RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
387 natives in namespace VEHICLE
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void SET_ENABLE_VEHICLE_SLIPSTREAMING ( BOOL p0 ) //0x73F1E4F6DF26FE30
- 0
- 278
- 1207
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void SET_VEHICLE_INACTIVE_DURING_PLAYBACK ( Vehicle vehicle, BOOL toggle ) //0x4EA71B4C9DB3C3F1
- 0
- 243
- 1207
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void SET_VEHICLE_ENGINE_CAN_DEGRADE ( Vehicle vehicle, BOOL toggle ) //0x48E4C137A71C2688
- 0
- 255
- 1207
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void SET_VEHICLE_IS_STOLEN ( Vehicle vehicle, BOOL isStolen ) //0x6C32FC81DFF25C9A
- 0
- 301
- 1207
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void SET_VEHICLE_DENSITY_MULTIPLIER_THIS_FRAME ( float multiplier ) //0x606374EBFC27B133
- 0
- 369
- 1207
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void _0xCBF88256E44D5D39 ( Vehicle vehicle, BOOL p1 ) //0xCBF88256E44D5D39
- 0
- 203
- 1207
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void SET_RANDOM_VEHICLE_DENSITY_MULTIPLIER_THIS_FRAME ( float multiplier ) //0x1F91D44490E1EA0C
- 0
- 354
- 1207
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void _0xC325A6BAA62CF8A2 ( Vehicle vehicle, BOOL p1 ) //0xC325A6BAA62CF8A2
- 0
- 212
- 1207
-
void SET_PARKED_VEHICLE_DENSITY_MULTIPLIER_THIS_FRAME ( float multiplier ) //0xFEDFA97638D61D4A
- 0
- 361
- 1207
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void _0x0CD7914D17A970AB ( Any p0, Any p1 ) //0x0CD7914D17A970AB
- 0
- 219
- 1207
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void SET_DISABLE_RANDOM_TRAINS_THIS_FRAME ( BOOL toggle ) //0xD4288603E8766FF7
- 0
- 363
- 1207
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void _0x23F66C36F8E5EAAB ( Any p0, Any p1 ) //0x23F66C36F8E5EAAB
- 0
- 266
- 1207
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void SET_VEHICLE_DOORS_LOCKED ( Vehicle vehicle, int doorLockStatus ) //0x96F78A6A075D55D9
- 0
- 457
- 1207
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void _0x697DF68F3A761A50 ( Any p0 ) //0x697DF68F3A761A50
- 0
- 203
- 1207
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void SET_VEHICLE_INDIVIDUAL_DOORS_LOCKED ( Vehicle vehicle, int doorId, int doorLockStatus ) //0xA9F1D75195CC40F6
- 0
- 373
- 1207
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void _0x27E3F2B57209FA54 ( Any p0, Any p1 ) //0x27E3F2B57209FA54
- 0
- 252
- 1207
-
void SET_VEHICLE_DOORS_LOCKED_FOR_PLAYER ( Vehicle vehicle, Player player, BOOL toggle ) //0x359A8EA1FB8D6F0F
- 0
- 317
- 1207
-
void DISABLE_VEHICLE_WEAPON ( BOOL disabled, Hash weaponHash, Vehicle vehicle, Ped owner ) //0x94B1E71B144356A5
- 0
- 333
- 1207
-
void SET_VEHICLE_CAN_BE_USED_BY_FLEEING_PEDS ( Vehicle vehicle, BOOL toggle ) //0xE42952510F84AFDB
- 0
- 242
- 1207
-
void SET_VEHICLE_DOORS_LOCKED_FOR_ALL_PLAYERS ( Vehicle vehicle, BOOL toggle ) //0x2381977DA948F8DC
- 0
- 505
- 1207
-
void SET_VEHICLE_KEEP_ENGINE_ON_WHEN_ABANDONED ( Vehicle vehicle, BOOL toggle ) //0x1549BA7FE83A2383
- 0
- 220
- 1207
-
void SET_VEHICLE_DOORS_LOCKED_FOR_TEAM ( Vehicle vehicle, int team, BOOL toggle ) //0xE712BC978770F105
- 0
- 330
- 1207
-
void SET_VEHICLE_WHEELS_CAN_BREAK_OFF_WHEN_BLOW_UP ( Vehicle vehicle, BOOL toggle ) //0xC462C79379ABBCB1
- 0
- 224
- 1207
-
void _0x0893DAFBFA67110E ( Vehicle vehicle, BOOL toggle ) //0x0893DAFBFA67110E
- 0
- 225
- 1207
-
void EXPLODE_VEHICLE ( Vehicle vehicle, BOOL isAudible, BOOL isInvisible, Any p3, Any p4 ) //0x75DCED9EEC5769D7
- 0
- 379
- 1207
-
void SET_VEHICLE_EXCLUSIVE_DRIVER ( Vehicle vehicle, Ped ped, int index ) //0xC6B9BF123B9463B6
- 0
- 229
- 1207
-
void _0x750D42C013F64AE7 ( Any p0, Any p1 ) //0x750D42C013F64AE7
- 0
- 324
- 1207
-
void _0xE78993FF9022C064 ( Any p0 ) //0xE78993FF9022C064
- 0
- 294
- 1207
-
void _0xDC0556D0F484ECAA ( Any p0 ) //0xDC0556D0F484ECAA
- 0
- 175
- 1207
-
void _0x9868C0D0134855F7 ( Any p0 ) //0x9868C0D0134855F7
- 0
- 367
- 1207
-
void _HIDE_HORSE_REINS ( Vehicle vehicle ) //0x201B8ED4FF7FE9F5
- 0
- 348
- 1207
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void SET_VEHICLE_BODY_HEALTH ( Vehicle vehicle, float value ) //0x55CCAAE4F28C67A0
- 0
- 256
- 1207
-
void _SHOW_HORSE_REINS ( Vehicle vehicle ) //0x41CDA90EE3450921
- 0
- 318
- 1207
-
void _0xD21A3D421E7F09F7 ( Any p0, Any p1 ) //0xD21A3D421E7F09F7
- 0
- 328
- 1207
-
void _0xCEC4CA2CAB8FA98C ( Vehicle vehicle, BOOL p1 ) //0xCEC4CA2CAB8FA98C
- 0
- 227
- 1207
-
void _0xA13028E22564A1BD ( Any p0, Any p1 ) //0xA13028E22564A1BD
- 0
- 319
- 1207
-
void _0x012701ED938B85DE ( float p0, float p1 ) //0x012701ED938B85DE
- 0
- 253
- 1207
-
void _0x485B05EF05B9AEE9 ( Any p0, Any p1 ) //0x485B05EF05B9AEE9
- 0
- 329
- 1207
-
void _0x8379E05871AD24E0 () //0x8379E05871AD24E0
- 0
- 203
- 1207
-
void SET_BOAT_ANCHOR ( Vehicle vehicle, BOOL toggle ) //0xAEAB044F05B92659
- 0
- 401
- 1207
-
void _SET_HORSE_TRAFFIC_GROUPING_DISTRIBUTION ( Any p0, Any p1, Any p2, Any p3 ) //0xF5FFB08976911B50
- 0
- 256
- 1207
-
void _0x6B53F4B811E583D2 ( Vehicle vehicle, BOOL toggle ) //0x6B53F4B811E583D2
- 0
- 339
- 1207
-
void _SET_BOAT_FROZEN_WHEN_ANCHORED ( Vehicle vehicle, BOOL p1, BOOL p2 ) //0x286771F3059A37A7
- 0
- 383
- 1207
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void _0x75B49ACD73617437 ( Vehicle vehicle, BOOL p1 ) //0x75B49ACD73617437
- 0
- 308
- 1207
-
void _0x0F7F603BDE08C4D3 ( Any p0 ) //0x0F7F603BDE08C4D3
- 0
- 238
- 1207
-
void _SET_BOAT_MOVEMENT_RESISTANCE ( Vehicle vehicle, float value ) //0xE3261532550D6A9F
- 0
- 288
- 1207
-
void SET_BOAT_SINKS_WHEN_WRECKED ( Vehicle vehicle, BOOL toggle ) //0x62A6D317A011EA1D
- 0
- 353
- 1207
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void _SET_FORCE_HIGH_LOD_VEHICLE ( Vehicle vehicle, BOOL p1 ) //0x1098CDA477890165
- 0
- 310
- 1207
-
void _0xC399CC89FBA05DA0 ( Vehicle vehicle, BOOL p1 ) //0xC399CC89FBA05DA0
- 0
- 188
- 1207
-
void _0x98A7598C579EE871 ( Any p0, Any p1, Any p2 ) //0x98A7598C579EE871
- 0
- 315
- 1207
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
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