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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

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387 natives in namespace VEHICLE

  1. void _0x012701ED938B85DE ( float p0, float p1 )  //0x012701ED938B85DE

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  2. void _0x0355FE37240E2C77 ( Any p0, Any p1 )  //0x0355FE37240E2C77

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  3. void _0x04F0579DBDD32F34 ( Vehicle vehicle )  //0x04F0579DBDD32F34

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  4. BOOL _0x0516FAE561276EFC ( int trackIndex )  //0x0516FAE561276EFC

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  5. void _0x065D03A9D6B2C6B5 ( Any p0, Any p1 )  //0x065D03A9D6B2C6B5

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  6. void _0x06A09A6E0C6D2A84 ( Vehicle train, BOOL p1 )  //0x06A09A6E0C6D2A84

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  7. void _0x0794199B25E499E1 ( Vehicle wagon, BOOL p1 )  //0x0794199B25E499E1

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  8. void _0x07E2E21E799080A0 ( Any p0, Any p1 )  //0x07E2E21E799080A0

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  9. void _0x0893DAFBFA67110E ( Vehicle vehicle, BOOL toggle )  //0x0893DAFBFA67110E

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  10. Any _0x09034479E6E3E269 ( Vehicle train, Hash* trainTrack, int* junctionIndex )  //0x09034479E6E3E269

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  11. void _0x09C970AE59ABF6B2 ( Vehicle vehicle, BOOL p1 )  //0x09C970AE59ABF6B2

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  12. Any _0x0BA4250D20007C2E ( Any p0 )  //0x0BA4250D20007C2E

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  13. void _0x0CD7914D17A970AB ( Any p0, Any p1 )  //0x0CD7914D17A970AB

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  14. void _0x0D5FDF0D36FA10CD ( int trackIndex )  //0x0D5FDF0D36FA10CD

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  15. Any _0x0E558D3A49D759D6 ( Any p0, Any p1 )  //0x0E558D3A49D759D6

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  16. void _0x0F7F603BDE08C4D3 ( Any p0 )  //0x0F7F603BDE08C4D3

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  17. Any _0x0FDDEE66E3465726 ( Any p0 )  //0x0FDDEE66E3465726

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  18. void _0x104D9A7B1C0D0783 ( Vehicle vehicle, float p1 )  //0x104D9A7B1C0D0783

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  19. Any _0x1121B07088ED3013 ( Any p0 )  //0x1121B07088ED3013

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  20. int _0x1180A2974D251B7B ( Vehicle train )  //0x1180A2974D251B7B

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  21. void _0x1240E8596A8308B9 ( Any p0, Any p1 )  //0x1240E8596A8308B9

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  22. void _0x12F6C6ED3EFF42DE ( Vehicle vehicle, float x, float y, float z )  //0x12F6C6ED3EFF42DE

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  23. Any _0x13C190302369308B ( Any p0 )  //0x13C190302369308B

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  24. void _0x13EB275BF81636D1 ( Any p0, Any p1 )  //0x13EB275BF81636D1

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  25. Any _0x14DA8C4BC2CCD90A ( Any p0 )  //0x14DA8C4BC2CCD90A

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  26. void _0x15206E88FF7617DF ( int trackIndex, float p1 )  //0x15206E88FF7617DF

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  27. void _0x15CC8C33D7FFCC4A ( Vehicle vehicle, int p1 )  //0x15CC8C33D7FFCC4A

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  28. void _0x160C1B5AB48AB87C ( Vehicle train, float p1 )  //0x160C1B5AB48AB87C

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  29. void _0x165BE2001E5E4B75 ( Any p0 )  //0x165BE2001E5E4B75

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  30. void _0x16B86A49E072AA85 ()  //0x16B86A49E072AA85

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  31. void _0x172E9DD35858DCD7 ( Any p0 )  //0x172E9DD35858DCD7

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  32. BOOL _0x18714953CCED17D3 ( Vehicle vehicle )  //0x18714953CCED17D3

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  33. void _0x1A861F899EBBE17C ( Vehicle train, BOOL p1 )  //0x1A861F899EBBE17C

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  34. void _0x1BFBAFCC6760FF02 ( Vehicle train, BOOL p1 )  //0x1BFBAFCC6760FF02

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  35. Any _0x2045429505158D1A ( Any p0 )  //0x2045429505158D1A

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  36. void _0x2200AB13CBD10F4E ( Vehicle vehicle, float x, float y, float z, BOOL p4, float p5 )  //0x2200AB13CBD10F4E

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  37. void _0x23A3AB86E0807721 ( Vehicle vehicle, BOOL toggle )  //0x23A3AB86E0807721

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  38. void _0x23F66C36F8E5EAAB ( Any p0, Any p1 )  //0x23F66C36F8E5EAAB

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  39. void _0x27E3F2B57209FA54 ( Any p0, Any p1 )  //0x27E3F2B57209FA54

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  40. Any _0x288CBB414C3C2FBB ( Any p0 )  //0x288CBB414C3C2FBB

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  41. void _0x2A7413168F6CD5A8 ()  //0x2A7413168F6CD5A8

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  42. void _0x2BB2B5BCF0DF8008 ( Any p0, Any p1 )  //0x2BB2B5BCF0DF8008

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  43. Any _0x2C46D2A591D8C322 ( Any p0, Any p1, Any p2 )  //0x2C46D2A591D8C322

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  44. void _0x3053064F909B5F42 ( Any p0, Any p1 )  //0x3053064F909B5F42

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  45. Any _0x30D86B2B7622D0EB ( Any p0 )  //0x30D86B2B7622D0EB

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  46. void _0x3137EDC899E6DAE4 ( Any p0, Any p1 )  //0x3137EDC899E6DAE4

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  47. int _0x331CBD247FC5DAA8 ( Hash configHash, float x, float y, float z, BOOL direction, BOOL p5 )  //0x331CBD247FC5DAA8

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  48. void _0x34BCF6209B9668A7 ( int trackIndex, Any p1 )  //0x34BCF6209B9668A7

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  49. BOOL _0x37D238BE69F7378A ( int trackIndex )  //0x37D238BE69F7378A

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  50. void _0x38E7DD70A242D5CB ( int trackIndex, int p1 )  //0x38E7DD70A242D5CB

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Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.

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