RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
124 natives in namespace LAW
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BOOL _0xB527099D1E1EED49 ( Player player, int p1, Hash* crimeType ) //0xB527099D1E1EED49
- 0
- 238
- 1207
-
void CLEAR_PLAYER_PAST_CRIMES ( Player player ) //0xBCC6DC59E32A2BDC
- 0
- 212
- 1207
-
void SET_PLAYER_ARRESTED_IN_REGION ( Player player, Hash lawRegionHash ) //0xE0FA74AA3CCE650B
- 0
- 227
- 1207
-
void SET_PLAYER_TURNED_IN_BOUNTY_IN_REGION ( Player player, Hash lawRegionHash ) //0x73BAD7B2F2DB50DE
- 0
- 230
- 1207
-
void _0xD6C0A8C7C0B2F82C ( Player player, BOOL p1 ) //0xD6C0A8C7C0B2F82C
- 0
- 204
- 1207
-
void SET_LAW_SENSE_RANGE_MODIFIER ( Player player, float range ) //0xFEC85339AACA2A35
- 0
- 204
- 1207
-
void _0x7EF2A2FE38D74456 ( int flag, BOOL p1 ) //0x7EF2A2FE38D74456
- 0
- 200
- 1207
-
BOOL _0xC7DC5A0A7DF608CB ( int flag ) //0xC7DC5A0A7DF608CB
- 0
- 190
- 1207
-
void SET_DISABLE_DISTURBANCE_CRIMES ( Player player, BOOL p1 ) //0xDE5FAA741A781F73
- 0
- 217
- 1207
-
void SET_POSTPONE_DISTURBANCE_CRIMES_DURING_COMBAT ( Player player, BOOL p1 ) //0x362086B911657B1A
- 0
- 202
- 1207
-
void _CREATE_GUARD_ZONE ( const char* name ) //0x8F9DE75680275C9F
- 0
- 209
- 1207
-
void _REMOVE_GUARD_ZONE ( const char* name ) //0x67EBDD958835956C
- 0
- 203
- 1207
-
void _0x9772395CC73E8D1F ( Ped ped, const char* name ) //0x9772395CC73E8D1F
- 0
- 188
- 1207
-
void _DISABLE_GUARD_ZONE ( const char* name ) //0x26D558692B25DD95
- 0
- 192
- 1207
-
BOOL _0x0DBACA9C38C9A686 ( const char* name ) //0x0DBACA9C38C9A686
- 0
- 202
- 1207
-
BOOL _IS_GUARD_PED_INVESTIGATING ( Ped ped ) //0xD743C4293F47AFAD
- 0
- 190
- 1207
-
void _SET_GUARD_ZONE_VOLUME_REGISTRATION_START ( const char* name, Volume volume ) //0x8C598A930F471938
- 0
- 188
- 1207
-
void _SET_GUARD_ZONE_VOLUME_RESTRICTED ( const char* name, Volume volume ) //0x35815F372D43E1E5
- 0
- 203
- 1207
-
void _SET_GUARD_ZONE_VOLUME_THREAT ( const char* name, Volume volume ) //0xA1B0E6301E2E02A6
- 0
- 213
- 1207
-
void _SET_GUARD_ZONE_VOLUME_WARNING ( const char* name, Volume volume ) //0xAD3E07C37A7C1ADC
- 0
- 204
- 1207
-
void _SET_GUARD_ZONE_VOLUME_REGISTRATION_END ( const char* name, Volume volume ) //0xA8A74AA79FB67159
- 0
- 201
- 1207
-
void _SET_GUARD_ZONE_POSITION ( const char* name, float x, float y, float z ) //0x7E7BF59F89FC6C6D
- 0
- 243
- 1207
-
void _SET_GUARD_ZONE_POSITION_2 ( const char* name, float x, float y, float z ) //0x2F9005E2EA4E5EE4
- 0
- 234
- 1207
-
BOOL _CREATE_GUARD_ZONE_FOR_ENTITY ( const char* guardZoneName, Entity entity, float x, float y, float z ) //0x0D4B77E862475ED3
- 0
- 148
- 1311
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
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