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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

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51 natives in namespace PERSCHAR

  1. PersChar _CREATE_PERSISTENT_CHARACTER ( Hash hash )  //0x4F76E3676583D951

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  2. BOOL _IS_PERSISTENT_CHARACTER_VALID ( PersChar persChar )  //0x800DF3FC913355F3

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  3. void _DELETE_PERSCHAR ( PersChar persChar )  //0xFC77C5B44D5FF7C0

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  4. Vector3 _0x5EE6FCCC9C832CA2 ( Any p0 )  //0x5EE6FCCC9C832CA2

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  5. void _0x59C7AD6FEA2AC449 ( Any p0, Any p1, Any p2, Any p3 )  //0x59C7AD6FEA2AC449

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  6. void _0xBB68908CD11AEBDC ( Any p0 )  //0xBB68908CD11AEBDC

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  7. Vector3 _0x94995829ED15A598 ( Any p0 )  //0x94995829ED15A598

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  8. Ped* _0x31C70A716CAE1FEE ( PersChar persChar )  //0x31C70A716CAE1FEE

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  9. PersChar _GET_PERSCHAR_INDEX_FROM_PED_INDEX ( Ped ped )  //0x32A1E3B83D501096

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  10. Any _0xF8DE7154F7D1458F ( Any p0 )  //0xF8DE7154F7D1458F

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  11. void _0x669C25840C6F7AE2 ( Any p0, Any p1 )  //0x669C25840C6F7AE2

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  12. void _RETASK_PERSISTANT_CHARACTER ( PersChar persChar )  //0x631CD2D77FDC0316

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  13. void _0x0B3A99AB6713AA52 ( Any p0 )  //0x0B3A99AB6713AA52

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  14. BOOL _IS_PERSISTENT_CHARACTER_DEAD ( PersChar persChar )  //0xEB98B38CA60742D7

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  15. BOOL _REVIVE_PERSCHAR ( PersChar persChar )  //0x49A8C2CD97815215

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  16. void _0xD4B614179BCD0654 ( Any p0 )  //0xD4B614179BCD0654

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  17. void _0x406808610220405B ( Any p0 )  //0x406808610220405B

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  18. void _0xA2B18FF8D39F6D87 ( Any p0 )  //0xA2B18FF8D39F6D87

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  19. Any _0xE4C51A8A3BD1664C ( Any p0 )  //0xE4C51A8A3BD1664C

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  20. void _0x8AE4EFA464DAE42D ( Any p0, Any p1 )  //0x8AE4EFA464DAE42D

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  21. void _0xA4DCB3F0DD7488BD ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0xA4DCB3F0DD7488BD

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  22. void _0xD95D777F828B2BBB ( Any p0 )  //0xD95D777F828B2BBB

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  23. void _0x92690B0822493CE0 ()  //0x92690B0822493CE0

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  24. void _0xEFC5C6670E0B99BA ()  //0xEFC5C6670E0B99BA

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  25. void _0x2E957AA81F2C61C9 ()  //0x2E957AA81F2C61C9

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  26. void _0xB173599D61FAEB31 ()  //0xB173599D61FAEB31

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  27. Entity _0x08FC896D2CB31FCC ( Any p0, BOOL p1 )  //0x08FC896D2CB31FCC

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  28. Entity _FORCE_SPAWN_PERSCHAR ( PersChar persChar, BOOL p1 )  //0x0CADC3A977997472

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  29. void _FORCE_DESPAWN_PERSCHAR ( PersChar persChar )  //0x7B204F88F6C3D287

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  30. void _0xFCC6DB8DBE709BC8 ( Any p0 )  //0xFCC6DB8DBE709BC8

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  31. void _0xA8C406C2A56EDC16 ( Any p0 )  //0xA8C406C2A56EDC16

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  32. void _0x4F81EAD1DE8FA19B ( Any p0 )  //0x4F81EAD1DE8FA19B

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  33. void _0x6759BEE6762E140B ( Any p0 )  //0x6759BEE6762E140B

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  34. void _0xB65E7F733956CF25 ( Any p0 )  //0xB65E7F733956CF25

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  35. Any _0x4AFC7288C77238B3 ( Any p0 )  //0x4AFC7288C77238B3

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  36. Any _0xA8120EBEAF290C7A ( Any p0 )  //0xA8120EBEAF290C7A

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  37. Any _0x69786495C92A3044 ( Any p0 )  //0x69786495C92A3044

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  38. Any _0xEC254C2C9B0F08F1 ( Any p0, Any p1 )  //0xEC254C2C9B0F08F1

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  39. Any _0x9C7F95946E304778 ( Any p0, Any p1 )  //0x9C7F95946E304778

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  40. void _0x63AA2B8EB087886A ( Any p0, Any p1 )  //0x63AA2B8EB087886A

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  41. Hash _GET_PERSCHAR_MODEL_NAME ( Hash persCharHash )  //0xA00DF706C60173D1

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  42. void _0x8BC555034A5A5E8C ( Any p0, Any p1 )  //0x8BC555034A5A5E8C

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  43. void _0x70605812ABC9FF0F ( Any p0, Any p1 )  //0x70605812ABC9FF0F

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  44. Any _0xDC9655D47DEC0353 ( Any p0 )  //0xDC9655D47DEC0353

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  45. void _0x2DF89CD2ED1D0BDE ( Any p0, Any p1 )  //0x2DF89CD2ED1D0BDE

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  46. void _0x535A66AAD2BF68F9 ( Any p0, Any p1 )  //0x535A66AAD2BF68F9

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  47. Any _0xCEB40B678E403759 ( Any p0 )  //0xCEB40B678E403759

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  48. void _SET_PERSCHAR_SCHEDULE ( Hash persCharHash, const char* schedule )  //0x187D65F3AEC5D679

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  49. void _0x8B44273A92CD406C ( Any p0 )  //0x8B44273A92CD406C

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  50. void _0xE0E65E0D261F7507 ( Any p0 )  //0xE0E65E0D261F7507

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Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.

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