //0x8878FF3EEE2868A9

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  20. void _SET_VEHICLE_DIRT_LEVEL_2 ( Vehicle vehicle, float dirtLevel )  //0xBAE0EEDF93F05EAA

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  21. void _SET_VEHICLE_MUD_LEVEL ( Vehicle vehicle, float mudLevel )  //0x4D15E49764CB328A

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  22. void SET_VEHICLE_LIGHTS ( Vehicle vehicle, int state )  //0x629F0A0E952CAE7D

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  23. void SET_RANDOM_TRAINS ( BOOL toggle )  //0x1156C6EE7E82A98A

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  24. int _0x331CBD247FC5DAA8 ( Hash configHash, float x, float y, float z, BOOL direction, BOOL p5 )  //0x331CBD247FC5DAA8

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  25. BOOL _0x0516FAE561276EFC ( int trackIndex )  //0x0516FAE561276EFC

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  26. int _GET_TRAIN_TRACK_FROM_TRAIN_VEHICLE ( Vehicle train )  //0x45853F4E17D847D5

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  27. Vehicle _GET_TRAIN_VEHICLE_FROM_TRACK_INDEX ( int trackIndex )  //0x6E585A616ABB8401

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  28. void _0x15206E88FF7617DF ( int trackIndex, float p1 )  //0x15206E88FF7617DF

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  29. void _0xA7966807953A18EE ( int trackIndex, float p1 )  //0xA7966807953A18EE

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  30. void _0x6B34BE961F639E21 ( int trackIndex, int p1 )  //0x6B34BE961F639E21

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  31. void _0xE6BD7DD3FD474415 ( Vehicle train, BOOL p1 )  //0xE6BD7DD3FD474415

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  32. void _0x615B3B8E73634509 ( int trackIndex, float p1 )  //0x615B3B8E73634509

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  33. void _0x38E7DD70A242D5CB ( int trackIndex, int p1 )  //0x38E7DD70A242D5CB

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  34. void _0x63509DDF102E08E8 ( int trackIndex, int p1 )  //0x63509DDF102E08E8

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  35. void _0x7408B5C66BA31ADB ( Any p0, Any p1, Any p10, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8 )  //0x7408B5C66BA31ADB

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  36. void _0x41365DB586CD9E8E ( int trackIndex, float p1 )  //0x41365DB586CD9E8E

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  37. void _0xD0AABE5B9F8FA589 ( int trackIndex, float p1 )  //0xD0AABE5B9F8FA589

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  38. void _0x427C919E9809E370 ( int trackIndex, int p1 )  //0x427C919E9809E370

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  39. BOOL _DOES_TRAIN_EXIST_ON_TRACK ( int trackIndex )  //0xC29996A337BDD099

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  40. Vector3 _GET_TRAIN_POSITION_ON_TRACK ( int trackIndex )  //0x1E8A921112891651

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  41. BOOL _0xB4241AD8F5AEE9ED ( int trackIndex )  //0xB4241AD8F5AEE9ED

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  42. void _0xA230A5DDE12ED374 ( Any p0 )  //0xA230A5DDE12ED374

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  43. void _0x0D5FDF0D36FA10CD ( int trackIndex )  //0x0D5FDF0D36FA10CD

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  44. void _0xE682002DB1F30669 ( Any p0 )  //0xE682002DB1F30669

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  45. void _0x718EB706B6E998A0 ( int trackIndex )  //0x718EB706B6E998A0

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  46. BOOL _0xF05DFAF1ADFEF2CD ( Hash trainConfig, float x, float y, float z, BOOL direction, BOOL p5 )  //0xF05DFAF1ADFEF2CD

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  47. Any _0xD1DF5E54F4ACBE1A ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6 )  //0xD1DF5E54F4ACBE1A

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  48. Any _0x0FDDEE66E3465726 ( Any p0 )  //0x0FDDEE66E3465726

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  49. void _0x4C05B42A8D937796 ()  //0x4C05B42A8D937796

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  50. void _0xB961DD799A837BD7 ()  //0xB961DD799A837BD7

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Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.

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