RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
31 natives in namespace POPULATION
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void _0x2660E7720EDC4BD0 ( Any p0, Any p1, Any p2 ) //0x2660E7720EDC4BD0
- 0
- 187
- 1311
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Hash GET_RANDOM_MODEL_FROM_POPULATION_SET ( Hash popSetHash, int flags, Hash p2, BOOL p3, BOOL p4, float x, float y, float z ) //0x6B12ED8C77E8567B
- 0
- 481
- 1207
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PopZone _CREATE_POPZONE_FROM_VOLUME ( Volume volume ) //0x9AC1C64FE46B6D09
- 0
- 372
- 1207
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void _DELETE_SCRIPT_POPZONE ( PopZone popZone ) //0xA6E6A66FC4CA4224
- 0
- 295
- 1207
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BOOL _IS_POPZONE_VALID ( PopZone popZone ) //0xA5BD585005EFCAD4
- 0
- 382
- 1207
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void SET_POPZONE_POPULATION_SET ( PopZone popZone, Hash populationSetHash ) //0x3E6A49D9B519E85C
- 0
- 513
- 1207
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void _0x7E6BC0B94F5928F0 ( PopZone popZone, int p1, int p2 ) //0x7E6BC0B94F5928F0
- 0
- 311
- 1207
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void _0x578E2FA64E847C60 ( PopZone popZone, int p1 ) //0x578E2FA64E847C60
- 0
- 293
- 1207
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void _0x08892122769770D5 ( PopZone popZone, BOOL p1 ) //0x08892122769770D5
- 0
- 285
- 1207
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void _0x0F1861101C9A9944 ( PopZone popZone, BOOL p1 ) //0x0F1861101C9A9944
- 0
- 285
- 1207
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void SET_SPAWNER_INFO_PRIORITY ( Hash p0, Hash p1, int priority ) //0x60CDE717A6D47769
- 0
- 581
- 1207
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void CLEAR_SPAWNER_INFO_PRIORITY ( Hash p0, Hash p1 ) //0x217A54DE2D200305
- 0
- 314
- 1207
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void _0x638FCFC6042A9473 ( Any p0, Any p1 ) //0x638FCFC6042A9473
- 0
- 288
- 1207
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void _0xB56D41A694E42E86 ( Volume volume, int flags, int p2, Hash p3, Hash p4, Hash p5, int p6 ) //0xB56D41A694E42E86
- 0
- 296
- 1207
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void _REMOVE_AMBIENT_SPAWN_RESTRICTION ( Volume volume ) //0x74C2B3DC0B294102
- 0
- 291
- 1207
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void _0x18262CAFEBB5FBE1 ( Volume p0, int flags, int p2, Hash p3, Hash p4, Hash p5, int p6 ) //0x18262CAFEBB5FBE1
- 0
- 395
- 1207
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void _REMOVE_AMBIENT_MOVE_RESTRICTION ( Volume volume ) //0xA1CFB35069D23C23
- 0
- 277
- 1207
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void _0x2161278C6322F740 ( int bitFlag, Any p1, Any p2, Hash p3, int p4, Volume volume ) //0x2161278C6322F740
- 0
- 276
- 1207
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void _0xF45E46DEECF7DF6E ( int bitFlag, Any p1, Any p2, Any p3, Any p4 ) //0xF45E46DEECF7DF6E
- 0
- 394
- 1207
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void _0x8EC7CD701F872F87 ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5 ) //0x8EC7CD701F872F87
- 0
- 281
- 1207
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void _0xC4533E3E87125C9E ( Any p0 ) //0xC4533E3E87125C9E
- 0
- 335
- 1207
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void _SET_PED_SHOULD_IGNORE_AVOIDANCE_VOLUMES ( Ped ped, int p1 ) //0xF74E134F40192884
- 0
- 313
- 1207
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void _0xDBBF12EA7C1029B2 ( Any p0, Any p1 ) //0xDBBF12EA7C1029B2
- 0
- 276
- 1207
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void _0x247F86595D396344 ( Any p0 ) //0x247F86595D396344
- 0
- 309
- 1207
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void _0x324AB2A68AD8AEE5 () //0x324AB2A68AD8AEE5
- 0
- 286
- 1207
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void DISABLE_AMBIENT_ROAD_POPULATION ( BOOL unk ) //0xC6DCC2A3A8825C85
- 0
- 320
- 1207
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void ENABLE_AMBIENT_ROAD_POPULATION () //0xBC90BDF4E5228EA1
- 0
- 332
- 1207
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Hash _GET_RANDOM_FISH_TYPE_FOR_LOCATION () //0x595478B3BBC3076D
- 0
- 281
- 1207
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void _0xEC116EDB683AD479 ( BOOL p0 ) //0xEC116EDB683AD479
- 0
- 284
- 1207
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int GET_NUM_MODELS_IN_POPULATION_SET ( Hash popSetHash ) //0xA1E3171ED0E47564
- 0
- 479
- 1207
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Hash GET_PED_MODEL_NAME_IN_POPULATION_SET ( Hash popSetHash, int index ) //0x3EAFA1C533B7139E
- 0
- 323
- 1207
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
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