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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

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84 natives in namespace INVENTORY

  1. void _0x46743BBFEDBC859E ( int inventoryId, Hash eInventoryItem, BOOL p2 )  //0x46743BBFEDBC859E

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  2. void _INVENTORY_SET_INVENTORY_ITEM_IN_USE ( int inventoryId, Any* guid, BOOL inUse )  //0x65A5F70F4A292EBE

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  3. void _INVENTORY_SET_INVENTORY_ITEM_HIDDEN ( int inventoryId, Any* guid, BOOL hidden )  //0x9A113C660AEA3832

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  4. void _INVENTORY_SET_INVENTORY_ITEM_HIDDEN_2 ( int inventoryId, Any* guid, BOOL hidden )  //0xD740F11FBC8AEF43

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  5. void _0x0349404A22736740 ( BOOL p0, int inventoryId, Any* guid )  //0x0349404A22736740

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  6. void _INVENTORY_SET_INVENTORY_ITEM_WEATHER_EFFECTIVENESS ( int inventoryId, Any* guid, int weatherEffectiveness )  //0x6D2F987736A42D4C

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  7. void _INVENTORY_DISABLE_ITEM ( int inventoryId, Hash item, Hash gtxReason )  //0x766315A564594401

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  8. void _INVENTORY_ENABLE_ITEM ( int inventoryId, Hash item )  //0x6A564540FAC12211

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  9. void _0x75CFAC49301E134F ( Hash databindingEntryId, BOOL p1, BOOL p2 )  //0x75CFAC49301E134F

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  10. void _0x75CFAC49301E134E ( Any data, BOOL p1, Ped ped )  //0x75CFAC49301E134E

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  11. void _0x951847CEF3D829FF ( Any p0, Any* outGuid, Ped ped )  //0x951847CEF3D829FF

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  12. void _INVENTORY_ENABLE_MISSION_INVENTORY ( BOOL toggle )  //0x597F571DDEE3FFAC

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  13. void _INVENTORY_USE_MISSION_INVENTORY ( BOOL enable, BOOL mirrorTransactions )  //0xA6AA9F56BC6CFF58

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  14. void INVENTORY_COPY_MP_INVENTORY_TO_MISSION_INVENTORY ( BOOL p0, BOOL p1, BOOL bCopySatchelItems, BOOL bCopyEmotes, BOOL bCopyHorse, BOOL p5 )  //0x644CCB76A76CFBD6

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  15. void _INVENTORY_COPY_ITEM_TO_MISSION_INVENTORY ( Any* guid, BOOL p1 )  //0x3112ADB9D5F3426B

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  16. void _0xE36D4A38D28D9CFB ( BOOL p0 )  //0xE36D4A38D28D9CFB

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  17. void _INVENTORY_COPY_ITEM_TO_INVENTORY ( int inventoryId, int inventoryIdCloned, Any* p2, Any p3 )  //0xC04F47D488EF9EBA

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  18. void _0x9E58207B194488AC ( Ped ped, int p1 )  //0x9E58207B194488AC

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  19. void _INVENTORY_HANDLE_ITEM_PROMPT_INFO_REQUEST ( Any* p0 )  //0xFD41D1D4350F6413

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  20. void _0x9B4E793B1CB6550A ()  //0x9B4E793B1CB6550A

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  21. void _INVENTORY_SET_CARRIABLE_CARRY_ACTION_PROMPT_OVERRIDE ( Any* data )  //0xF666EF30F4F0AC4E

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  22. void _INVENTORY_ENABLE_WEAPONS ( int inventoryId )  //0xD5D72F1624F3BA7C

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  23. void _INVENTORY_DISABLE_WEAPONS ( int inventoryId, Any p1 )  //0xE3A46370F70F3607

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  24. void _0xE1F45A67A9F0DCBC ( int inventoryId )  //0xE1F45A67A9F0DCBC

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  25. void _0x6968CE7AC32F6788 ( int inventoryId )  //0x6968CE7AC32F6788

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  26. void INVENTORY_DISABLE_MISSION_INVENTORY_PICKUPS ()  //0xE1F389F03DC83673

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  27. int _INVENTORY_GET_INVENTORY_ID_FROM_PED ( Ped ped )  //0x13D234A2A3F66E63

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  28. int _GET_ITEM_ROLE_MAX_LEVEL_COUNT ( int inventoryId, Hash eRoleMaxLevel )  //0xADDD1E7C0ECF7D95

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  29. int _GET_ITEM_SLOT_MAX_COUNT ( Hash provision, Hash slotId )  //0xE80E50BEE276A54A

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  30. int _INVENTORY_GET_INVENTORY_ITEM_WEAPON_COPY_ID ( int inventoryId, Any* guid )  //0xAB5F12746A099A0E

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  31. int _INVENTORY_CREATE_ITEM_COLLECTION ( int inventoryId, const char* filterName, Hash slotId, int* size )  //0x80D78BDC9D88EF07

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  32. int _INVENTORY_CREATE_ITEM_COLLECTION_WITH_FILTER ( int inventoryId, Any* filter, int* numInCollection )  //0x640F890C3E5A3FFD

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  33. int _PLAYER_INVENTORY_GET_ITEM_COUNT ( int inventoryId, Any guid, BOOL p2 )  //0xC97E0D2302382211

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  34. int _INVENTORY_GET_CHILDREN_COUNT ( int inventoryId, Any* parentGuid )  //0xE843D21A8E2498AA

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  35. int INVENTORY_GET_CHILDREN_IN_SLOT_COUNT ( int inventoryId, Any* guid, Hash slotId )  //0x033EE4B89F3AC545

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  36. int _INVENTORY_GET_INVENTORY_ITEM_EQUIPPED_IN_SLOT ( int inventoryId, Any* guid, Hash slotId, int p3, Any* p4 )  //0xBE012571B25F5ACA

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  37. int _INVENTORY_CREATE_SORTED_COLLECTION ( int inventoryId, int p1, int* size )  //0xBB7F968675B34B0C

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  38. int _INVENTORY_GET_ITEM_EXPIRY_TIME ( Any* itemGUID )  //0x4A606C17276E1BCC

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  39. int _INVENTORY_CREATE_ITEM_COLLECTION ( Any* p0 )  //0x97A3646645727F42

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  40. Hash _INVENTORY_GET_INVENTORY_ITEM_DESCRIPTION_HASH ( Hash item )  //0xA4550FE9C512E3DD

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  41. Hash _INVENTORY_GET_INVENTORY_ITEM_SOUND ( Hash item, int soundType )  //0x2E1CDC1FF3B8473E

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  42. Hash _GET_DEFAULT_ITEM_SLOT_INFO ( Hash item, Hash p1 )  //0x6452B1D357D81742

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  43. Hash _0x9D21B185ABC2DBC4 ( Any data, const char* effects, BOOL p2, BOOL p3 )  //0x9D21B185ABC2DBC4

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  44. Hash _0x9D21B185ABC2DBC5 ( Any data, const char* stats, int p2, int p3 )  //0x9D21B185ABC2DBC5

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  45. Hash _0x46DB71883EE9D5AF ( Any data, const char* stats, Any* guid, Ped ped )  //0x46DB71883EE9D5AF

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  46. BOOL _0x112BCA290D2EB53C ( int inventoryId, Hash p1, int* year, int* month, int* day, int* hour, int* minute, int* second )  //0x112BCA290D2EB53C

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  47. BOOL _INVENTORY_GET_INVENTORY_ITEM_HIDDEN ( int inventoryId, Any* guid )  //0xF9933164965533B7

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  48. BOOL _INVENTORY_GET_INVENTORY_ITEM_IS_ANIMAL_PELT ( Hash item )  //0x4AEF1FB5B9011D75

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  49. BOOL _INVENTORY_IS_INVENTORY_ITEM_FLAG_ENABLED ( Hash item, int flag )  //0x245D07651B1D183B

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  50. BOOL _INVENTORY_GET_IS_INVENTORY_ITEM_SOUND_VALID ( Hash item, int soundType )  //0x2BAE4880DCDD560B

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Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.

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