RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
30 natives in namespace UILOG
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void _UILOG_SET_CACHED_OBJECTIVE ( const char* p0 ) //0xFA233F8FE190514C
- 0
- 566
- 1207
-
void _UILOG_PRINT_CACHED_OBJECTIVE () //0xE9990552DEC71600
- 0
- 572
- 1207
-
void _UILOG_CLEAR_CACHED_OBJECTIVE () //0xDFF0D417277B41F8
- 0
- 377
- 1207
-
void _UILOG_MARK_MISSION_COMPLETED ( Hash p0 ) //0xDE31D66D1E54C471
- 0
- 310
- 1207
-
void _0xDA0A30153FCC0FFD () //0xDA0A30153FCC0FFD
- 0
- 312
- 1207
-
void _UILOG_REMOVE_ENTRY ( int p0, Hash p1 ) //0xD594A19BE09A75C6
- 0
- 297
- 1207
-
void _UILOG_SET_TOTAL_TAKE_SUMMARY ( const char* p0, const char* p1 ) //0xD106B211EF1B8F04
- 0
- 352
- 1207
-
BOOL _UILOG_HAS_DISPLAYED_CACHED_OBJECTIVE () //0xCC48FFBB45B54F71
- 0
- 296
- 1207
-
void _UILOG_CLEAR_ALL_ENTRIES () //0xB95B4EA6B1EDF035
- 0
- 301
- 1207
-
BOOL _UILOG_IS_ENTRY_REGISTERED ( int p0, Hash p1 ) //0xB8188CCF52202475
- 0
- 337
- 1207
-
void _UILOG_ADD_OR_UPDATE_OBJECTIVE ( int p0, Hash p1, Hash p2, const char* p3, BOOL p4, BOOL p5, BOOL p6 ) //0xB43163388484CC87
- 0
- 321
- 1207
-
void _0xA49D6D503E3EA847 ( Any p0, Any p1, Any p2, Any p3, Any p4 ) //0xA49D6D503E3EA847
- 0
- 270
- 1207
-
void _UILOG_SET_HAS_DISPLAYED_CACHED_OBJECTIVE () //0xA3108D6981A5CADC
- 0
- 330
- 1207
-
void _UILOG_CLEAR_HAS_DISPLAYED_CACHED_OBJECTIVE () //0xA3108D6981A5CADB
- 0
- 315
- 1207
-
void _0xA31013798FADCADC ( Any p0, Any p1, Any p2 ) //0xA31013798FADCADC
- 0
- 304
- 1207
-
void _0xA20398536B7F1134 ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5 ) //0xA20398536B7F1134
- 0
- 296
- 1207
-
void _UILOG_UPDATE_ENTRY_SUBHEADER ( int p0, Hash p1, const char* p2 ) //0x80D6524190258C3E
- 0
- 334
- 1207
-
void _0x763637F9B838B0A7 ( Any p0, Any p1, Any p2 ) //0x763637F9B838B0A7
- 0
- 295
- 1207
-
void _UILOG_SET_ENTRY_PINNED ( int p0, Hash p1, BOOL p2 ) //0x72A5CD214B342568
- 0
- 280
- 1207
-
void _UILOG_ADD_ENTRY_HASH ( int p0, int p1, float x, float y, float z, Hash p5, Hash p6, Any p7 ) //0x69D5479982355D8F
- 0
- 323
- 1207
-
void _UILOG_SET_ENTRY_BRIEF_TEXTURE ( int p0, Hash p1, Hash texture, Hash textureDictionary ) //0x69684D9936958D8F
- 0
- 330
- 1207
-
void _UILOG_SET_ENTRY_ICON_TEXTURE ( int p0, Hash p1, Hash icon, Hash iconDictionary ) //0x6965469934958D8F
- 0
- 322
- 1207
-
void _UILOG_ADD_TOTAL_TAKE_ENTRY ( Hash p0, Hash p1, const char* p2, const char* p3, Hash p4 ) //0x60C59968E8E87E6B
- 0
- 319
- 1207
-
int _UILOG_POST_NOTIFICATION ( Any* data ) //0x49E58FE6EF40B987
- 0
- 415
- 1207
-
void _UILOG_ADD_ITEM_TO_TASK_LIST ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7 ) //0x49C63FDF69744A27
- 0
- 368
- 1207
-
void _UILOG_MARK_ALL_ENTRIES_AVAILABILITY ( int p0, const char* p1 ) //0x3920574CF0A2B7B6
- 0
- 304
- 1207
-
Any _0x2A4765812202E671 () //0x2A4765812202E671
- 0
- 284
- 1207
-
const char* _UILOG_GET_CACHED_OBJECTIVE () //0x15A4461BEB788096
- 0
- 375
- 1207
-
void _UILOG_MARK_ENTRY_AVAILABILITY ( int p0, Hash p1, int p2, const char* p3 ) //0x13E8D7DD08543482
- 0
- 331
- 1207
-
Any _UILOG_SET_PENDING_DETAILS_ID ( int p0, Hash p1 ) //0x136A027CF37B0A4F
- 0
- 308
- 1207
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
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