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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

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22 natives in namespace PERSISTENCE

  1. void _0x065887B694359799 ( Any p0 )  //0x065887B694359799

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  2. Any _0x188313616D184213 ( Any p0, Any p1, Any p2, Any p3 )  //0x188313616D184213

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  3. Any _0x1F56FB3FDB4EAF65 ( Any p0 )  //0x1F56FB3FDB4EAF65

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  4. void _0x291CC21D1FB6790E ( Any p0 )  //0x291CC21D1FB6790E

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  5. Any _0x2E545965DF98D476 ( Any p0 )  //0x2E545965DF98D476

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  6. void _0x3CA5E58C9731A16B ( Any p0, Any p1 )  //0x3CA5E58C9731A16B

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  7. Any _0x5A79220F6D38D7C3 ( Any p0 )  //0x5A79220F6D38D7C3

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  8. void _0x66DAA3A9274E8E82 ()  //0x66DAA3A9274E8E82

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  9. void _0x7A1BD123E5CDB6E5 ()  //0x7A1BD123E5CDB6E5

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  10. void _0x8DE104BEC243A73B ( Any p0 )  //0x8DE104BEC243A73B

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  11. void _0xB03140014ACA6C40 ( Any p0, Any p1 )  //0xB03140014ACA6C40

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  12. Any _0xBA2C49EA6A8D24FF ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6 )  //0xBA2C49EA6A8D24FF

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  13. Any _0xCFDA2518F322D836 ( Any p0 )  //0xCFDA2518F322D836

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  14. void _0xDC0A1F0ECEC9F0C0 ( Any p0, Any p1 )  //0xDC0A1F0ECEC9F0C0

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  15. void _0xE225CEF1901F6108 ( Any p0, Any p1 )  //0xE225CEF1901F6108

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  16. void _0xEFB5F34CC0953B27 ( Any p0 )  //0xEFB5F34CC0953B27

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  17. void _0xF5622FA6ACFCA7DB ( Any p0, Any p1 )  //0xF5622FA6ACFCA7DB

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  18. void _0xFC9806DA9A460093 ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5 )  //0xFC9806DA9A460093

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  19. BOOL _PERSISTENCE_IS_SCENARIO_MARKED_AS_LOOTED ( int scenario )  //0xFB7CF1DE938A3E22

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  20. BOOL _PERSISTENCE_IS_SCENARIO_MARKED_AS_LOOTED_AT_COORDS ( float x, float y, float z )  //0xB6E1A185C2B9319A

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  21. void PERSISTENCE_ADD_SCENARIO_LOOTED ( int scenario )  //0x8245C1F3262F4AC2

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  22. void PERSISTENCE_REMOVE_ALL_ENTITIES_IN_AREA ( float x, float y, float z, float radius )  //0x9D16896F0DBE78A2

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Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.

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