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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

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387 natives in namespace VEHICLE

  1. void _0xFFFE15B433300B8C ( Any p0, Any p1, Any p2 )  //0xFFFE15B433300B8C

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  2. BOOL _GET_VEHICLE_TURRET_SEAT ( Vehicle vehicle, int* seatIndex )  //0xFF5791B7639C2A46

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  3. void _0xFF2B1F59FB892F14 ( Any p0 )  //0xFF2B1F59FB892F14

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  4. void SET_PARKED_VEHICLE_DENSITY_MULTIPLIER_THIS_FRAME ( float multiplier )  //0xFEDFA97638D61D4A

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  5. BOOL REMOVE_ROAD_NODE_SPEED_ZONE ( int speedzone )  //0xFE9AB3354ACE6C9C

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  6. float GET_VEHICLE_ESTIMATED_MAX_SPEED ( Vehicle vehicle )  //0xFE52F34491529F0B

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  7. void _0xFC4F15A7DDDC47B1 ( Vehicle vehicle, BOOL p1 )  //0xFC4F15A7DDDC47B1

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  8. BOOL IS_THIS_MODEL_A_TRAIN ( Hash model )  //0xFC08C8F8C1EDF174

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  9. BOOL IS_VEHICLE_EXTRA_TURNED_ON ( Vehicle vehicle, int extraId )  //0xFA9A55D9C4351625

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  10. BOOL GET_VEHICLE_DOORS_LOCKED_FOR_PLAYER ( Vehicle vehicle, Player player )  //0xFA2CDDFEB8BC898B

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  11. void SET_VEHICLE_FORWARD_SPEED ( Vehicle vehicle, float speed )  //0xF9F92AF49F12F6E7

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  12. void _0xF8F7DA13CFBD4532 ( int trackIndex, BOOL p1 )  //0xF8F7DA13CFBD4532

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  13. BOOL CAN_SHUFFLE_SEAT ( Vehicle vehicle, int seatIndex )  //0xF8B2D32A2231FD24

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  14. void _SET_VEHICLE_LIVERY ( Vehicle vehicle, int liveryIndex )  //0xF89D82A0582E46ED

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  15. void _0xF6E3D38869D0F7AD ( Any p0 )  //0xF6E3D38869D0F7AD

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  16. void _SET_HORSE_TRAFFIC_GROUPING_DISTRIBUTION ( Any p0, Any p1, Any p2, Any p3 )  //0xF5FFB08976911B50

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  17. Any _0xF5EA41C1408695FB ( Any p0, Any p1, Any p2, Any p3 )  //0xF5EA41C1408695FB

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  18. Any _0xF57DB8E83DCD8349 ( Any p0 )  //0xF57DB8E83DCD8349

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  19. void _SET_FORCE_COACH_ROBBERY_LOOT ( Vehicle vehicle, Hash coachrobberyLoot )  //0xF489F94BFEE12BB0

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  20. void SET_RANDOM_BOATS ( BOOL toggle )  //0xF44D446D4E36DB87

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  21. BOOL _0xF05DFAF1ADFEF2CD ( Hash trainConfig, float x, float y, float z, BOOL direction, BOOL p5 )  //0xF05DFAF1ADFEF2CD

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  22. void _0xEF28A614B4B264B8 ( Vehicle train, BOOL p1 )  //0xEF28A614B4B264B8

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  23. void SET_VEHICLE_ALLOW_NO_PASSENGERS_LOCKON ( Vehicle veh, BOOL toggle )  //0xECB9E9BC887E8060

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  24. void SET_VEHICLE_TYRES_CAN_BURST ( Vehicle vehicle, BOOL toggle )  //0xEBD0A4E935106FE5

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  25. BOOL IS_DRAFT_VEHICLE ( Vehicle vehicle )  //0xEA44E97849E9F3DD

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  26. BOOL _IS_VEHICLE_DOOR_BROKEN ( Vehicle vehicle, int doorId )  //0xE979BB5602AD3402

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  27. BOOL IS_TRAIN_WAITING_AT_STATION ( Vehicle train )  //0xE887BD31D97793F6

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  28. void _0xE78993FF9022C064 ( Any p0 )  //0xE78993FF9022C064

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  29. Any _0xE777DDF3E78397E8 ( Any p0 )  //0xE777DDF3E78397E8

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  30. void SET_VEHICLE_DOORS_LOCKED_FOR_TEAM ( Vehicle vehicle, int team, BOOL toggle )  //0xE712BC978770F105

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  31. void _SET_TRAIN_TRACK_JUNCTION_SWITCH ( Hash trainTrack, int junctionIndex, BOOL enabled )  //0xE6C5E2125EB210C1

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  32. void _0xE6BD7DD3FD474415 ( Vehicle train, BOOL p1 )  //0xE6BD7DD3FD474415

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  33. void _0xE682002DB1F30669 ( Any p0 )  //0xE682002DB1F30669

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  34. void SET_VEHICLE_CAN_BE_USED_BY_FLEEING_PEDS ( Vehicle vehicle, BOOL toggle )  //0xE42952510F84AFDB

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  35. void _SET_BOAT_MOVEMENT_RESISTANCE ( Vehicle vehicle, float value )  //0xE3261532550D6A9F

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  36. void DELETE_VEHICLE ( Vehicle* vehicle )  //0xE20A909D8C4A70F8

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  37. BOOL _0xE1C0F8781BF130C2 ( Vehicle wagon, int p1 )  //0xE1C0F8781BF130C2

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  38. BOOL _DELETE_VEHICLE_LANTERNS ( Vehicle vehicle )  //0xE1A83D4A3B5D7938

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  39. void _0xE12F5ED49F44D40D ( Any p0 )  //0xE12F5ED49F44D40D

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  40. BOOL IS_VEHICLE_SEAT_FREE ( Vehicle vehicle, int seatIndex )  //0xE052C1B1CAA4ECE4

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  41. int _GET_BREAKABLE_VEHICLE_LOCKS_STATE ( Vehicle vehicle )  //0xE015CF1F2C0959D8

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  42. void SET_TRAIN_SPEED ( Vehicle train, float speed )  //0xDFBA6BBFF7CCAFBB

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  43. Any _0xDE8C5B9F65017FA1 ( Vehicle train )  //0xDE8C5B9F65017FA1

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  44. BOOL IS_VEHICLE_WRECKED ( Vehicle vehicle )  //0xDDBEA5506C848227

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  45. BOOL _GET_VEHICLE_DOORS_LOCKED_FOR_TEAM ( Vehicle vehicle, int team )  //0xDD1E1393D966D39A

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  46. void _0xDD100CE1EBBF37E3 ( Any p0, Any p1 )  //0xDD100CE1EBBF37E3

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  47. void _0xDC69F6913CCA0B99 ( Any p0, Any p1 )  //0xDC69F6913CCA0B99

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  48. void _0xDC0556D0F484ECAA ( Any p0 )  //0xDC0556D0F484ECAA

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  49. void COPY_VEHICLE_DAMAGES ( Vehicle sourceVehicle, Vehicle targetVehicle )  //0xDBC28A8C683CD80B

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  50. Any _0xD9BF3ED8EFB67EA3 ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0xD9BF3ED8EFB67EA3

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Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.

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