RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
99 natives in namespace ANIMSCENE
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void SET_ANIM_SCENE_BOOL ( AnimScene animScene, const char* name, BOOL value, BOOL p3 ) //0x519E96C2C68B404B
- 0
- 222
- 1207
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BOOL GET_ANIM_SCENE_BOOL ( AnimScene animScene, const char* name ) //0x07A6F6447ECA9B64
- 0
- 231
- 1207
-
void SET_ANIM_SCENE_FLOAT ( AnimScene animScene, const char* name, float value, BOOL p3, BOOL p4 ) //0x6BC5104E68CBEFE8
- 0
- 221
- 1207
-
float GET_ANIM_SCENE_FLOAT ( AnimScene animScene, const char* name ) //0xCC24CB07F60B496E
- 0
- 192
- 1207
-
void SET_ANIM_SCENE_INT ( AnimScene animScene, const char* name, int value, BOOL p3 ) //0x3A379D2166CF5B92
- 0
- 333
- 1207
-
int GET_ANIM_SCENE_INT ( AnimScene animScene, const char* name ) //0x2B7277484CC095FD
- 0
- 209
- 1207
-
BOOL GET_ANIM_SCENE_ENTITY_LOCATION_DATA ( AnimScene animScene, const char* entityName, Vector3* matrix, BOOL p3, const char* playbackListName, int p5 ) //0x8398438D8F14F56D
- 0
- 232
- 1207
-
BOOL IS_ENTITY_PLAYING_ANIM_SCENE ( Entity entity, AnimScene animScene ) //0x3AB6C7B0BB0DF4B1
- 0
- 201
- 1207
-
void ATTACH_ANIM_SCENE_TO_ENTITY ( AnimScene animScene, Entity entity, int p2 ) //0xDC418495DBA327A1
- 0
- 205
- 1207
-
void ATTACH_ANIM_SCENE_TO_ENTITY_PRESERVING_LOCATION ( AnimScene animScene, Entity entity, int p2 ) //0x1C0B105C3F30B88D
- 0
- 211
- 1207
-
void DETACH_ANIM_SCENE ( AnimScene animScene ) //0x6843A1AA3A336DFF
- 0
- 208
- 1207
-
void DETACH_ANIM_SCENE_PRESERVING_LOCATION ( AnimScene animScene ) //0xA2507C4948C83D2E
- 0
- 200
- 1207
-
void TAKE_OWNERSHIP_OF_ANIM_SCENE ( AnimScene animScene ) //0xF7A4C571E572D237
- 0
- 218
- 1207
-
BOOL CHECK_OWNERSHIP_OF_ANIM_SCENE ( AnimScene animScene ) //0x661B8683611B9B97
- 0
- 209
- 1207
-
void SET_ANIM_SCENE_PLAYBACK_LIST ( AnimScene animScene, const char* playbackListName ) //0xAB5E7CAB074D6B84
- 0
- 258
- 1207
-
BOOL _0x1C5D33A4293E6DDE ( AnimScene animScene, const char* phaseName ) //0x1C5D33A4293E6DDE
- 0
- 194
- 1207
-
BOOL _DOES_ANIM_SCENE_PLAY_LIST_EXIST ( AnimScene animScene, const char* playbackListName ) //0xA9016536015DE29D
- 0
- 192
- 1207
-
void SET_ANIM_SCENE_PLAY_LIST ( AnimScene animScene, const char* playlistName, BOOL p2 ) //0x15598CFB25F3DC7E
- 0
- 311
- 1207
-
BOOL _IS_ANIM_SCENE_PLAYBACK_LIST_PHASE_ACTIVE ( AnimScene animScene, const char* phaseName ) //0x1F0E401031E20146
- 0
- 208
- 1207
-
BOOL REQUEST_ANIM_SCENE_PLAY_LIST ( AnimScene animScene, const char* playlistName ) //0xDF7B5144E25CD3FE
- 0
- 214
- 1207
-
BOOL _RELEASE_ANIM_SCENE_PLAY_LIST ( AnimScene animScene, const char* playlistName ) //0xAE6ADA8FE7E84ACC
- 0
- 196
- 1207
-
Hash _GET_ANIM_SCENE_DICT ( AnimScene animScene ) //0xAE5ADA4FE3E21ADC
- 0
- 208
- 1207
-
BOOL _0x1407F5115FB9583E ( AnimScene animScene, const char* p1 ) //0x1407F5115FB9583E
- 0
- 189
- 1207
-
BOOL _IS_ANIM_SCENE_PLAYBACK_LIST_PHASE_LOADED ( AnimScene animScene, const char* phaseName ) //0x23E33CB9F4A3F547
- 0
- 230
- 1207
-
BOOL _IS_ANIM_SCENE_PLAYBACK_LIST_PHASE_LOADING ( AnimScene animScene, const char* phaseName ) //0x0DF57F86FE71DBE5
- 0
- 159
- 1207
-
void _0x1AD896BF43619551 () //0x1AD896BF43619551
- 0
- 226
- 1207
-
int GET_ANIM_SCENE_CURRENT_ACTIVE_CAMERA_COUNT ( AnimScene animScene ) //0x4822A65D5AF64E69
- 0
- 198
- 1207
-
BOOL _0x5D7BFDA2290B4E39 ( const char* p0 ) //0x5D7BFDA2290B4E39
- 0
- 187
- 1207
-
BOOL _IS_MGM_SYSTEM_LOADED ( const char* mgmFilename ) //0xFDFC14799373283F
- 0
- 176
- 1207
-
BOOL _LOAD_MGM_ASSETS ( const char* mgmFilename ) //0xB727A847862CB00A
- 0
- 194
- 1207
-
int _CREATE_MGM_SYSTEM ( const char* mgmFilename ) //0xA1300DE03E5D1973
- 0
- 201
- 1207
-
void _DELETE_MGM_SYSTEM ( int mgmHandle ) //0x53CB3970BA02E3CC
- 0
- 205
- 1207
-
void _0xB1A196BAFE650402 ( int mgmHandle, Ped ped ) //0xB1A196BAFE650402
- 0
- 192
- 1207
-
void _0xAE6DE22DE0ED4554 ( int mgmHandle, Ped ped ) //0xAE6DE22DE0ED4554
- 0
- 194
- 1207
-
BOOL _0x61B2AAEF645DDAF0 ( int mgmEventHandle, const char* p1, int seatId, int p3, BOOL p4 ) //0x61B2AAEF645DDAF0
- 0
- 261
- 1207
-
void _SET_MGM_EVENT ( int mgmEventHandle, const char* p1, Any seatId, int p3, float p4 ) //0x07706C4CC9C6CC9E
- 0
- 199
- 1207
-
void _0x3641FCD53E59B335 ( int mgmHandle, Ped ped, const char* secondaryVoiceString ) //0x3641FCD53E59B335
- 0
- 213
- 1207
-
void _SET_BREAKOUT_ARCHETYPE ( Ped ped, const char* archetype ) //0x99B2A2E3655DEAF1
- 0
- 209
- 1207
-
void _CLEAR_BREAKOUT_ARCHETYPE ( Ped ped ) //0xBC781D24AA11F179
- 0
- 206
- 1207
-
BOOL _0x3B393716C3FD8237 ( Ped ped ) //0x3B393716C3FD8237
- 0
- 207
- 1207
-
void _0xE12D7B4B959644CD () //0xE12D7B4B959644CD
- 0
- 196
- 1207
-
void _0xC1193521E3B9FADD ( Entity entity, BOOL p1 ) //0xC1193521E3B9FADD
- 0
- 206
- 1207
-
_REQUEST_PHOTO_MODE_FREEZE () //0x7C709C01D43D94CD
- 0
- 401
- 1207
-
_REQUEST_PHOTO_MODE_DEFREEZE () //0x41AFA5F228B0B6B0
- 0
- 380
- 1207
-
BOOL _0x2DB524750DC41ED4 () //0x2DB524750DC41ED4
- 0
- 189
- 1207
-
BOOL _0xEA41D44A8D42057B () //0xEA41D44A8D42057B
- 0
- 193
- 1207
-
void _PAUSE_SCRIPT_THREADS ( BOOL toggle ) //0x37C1257849DEF24A
- 0
- 210
- 1207
-
void _SET_PHOTO_MODE_ACTIVE ( BOOL active ) //0xCDCD7B2D49AEE73A
- 1
- 576
- 1207
-
BOOL WAS_ANIM_SCENE_SKIPPED ( AnimScene animScene ) //0xEF324E9550A394D5
- 0
- 203
- 1207
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
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