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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

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84 natives in namespace INVENTORY

  1. void _INVENTORY_HANDLE_ITEM_PROMPT_INFO_REQUEST ( Any* p0 )  //0xFD41D1D4350F6413

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  2. BOOL _INVENTORY_GET_INVENTORY_ITEM_HIDDEN ( int inventoryId, Any* guid )  //0xF9933164965533B7

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  3. void _INVENTORY_SET_CARRIABLE_CARRY_ACTION_PROMPT_OVERRIDE ( Any* data )  //0xF666EF30F4F0AC4E

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  4. BOOL _INVENTORY_SWAP_INVENTORY_ITEM ( int inventoryId, Any* guid1, Any* guid2 )  //0xF2753D691BCDA314

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  5. int _INVENTORY_GET_CHILDREN_COUNT ( int inventoryId, Any* parentGuid )  //0xE843D21A8E2498AA

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  6. int _GET_ITEM_SLOT_MAX_COUNT ( Hash provision, Hash slotId )  //0xE80E50BEE276A54A

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  7. Any _COUNT_INVENTORY_ITEMS ( int inventoryId, int itemId, BOOL p2 )  //0xE787F05DFC977BDE

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  8. void _INVENTORY_DISABLE_WEAPONS ( int inventoryId, Any p1 )  //0xE3A46370F70F3607

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  9. void _0xE36D4A38D28D9CFB ( BOOL p0 )  //0xE36D4A38D28D9CFB

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  10. void _0xE1F45A67A9F0DCBC ( int inventoryId )  //0xE1F45A67A9F0DCBC

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  11. void INVENTORY_DISABLE_MISSION_INVENTORY_PICKUPS ()  //0xE1F389F03DC83673

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  12. BOOL _INVENTORY_MOVE_INVENTORY_ITEM ( int inventoryId, Any* guid1, Any* guid2, Hash slotId, int quantity, Any* outGuid )  //0xDCCAA7C3BFD88862

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  13. BOOL _INVENTORY_UPDATE_INVENTORY_ITEM ( int inventoryId, Any* guid1, Any* guid2, int p3 )  //0xD80A8854DB5CFBA5

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  14. void _INVENTORY_SET_INVENTORY_ITEM_HIDDEN_2 ( int inventoryId, Any* guid, BOOL hidden )  //0xD740F11FBC8AEF43

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  15. void _INVENTORY_ENABLE_WEAPONS ( int inventoryId )  //0xD5D72F1624F3BA7C

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  16. BOOL _0xD08685BA892DBFAB ( int inventoryId, Any* guid, int* p2, int* p3 )  //0xD08685BA892DBFAB

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  17. BOOL _INVENTORY_GET_INVENTORY_ITEM_CHILD ( int inventoryId, Any* parentGuid, Any childIndex, Any* outInventoryItem )  //0xCD9A485F2B383B44

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  18. BOOL _INVENTORY_ADD_ITEM_WITH_GUID ( int inventoryId, Any* guid1, Any* guid2, Hash item, Hash inventoryItemSlot, int p5, Hash addReason )  //0xCB5D11F9508A928D

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  19. int _PLAYER_INVENTORY_GET_ITEM_COUNT ( int inventoryId, Any guid, BOOL p2 )  //0xC97E0D2302382211

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  20. void _INVENTORY_COPY_ITEM_TO_INVENTORY ( int inventoryId, int inventoryIdCloned, Any* p2, Any p3 )  //0xC04F47D488EF9EBA

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  21. int _INVENTORY_GET_INVENTORY_ITEM_EQUIPPED_IN_SLOT ( int inventoryId, Any* guid, Hash slotId, int p3, Any* p4 )  //0xBE012571B25F5ACA

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  22. int _INVENTORY_CREATE_SORTED_COLLECTION ( int inventoryId, int p1, int* size )  //0xBB7F968675B34B0C

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  23. BOOL _INVENTORY_GET_INVENTORY_ITEM_FIT_SLOT ( Hash p0, Any* p1, int p2 )  //0xB991FE166FAF84FD

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  24. BOOL _INVENTORY_IS_GUID_VALID ( Any* guid )  //0xB881CA836CC4B6D4

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  25. BOOL _INVENTORY_REMOVE_INVENTORY_ITEM_WITH_ITEMID ( int inventoryId, Hash item, int quantity, Hash removeReason )  //0xB4158C8C9A3B5DCE

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  26. BOOL _0xB1DD74A1F5536622 ( int inventoryId, Any* itemGUID )  //0xB1DD74A1F5536622

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  27. int _GET_ITEM_ROLE_MAX_LEVEL_COUNT ( int inventoryId, Hash eRoleMaxLevel )  //0xADDD1E7C0ECF7D95

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  28. int _INVENTORY_GET_INVENTORY_ITEM_WEAPON_COPY_ID ( int inventoryId, Any* guid )  //0xAB5F12746A099A0E

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  29. void _INVENTORY_USE_MISSION_INVENTORY ( BOOL enable, BOOL mirrorTransactions )  //0xA6AA9F56BC6CFF58

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  30. Hash _INVENTORY_GET_INVENTORY_ITEM_DESCRIPTION_HASH ( Hash item )  //0xA4550FE9C512E3DD

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  31. void _0x9E58207B194488AC ( Ped ped, int p1 )  //0x9E58207B194488AC

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  32. Hash _0x9D21B185ABC2DBC5 ( Any data, const char* stats, int p2, int p3 )  //0x9D21B185ABC2DBC5

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  33. Hash _0x9D21B185ABC2DBC4 ( Any data, const char* effects, BOOL p2, BOOL p3 )  //0x9D21B185ABC2DBC4

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  34. void _0x9B4E793B1CB6550A ()  //0x9B4E793B1CB6550A

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  35. BOOL _0x9AC53CB6907B4428 ( Hash item, Any* p1, Any* p2 )  //0x9AC53CB6907B4428

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  36. void _INVENTORY_SET_INVENTORY_ITEM_HIDDEN ( int inventoryId, Any* guid, BOOL hidden )  //0x9A113C660AEA3832

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  37. int _INVENTORY_CREATE_ITEM_COLLECTION ( Any* p0 )  //0x97A3646645727F42

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  38. BOOL INVENTORY_GET_INVENTORY_ITEM ( int inventoryId, Any* inData, Any* outData, BOOL p3 )  //0x9700E8EFC4AB9089

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  39. void _0x951847CEF3D829FF ( Any p0, Any* outGuid, Ped ped )  //0x951847CEF3D829FF

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  40. BOOL _INVENTORY_DOES_ITEM_OWN_EQUIPMENT ( int inventoryId, Any* guid, Hash item )  //0x88B58B83A43A8CAB

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  41. BOOL INVENTORY_GET_GUID_FROM_ITEMID ( int inventoryId, Any* guid, Hash p2, Hash slotId, Any* outGuid )  //0x886DFD3E185C8A89

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  42. BOOL _INVENTORY_GET_ITEM_FROM_COLLECTION_INDEX ( int collectionId, int itemIndex, Any* itemData )  //0x82FA24C3D3FCD9B7

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  43. int _INVENTORY_CREATE_ITEM_COLLECTION ( int inventoryId, const char* filterName, Hash slotId, int* size )  //0x80D78BDC9D88EF07

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  44. BOOL _INVENTORY_USE_SP_BACKUP ()  //0x7C7E4AB748EA3B07

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  45. BOOL _INVENTORY_FITS_SLOT_ID ( Hash item, Hash slotId )  //0x780C5B9AE2819807

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  46. void _INVENTORY_DISABLE_ITEM ( int inventoryId, Hash item, Hash gtxReason )  //0x766315A564594401

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  47. void _0x75CFAC49301E134F ( Hash databindingEntryId, BOOL p1, BOOL p2 )  //0x75CFAC49301E134F

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  48. void _0x75CFAC49301E134E ( Any data, BOOL p1, Ped ped )  //0x75CFAC49301E134E

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  49. Any _0x751A7E0EAEDAD0D3 ( Any p0, Any p1, Any p2 )  //0x751A7E0EAEDAD0D3

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Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.

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