RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
84 natives in namespace INVENTORY
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void _0x0349404A22736740 ( BOOL p0, int inventoryId, Any* guid ) //0x0349404A22736740
- 0
- 298
- 1207
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BOOL _0x112BCA290D2EB53C ( int inventoryId, Hash p1, int* year, int* month, int* day, int* hour, int* minute, int* second ) //0x112BCA290D2EB53C
- 0
- 353
- 1207
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void _0x46743BBFEDBC859E ( int inventoryId, Hash eInventoryItem, BOOL p2 ) //0x46743BBFEDBC859E
- 0
- 396
- 1207
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Hash _0x46DB71883EE9D5AF ( Any data, const char* stats, Any* guid, Ped ped ) //0x46DB71883EE9D5AF
- 0
- 223
- 1207
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BOOL _0x5D6182F3BCE1333B ( int inventoryId, Hash removeReason ) //0x5D6182F3BCE1333B
- 0
- 281
- 1207
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BOOL _0x6862E4D93F64CF01 ( int inventoryId, Any* guid, Hash p2, Any* p3 ) //0x6862E4D93F64CF01
- 0
- 230
- 1207
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void _0x6968CE7AC32F6788 ( int inventoryId ) //0x6968CE7AC32F6788
- 0
- 183
- 1207
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Any _0x751A7E0EAEDAD0D3 ( Any p0, Any p1, Any p2 ) //0x751A7E0EAEDAD0D3
- 0
- 277
- 1207
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void _0x75CFAC49301E134E ( Any data, BOOL p1, Ped ped ) //0x75CFAC49301E134E
- 0
- 196
- 1207
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void _0x75CFAC49301E134F ( Hash databindingEntryId, BOOL p1, BOOL p2 ) //0x75CFAC49301E134F
- 0
- 277
- 1207
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void _0x951847CEF3D829FF ( Any p0, Any* outGuid, Ped ped ) //0x951847CEF3D829FF
- 0
- 213
- 1207
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BOOL _0x9AC53CB6907B4428 ( Hash item, Any* p1, Any* p2 ) //0x9AC53CB6907B4428
- 0
- 194
- 1207
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void _0x9B4E793B1CB6550A () //0x9B4E793B1CB6550A
- 0
- 220
- 1207
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Hash _0x9D21B185ABC2DBC4 ( Any data, const char* effects, BOOL p2, BOOL p3 ) //0x9D21B185ABC2DBC4
- 0
- 238
- 1207
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Hash _0x9D21B185ABC2DBC5 ( Any data, const char* stats, int p2, int p3 ) //0x9D21B185ABC2DBC5
- 0
- 208
- 1207
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void _0x9E58207B194488AC ( Ped ped, int p1 ) //0x9E58207B194488AC
- 0
- 207
- 1207
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BOOL _0xB1DD74A1F5536622 ( int inventoryId, Any* itemGUID ) //0xB1DD74A1F5536622
- 0
- 123
- 1311
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BOOL _0xD08685BA892DBFAB ( int inventoryId, Any* guid, int* p2, int* p3 ) //0xD08685BA892DBFAB
- 0
- 301
- 1207
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void _0xE1F45A67A9F0DCBC ( int inventoryId ) //0xE1F45A67A9F0DCBC
- 0
- 222
- 1207
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void _0xE36D4A38D28D9CFB ( BOOL p0 ) //0xE36D4A38D28D9CFB
- 0
- 195
- 1207
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Any _COUNT_INVENTORY_ITEMS ( int inventoryId, int itemId, BOOL p2 ) //0xE787F05DFC977BDE
- 0
- 461
- 1207
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Hash _GET_DEFAULT_ITEM_SLOT_INFO ( Hash item, Hash p1 ) //0x6452B1D357D81742
- 0
- 210
- 1207
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int _GET_ITEM_ROLE_MAX_LEVEL_COUNT ( int inventoryId, Hash eRoleMaxLevel ) //0xADDD1E7C0ECF7D95
- 0
- 376
- 1207
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int _GET_ITEM_SLOT_MAX_COUNT ( Hash provision, Hash slotId ) //0xE80E50BEE276A54A
- 0
- 390
- 1207
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BOOL _INVENTORY_ADD_ITEM_WITH_GUID ( int inventoryId, Any* guid1, Any* guid2, Hash item, Hash inventoryItemSlot, int p5, Hash addReason ) //0xCB5D11F9508A928D
- 0
- 1,421
- 1207
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BOOL _INVENTORY_ARE_LOCAL_CHANGES_ALLOWED ( int inventoryId ) //0x0FBBFFC891A97C81
- 0
- 275
- 1207
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BOOL _INVENTORY_COMPARE_GUIDS ( Any* guid1, Any* guid2 ) //0x4C543D5DFCD2DAFD
- 0
- 338
- 1207
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void _INVENTORY_COPY_ITEM_TO_INVENTORY ( int inventoryId, int inventoryIdCloned, Any* p2, Any p3 ) //0xC04F47D488EF9EBA
- 0
- 200
- 1207
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void _INVENTORY_COPY_ITEM_TO_MISSION_INVENTORY ( Any* guid, BOOL p1 ) //0x3112ADB9D5F3426B
- 0
- 185
- 1207
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int _INVENTORY_CREATE_ITEM_COLLECTION ( int inventoryId, const char* filterName, Hash slotId, int* size ) //0x80D78BDC9D88EF07
- 0
- 295
- 1207
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int _INVENTORY_CREATE_ITEM_COLLECTION ( Any* p0 ) //0x97A3646645727F42
- 0
- 201
- 1232
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int _INVENTORY_CREATE_ITEM_COLLECTION_WITH_FILTER ( int inventoryId, Any* filter, int* numInCollection ) //0x640F890C3E5A3FFD
- 0
- 325
- 1207
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int _INVENTORY_CREATE_SORTED_COLLECTION ( int inventoryId, int p1, int* size ) //0xBB7F968675B34B0C
- 0
- 116
- 1311
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void _INVENTORY_DISABLE_ITEM ( int inventoryId, Hash item, Hash gtxReason ) //0x766315A564594401
- 0
- 329
- 1207
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void _INVENTORY_DISABLE_WEAPONS ( int inventoryId, Any p1 ) //0xE3A46370F70F3607
- 0
- 273
- 1207
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BOOL _INVENTORY_DOES_ITEM_OWN_EQUIPMENT ( int inventoryId, Any* guid, Hash item ) //0x88B58B83A43A8CAB
- 0
- 298
- 1207
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void _INVENTORY_ENABLE_ITEM ( int inventoryId, Hash item ) //0x6A564540FAC12211
- 0
- 318
- 1207
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void _INVENTORY_ENABLE_MISSION_INVENTORY ( BOOL toggle ) //0x597F571DDEE3FFAC
- 0
- 168
- 1207
-
void _INVENTORY_ENABLE_WEAPONS ( int inventoryId ) //0xD5D72F1624F3BA7C
- 0
- 224
- 1207
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BOOL _INVENTORY_EQUIP_ITEM_WITH_GUID ( int inventoryId, Any* guid, BOOL bEquipped ) //0x734311E2852760D0
- 0
- 467
- 1207
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BOOL _INVENTORY_FITS_SLOT_ID ( Hash item, Hash slotId ) //0x780C5B9AE2819807
- 0
- 289
- 1207
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int _INVENTORY_GET_CHILDREN_COUNT ( int inventoryId, Any* parentGuid ) //0xE843D21A8E2498AA
- 0
- 305
- 1207
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BOOL _INVENTORY_GET_FULL_INVENTORY_ITEM_DATA ( int inventoryId, Any* guid, Any* p2, int p3, int p4 ) //0x025A1B1FB03FBF61
- 0
- 375
- 1207
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int _INVENTORY_GET_INVENTORY_ID_FROM_PED ( Ped ped ) //0x13D234A2A3F66E63
- 0
- 661
- 1207
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BOOL _INVENTORY_GET_INVENTORY_ITEM_CHILD ( int inventoryId, Any* parentGuid, Any childIndex, Any* outInventoryItem ) //0xCD9A485F2B383B44
- 0
- 319
- 1207
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Hash _INVENTORY_GET_INVENTORY_ITEM_DESCRIPTION_HASH ( Hash item ) //0xA4550FE9C512E3DD
- 0
- 309
- 1207
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int _INVENTORY_GET_INVENTORY_ITEM_EQUIPPED_IN_SLOT ( int inventoryId, Any* guid, Hash slotId, int p3, Any* p4 ) //0xBE012571B25F5ACA
- 0
- 387
- 1207
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BOOL _INVENTORY_GET_INVENTORY_ITEM_EQUIPPED_IN_SLOT_BY_REF ( int inventoryId, Any* guid, Hash slotId, Any* outGuid ) //0x22E590F108289A9D
- 0
- 325
- 1207
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BOOL _INVENTORY_GET_INVENTORY_ITEM_FIT_SLOT ( Hash p0, Any* p1, int p2 ) //0xB991FE166FAF84FD
- 0
- 204
- 1207
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BOOL _INVENTORY_GET_INVENTORY_ITEM_HIDDEN ( int inventoryId, Any* guid ) //0xF9933164965533B7
- 0
- 300
- 1207
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
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