RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
84 natives in namespace INVENTORY
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void _INVENTORY_HANDLE_ITEM_PROMPT_INFO_REQUEST ( Any* p0 ) //0xFD41D1D4350F6413
- 0
- 260
- 1207
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BOOL _INVENTORY_IS_PLAYER_INVENTORY_MIRRORING_TRANSACTIONS () //0xFC7563F482781A3D
- 0
- 205
- 1207
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BOOL _INVENTORY_GET_INVENTORY_ITEM_HIDDEN ( int inventoryId, Any* guid ) //0xF9933164965533B7
- 0
- 300
- 1207
-
void _INVENTORY_SET_CARRIABLE_CARRY_ACTION_PROMPT_OVERRIDE ( Any* data ) //0xF666EF30F4F0AC4E
- 0
- 211
- 1207
-
BOOL _INVENTORY_SWAP_INVENTORY_ITEM ( int inventoryId, Any* guid1, Any* guid2 ) //0xF2753D691BCDA314
- 0
- 289
- 1207
-
int _INVENTORY_GET_CHILDREN_COUNT ( int inventoryId, Any* parentGuid ) //0xE843D21A8E2498AA
- 0
- 305
- 1207
-
int _GET_ITEM_SLOT_MAX_COUNT ( Hash provision, Hash slotId ) //0xE80E50BEE276A54A
- 0
- 390
- 1207
-
Any _COUNT_INVENTORY_ITEMS ( int inventoryId, int itemId, BOOL p2 ) //0xE787F05DFC977BDE
- 0
- 461
- 1207
-
void _INVENTORY_DISABLE_WEAPONS ( int inventoryId, Any p1 ) //0xE3A46370F70F3607
- 0
- 273
- 1207
-
void _0xE36D4A38D28D9CFB ( BOOL p0 ) //0xE36D4A38D28D9CFB
- 0
- 195
- 1207
-
void _0xE1F45A67A9F0DCBC ( int inventoryId ) //0xE1F45A67A9F0DCBC
- 0
- 222
- 1207
-
void INVENTORY_DISABLE_MISSION_INVENTORY_PICKUPS () //0xE1F389F03DC83673
- 0
- 132
- 1311
-
BOOL _INVENTORY_MOVE_INVENTORY_ITEM ( int inventoryId, Any* guid1, Any* guid2, Hash slotId, int quantity, Any* outGuid ) //0xDCCAA7C3BFD88862
- 0
- 329
- 1207
-
BOOL _INVENTORY_UPDATE_INVENTORY_ITEM ( int inventoryId, Any* guid1, Any* guid2, int p3 ) //0xD80A8854DB5CFBA5
- 0
- 353
- 1207
-
void _INVENTORY_SET_INVENTORY_ITEM_HIDDEN_2 ( int inventoryId, Any* guid, BOOL hidden ) //0xD740F11FBC8AEF43
- 0
- 307
- 1207
-
void _INVENTORY_ENABLE_WEAPONS ( int inventoryId ) //0xD5D72F1624F3BA7C
- 0
- 224
- 1207
-
BOOL _0xD08685BA892DBFAB ( int inventoryId, Any* guid, int* p2, int* p3 ) //0xD08685BA892DBFAB
- 0
- 301
- 1207
-
BOOL _INVENTORY_GET_INVENTORY_ITEM_CHILD ( int inventoryId, Any* parentGuid, Any childIndex, Any* outInventoryItem ) //0xCD9A485F2B383B44
- 0
- 319
- 1207
-
BOOL _INVENTORY_ADD_ITEM_WITH_GUID ( int inventoryId, Any* guid1, Any* guid2, Hash item, Hash inventoryItemSlot, int p5, Hash addReason ) //0xCB5D11F9508A928D
- 0
- 1,420
- 1207
-
int _PLAYER_INVENTORY_GET_ITEM_COUNT ( int inventoryId, Any guid, BOOL p2 ) //0xC97E0D2302382211
- 0
- 449
- 1207
-
void _INVENTORY_COPY_ITEM_TO_INVENTORY ( int inventoryId, int inventoryIdCloned, Any* p2, Any p3 ) //0xC04F47D488EF9EBA
- 0
- 200
- 1207
-
int _INVENTORY_GET_INVENTORY_ITEM_EQUIPPED_IN_SLOT ( int inventoryId, Any* guid, Hash slotId, int p3, Any* p4 ) //0xBE012571B25F5ACA
- 0
- 387
- 1207
-
int _INVENTORY_CREATE_SORTED_COLLECTION ( int inventoryId, int p1, int* size ) //0xBB7F968675B34B0C
- 0
- 116
- 1311
-
BOOL _INVENTORY_GET_INVENTORY_ITEM_FIT_SLOT ( Hash p0, Any* p1, int p2 ) //0xB991FE166FAF84FD
- 0
- 204
- 1207
-
BOOL _INVENTORY_IS_GUID_VALID ( Any* guid ) //0xB881CA836CC4B6D4
- 0
- 367
- 1207
-
BOOL _INVENTORY_REMOVE_INVENTORY_ITEM_WITH_ITEMID ( int inventoryId, Hash item, int quantity, Hash removeReason ) //0xB4158C8C9A3B5DCE
- 0
- 377
- 1207
-
BOOL _0xB1DD74A1F5536622 ( int inventoryId, Any* itemGUID ) //0xB1DD74A1F5536622
- 0
- 123
- 1311
-
int _GET_ITEM_ROLE_MAX_LEVEL_COUNT ( int inventoryId, Hash eRoleMaxLevel ) //0xADDD1E7C0ECF7D95
- 0
- 375
- 1207
-
int _INVENTORY_GET_INVENTORY_ITEM_WEAPON_COPY_ID ( int inventoryId, Any* guid ) //0xAB5F12746A099A0E
- 0
- 336
- 1207
-
void _INVENTORY_USE_MISSION_INVENTORY ( BOOL enable, BOOL mirrorTransactions ) //0xA6AA9F56BC6CFF58
- 0
- 235
- 1207
-
Hash _INVENTORY_GET_INVENTORY_ITEM_DESCRIPTION_HASH ( Hash item ) //0xA4550FE9C512E3DD
- 0
- 309
- 1207
-
void _0x9E58207B194488AC ( Ped ped, int p1 ) //0x9E58207B194488AC
- 0
- 207
- 1207
-
Hash _0x9D21B185ABC2DBC5 ( Any data, const char* stats, int p2, int p3 ) //0x9D21B185ABC2DBC5
- 0
- 208
- 1207
-
Hash _0x9D21B185ABC2DBC4 ( Any data, const char* effects, BOOL p2, BOOL p3 ) //0x9D21B185ABC2DBC4
- 0
- 238
- 1207
-
void _0x9B4E793B1CB6550A () //0x9B4E793B1CB6550A
- 0
- 220
- 1207
-
BOOL _0x9AC53CB6907B4428 ( Hash item, Any* p1, Any* p2 ) //0x9AC53CB6907B4428
- 0
- 194
- 1207
-
void _INVENTORY_SET_INVENTORY_ITEM_HIDDEN ( int inventoryId, Any* guid, BOOL hidden ) //0x9A113C660AEA3832
- 0
- 312
- 1207
-
int _INVENTORY_CREATE_ITEM_COLLECTION ( Any* p0 ) //0x97A3646645727F42
- 0
- 201
- 1232
-
BOOL INVENTORY_GET_INVENTORY_ITEM ( int inventoryId, Any* inData, Any* outData, BOOL p3 ) //0x9700E8EFC4AB9089
- 0
- 346
- 1207
-
void _0x951847CEF3D829FF ( Any p0, Any* outGuid, Ped ped ) //0x951847CEF3D829FF
- 0
- 213
- 1207
-
BOOL _INVENTORY_DOES_ITEM_OWN_EQUIPMENT ( int inventoryId, Any* guid, Hash item ) //0x88B58B83A43A8CAB
- 0
- 298
- 1207
-
BOOL INVENTORY_GET_GUID_FROM_ITEMID ( int inventoryId, Any* guid, Hash p2, Hash slotId, Any* outGuid ) //0x886DFD3E185C8A89
- 0
- 404
- 1207
-
BOOL _INVENTORY_GET_ITEM_FROM_COLLECTION_INDEX ( int collectionId, int itemIndex, Any* itemData ) //0x82FA24C3D3FCD9B7
- 0
- 288
- 1207
-
int _INVENTORY_CREATE_ITEM_COLLECTION ( int inventoryId, const char* filterName, Hash slotId, int* size ) //0x80D78BDC9D88EF07
- 0
- 295
- 1207
-
BOOL _INVENTORY_USE_SP_BACKUP () //0x7C7E4AB748EA3B07
- 0
- 210
- 1207
-
BOOL _INVENTORY_FITS_SLOT_ID ( Hash item, Hash slotId ) //0x780C5B9AE2819807
- 0
- 289
- 1207
-
void _INVENTORY_DISABLE_ITEM ( int inventoryId, Hash item, Hash gtxReason ) //0x766315A564594401
- 0
- 329
- 1207
-
void _0x75CFAC49301E134F ( Hash databindingEntryId, BOOL p1, BOOL p2 ) //0x75CFAC49301E134F
- 0
- 277
- 1207
-
void _0x75CFAC49301E134E ( Any data, BOOL p1, Ped ped ) //0x75CFAC49301E134E
- 0
- 196
- 1207
-
Any _0x751A7E0EAEDAD0D3 ( Any p0, Any p1, Any p2 ) //0x751A7E0EAEDAD0D3
- 0
- 277
- 1207
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
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