RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
84 natives in namespace INVENTORY
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void _0x46743BBFEDBC859E ( int inventoryId, Hash eInventoryItem, BOOL p2 ) //0x46743BBFEDBC859E
- 0
- 397
- 1207
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void _INVENTORY_SET_INVENTORY_ITEM_IN_USE ( int inventoryId, Any* guid, BOOL inUse ) //0x65A5F70F4A292EBE
- 0
- 301
- 1207
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void _INVENTORY_SET_INVENTORY_ITEM_HIDDEN ( int inventoryId, Any* guid, BOOL hidden ) //0x9A113C660AEA3832
- 0
- 314
- 1207
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void _INVENTORY_SET_INVENTORY_ITEM_HIDDEN_2 ( int inventoryId, Any* guid, BOOL hidden ) //0xD740F11FBC8AEF43
- 0
- 309
- 1207
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void _0x0349404A22736740 ( BOOL p0, int inventoryId, Any* guid ) //0x0349404A22736740
- 0
- 299
- 1207
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void _INVENTORY_SET_INVENTORY_ITEM_WEATHER_EFFECTIVENESS ( int inventoryId, Any* guid, int weatherEffectiveness ) //0x6D2F987736A42D4C
- 0
- 357
- 1207
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void _INVENTORY_DISABLE_ITEM ( int inventoryId, Hash item, Hash gtxReason ) //0x766315A564594401
- 0
- 331
- 1207
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void _INVENTORY_ENABLE_ITEM ( int inventoryId, Hash item ) //0x6A564540FAC12211
- 0
- 319
- 1207
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void _0x75CFAC49301E134F ( Hash databindingEntryId, BOOL p1, BOOL p2 ) //0x75CFAC49301E134F
- 0
- 277
- 1207
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void _0x75CFAC49301E134E ( Any data, BOOL p1, Ped ped ) //0x75CFAC49301E134E
- 0
- 196
- 1207
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void _0x951847CEF3D829FF ( Any p0, Any* outGuid, Ped ped ) //0x951847CEF3D829FF
- 0
- 213
- 1207
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void _INVENTORY_ENABLE_MISSION_INVENTORY ( BOOL toggle ) //0x597F571DDEE3FFAC
- 0
- 168
- 1207
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void _INVENTORY_USE_MISSION_INVENTORY ( BOOL enable, BOOL mirrorTransactions ) //0xA6AA9F56BC6CFF58
- 0
- 235
- 1207
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void INVENTORY_COPY_MP_INVENTORY_TO_MISSION_INVENTORY ( BOOL p0, BOOL p1, BOOL bCopySatchelItems, BOOL bCopyEmotes, BOOL bCopyHorse, BOOL p5 ) //0x644CCB76A76CFBD6
- 0
- 213
- 1207
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void _INVENTORY_COPY_ITEM_TO_MISSION_INVENTORY ( Any* guid, BOOL p1 ) //0x3112ADB9D5F3426B
- 0
- 185
- 1207
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void _0xE36D4A38D28D9CFB ( BOOL p0 ) //0xE36D4A38D28D9CFB
- 0
- 195
- 1207
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void _INVENTORY_COPY_ITEM_TO_INVENTORY ( int inventoryId, int inventoryIdCloned, Any* p2, Any p3 ) //0xC04F47D488EF9EBA
- 0
- 200
- 1207
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void _0x9E58207B194488AC ( Ped ped, int p1 ) //0x9E58207B194488AC
- 0
- 207
- 1207
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void _INVENTORY_HANDLE_ITEM_PROMPT_INFO_REQUEST ( Any* p0 ) //0xFD41D1D4350F6413
- 0
- 260
- 1207
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void _0x9B4E793B1CB6550A () //0x9B4E793B1CB6550A
- 0
- 220
- 1207
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void _INVENTORY_SET_CARRIABLE_CARRY_ACTION_PROMPT_OVERRIDE ( Any* data ) //0xF666EF30F4F0AC4E
- 0
- 211
- 1207
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void _INVENTORY_ENABLE_WEAPONS ( int inventoryId ) //0xD5D72F1624F3BA7C
- 0
- 224
- 1207
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void _INVENTORY_DISABLE_WEAPONS ( int inventoryId, Any p1 ) //0xE3A46370F70F3607
- 0
- 273
- 1207
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void _0xE1F45A67A9F0DCBC ( int inventoryId ) //0xE1F45A67A9F0DCBC
- 0
- 222
- 1207
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void _0x6968CE7AC32F6788 ( int inventoryId ) //0x6968CE7AC32F6788
- 0
- 183
- 1207
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void INVENTORY_DISABLE_MISSION_INVENTORY_PICKUPS () //0xE1F389F03DC83673
- 0
- 132
- 1311
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int _INVENTORY_GET_INVENTORY_ID_FROM_PED ( Ped ped ) //0x13D234A2A3F66E63
- 0
- 662
- 1207
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int _GET_ITEM_ROLE_MAX_LEVEL_COUNT ( int inventoryId, Hash eRoleMaxLevel ) //0xADDD1E7C0ECF7D95
- 0
- 377
- 1207
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int _GET_ITEM_SLOT_MAX_COUNT ( Hash provision, Hash slotId ) //0xE80E50BEE276A54A
- 0
- 391
- 1207
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int _INVENTORY_GET_INVENTORY_ITEM_WEAPON_COPY_ID ( int inventoryId, Any* guid ) //0xAB5F12746A099A0E
- 0
- 337
- 1207
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int _INVENTORY_CREATE_ITEM_COLLECTION ( int inventoryId, const char* filterName, Hash slotId, int* size ) //0x80D78BDC9D88EF07
- 0
- 295
- 1207
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int _INVENTORY_CREATE_ITEM_COLLECTION_WITH_FILTER ( int inventoryId, Any* filter, int* numInCollection ) //0x640F890C3E5A3FFD
- 0
- 325
- 1207
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int _PLAYER_INVENTORY_GET_ITEM_COUNT ( int inventoryId, Any guid, BOOL p2 ) //0xC97E0D2302382211
- 0
- 449
- 1207
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int _INVENTORY_GET_CHILDREN_COUNT ( int inventoryId, Any* parentGuid ) //0xE843D21A8E2498AA
- 0
- 307
- 1207
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int INVENTORY_GET_CHILDREN_IN_SLOT_COUNT ( int inventoryId, Any* guid, Hash slotId ) //0x033EE4B89F3AC545
- 0
- 321
- 1207
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int _INVENTORY_GET_INVENTORY_ITEM_EQUIPPED_IN_SLOT ( int inventoryId, Any* guid, Hash slotId, int p3, Any* p4 ) //0xBE012571B25F5ACA
- 0
- 388
- 1207
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int _INVENTORY_CREATE_SORTED_COLLECTION ( int inventoryId, int p1, int* size ) //0xBB7F968675B34B0C
- 0
- 116
- 1311
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int _INVENTORY_GET_ITEM_EXPIRY_TIME ( Any* itemGUID ) //0x4A606C17276E1BCC
- 0
- 222
- 1232
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int _INVENTORY_CREATE_ITEM_COLLECTION ( Any* p0 ) //0x97A3646645727F42
- 0
- 201
- 1232
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Hash _INVENTORY_GET_INVENTORY_ITEM_DESCRIPTION_HASH ( Hash item ) //0xA4550FE9C512E3DD
- 0
- 311
- 1207
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Hash _INVENTORY_GET_INVENTORY_ITEM_SOUND ( Hash item, int soundType ) //0x2E1CDC1FF3B8473E
- 0
- 326
- 1207
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Hash _GET_DEFAULT_ITEM_SLOT_INFO ( Hash item, Hash p1 ) //0x6452B1D357D81742
- 0
- 210
- 1207
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Hash _0x9D21B185ABC2DBC4 ( Any data, const char* effects, BOOL p2, BOOL p3 ) //0x9D21B185ABC2DBC4
- 0
- 238
- 1207
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Hash _0x9D21B185ABC2DBC5 ( Any data, const char* stats, int p2, int p3 ) //0x9D21B185ABC2DBC5
- 0
- 208
- 1207
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Hash _0x46DB71883EE9D5AF ( Any data, const char* stats, Any* guid, Ped ped ) //0x46DB71883EE9D5AF
- 0
- 223
- 1207
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BOOL _0x112BCA290D2EB53C ( int inventoryId, Hash p1, int* year, int* month, int* day, int* hour, int* minute, int* second ) //0x112BCA290D2EB53C
- 0
- 355
- 1207
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BOOL _INVENTORY_GET_INVENTORY_ITEM_HIDDEN ( int inventoryId, Any* guid ) //0xF9933164965533B7
- 0
- 301
- 1207
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BOOL _INVENTORY_GET_INVENTORY_ITEM_IS_ANIMAL_PELT ( Hash item ) //0x4AEF1FB5B9011D75
- 0
- 338
- 1207
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BOOL _INVENTORY_IS_INVENTORY_ITEM_FLAG_ENABLED ( Hash item, int flag ) //0x245D07651B1D183B
- 0
- 320
- 1207
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BOOL _INVENTORY_GET_IS_INVENTORY_ITEM_SOUND_VALID ( Hash item, int soundType ) //0x2BAE4880DCDD560B
- 0
- 306
- 1207
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
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