RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
37 natives in namespace PROPSET
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BOOL _REQUEST_PROP_SET ( Hash hash ) //0xF3DE57A46D5585E9
- 0
- 479
- 1207
-
BOOL _REQUEST_PROP_SET_2 ( Hash hash ) //0xE72F591958F3ACAB
- 0
- 276
- 1207
-
BOOL _HAS_PROP_SET_LOADED ( Hash hash ) //0x48A88FC684C55FDC
- 0
- 322
- 1207
-
BOOL _HAS_PROP_SET_LOADED_2 ( Hash hash ) //0xD090ABEF4D6A7D96
- 0
- 369
- 1207
-
void _SET_PROP_SET_AS_NO_LONGER_NEEDED ( PropSet propSet ) //0x909E3C7FAE539FB1
- 0
- 289
- 1207
-
void _DELETE_PROP_SET ( PropSet propSet, BOOL p1, BOOL p2 ) //0x58AC173A55D9D7B4
- 0
- 369
- 1207
-
BOOL _RELEASE_PROP_SET ( Hash hash ) //0xB1964A83B345B4AB
- 0
- 280
- 1207
-
PropSet _CREATE_PROPSET ( Hash hash, float x, float y, float z, int p4, float heading, float p6, BOOL p7, BOOL p8 ) //0xE65C5CBA95F0E510
- 0
- 902
- 1207
-
PropSet _CREATE_PROP_SET_2 ( Hash hash, float x, float y, float z, int p4, float p5, float p6, BOOL p7, BOOL p8 ) //0x899C97A1CCE7D483
- 0
- 370
- 1207
-
PropSet CREATE_PROP_SET_INSTANCE_ATTACHED_TO_ENTITY ( Hash hash, float x, float y, float z, Entity entity, float p5, BOOL p6, int p7, BOOL p8 ) //0x9609DBDDE18FAD8C
- 0
- 359
- 1207
-
PropSet _CREATE_PROP_SET_4 ( Hash hash, float x, float y, float z, Entity entity, float p5, BOOL p6, int p7, BOOL p8 ) //0xACA7FB30269096D4
- 0
- 305
- 1207
-
BOOL DOES_PROP_SET_EXIST ( PropSet propSet ) //0x7DDDCF815E650FF5
- 0
- 299
- 1207
-
BOOL _DOES_PROP_SET_OF_TYPE_EXIST_NEAR_COORDS ( Hash propsetHash, float x, float y, float z ) //0x72068021F498E6E3
- 0
- 292
- 1207
-
BOOL IS_PROP_SET_FULLY_LOADED ( PropSet propSet ) //0xF42DB680A8B2A4D9
- 0
- 293
- 1207
-
Any SET_PROPSET_VISIBLE ( PropSet propSet, BOOL toggle ) //0x9D096A5BD02F953E
- 0
- 368
- 1207
-
BOOL IS_PROPSET_VISIBLE ( PropSet propSet ) //0x0CE8AAFE9E433A23
- 0
- 329
- 1207
-
Hash GET_PROPSET_MODEL ( PropSet propSet ) //0xA6A9712955F53D9C
- 0
- 392
- 1207
-
Hash _GET_VEHICLE_PROP_SET_HASH ( Vehicle vehicle ) //0x36F69E7A22655653
- 0
- 273
- 1207
-
int _GET_ENTITIES_FROM_PROP_SET ( PropSet propSet, ItemSet itemSet, Hash model, BOOL p3, BOOL p4 ) //0x738271B660FE0695
- 0
- 318
- 1207
-
void _0xC4B67EF3FD65622D ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5 ) //0xC4B67EF3FD65622D
- 0
- 327
- 1207
-
void _0x58E0B01D45CA7357 ( Any p0 ) //0x58E0B01D45CA7357
- 0
- 294
- 1207
-
void _0xC1AB7EEFD3E6EE49 ( Any p0, Any p1 ) //0xC1AB7EEFD3E6EE49
- 0
- 249
- 1207
-
int GET_VEHICLE_PROPSET ( Vehicle vehicle ) //0xCE2ACD6F602803E5
- 0
- 342
- 1207
-
BOOL DOES_VEHICLE_HAVE_ANY_PROPSET ( Vehicle vehicle ) //0x53784CEA0159439B
- 0
- 362
- 1207
-
int SET_VEHICLE_PROPSET ( int vehicle, int propset ) //0xD80FAF919A2E56EA
- 0
- 575
- 1207
-
Any REMOVE_VEHICLE_PROPSETS ( Vehicle vehicle ) //0x3BCF32FF37EA9F1D
- 0
- 331
- 1207
-
BOOL _IS_VEHICLE_PROP_SET_LOADED ( Vehicle vehicle ) //0x155B2FBE72D7D1D0
- 0
- 303
- 1207
-
Any ACTIVATE_PROPSET_ON_VEHICLE_2 ( Vehicle vehicle, Hash propSet ) //0x75F90E4051CC084C
- 0
- 362
- 1207
-
BOOL _IS_VEHICLE_PROP_SET_LOADED_ADDITIONAL ( Vehicle vehicle ) //0x7264F9CA87A9830B
- 0
- 294
- 1207
-
PropSet _GET_VEHICLE_LIGHT_PROP_SET ( Vehicle vehicle ) //0xA079300AF757FB1A
- 0
- 286
- 1207
-
BOOL DOES_VEHICLE_HAVE_ANY_LIGHT_PROPSET ( Vehicle vehicle ) //0xC9B4B3A36F81FD75
- 0
- 356
- 1207
-
Any ADD_LIGHT_PROPSET_TO_VEHICLE ( Vehicle vehicle, Hash lightPropset ) //0xC0F0417A90402742
- 1
- 659
- 1207
-
void _REMOVE_VEHICLE_LIGHT_PROP_SETS ( Vehicle vehicle ) //0xE31C0CB1C3186D40
- 0
- 301
- 1207
-
BOOL _IS_VEHICLE_LIGHT_PROP_SET_LOADED ( Vehicle vehicle ) //0x0790473EEE1977D3
- 0
- 282
- 1207
-
PropSet _GET_TRAIN_CARRIAGE_PROP_SET ( Entity trainCarriage ) //0xCFC0BD09BB1B73FF
- 0
- 288
- 1207
-
Any _0x8F3333F0A6900B3C ( Any p0, Any p1 ) //0x8F3333F0A6900B3C
- 0
- 317
- 1207
-
PropSet _GET_PROP_SET_AT_COORDS ( Hash propsetHash, float x, float y, float z ) //0xC061E50F8D299F95
- 0
- 304
- 1207
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
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