RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
99 natives in namespace ANIMSCENE
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void _DELETE_ANIM_SCENE ( AnimScene animScene ) //0x84EEDB2C6E650000
- 0
- 419
- 1207
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void TRIGGER_ANIM_SCENE_SKIP ( AnimScene animScene ) //0x4B85B3CF9197AEDF
- 0
- 389
- 1207
-
void _CLEAR_ANIM_SCENE_WAS_SKIPPED ( AnimScene animScene ) //0x8A8208AE92BF87A5
- 0
- 373
- 1207
-
void LOAD_ANIM_SCENE ( AnimScene animScene ) //0xAF068580194D9DC7
- 0
- 356
- 1207
-
void START_ANIM_SCENE ( AnimScene animScene ) //0xF4D94AF761768700
- 0
- 369
- 1207
-
void RESET_ANIM_SCENE ( AnimScene animScene, const char* playbackListName ) //0x8FDF221F13537936
- 0
- 291
- 1207
-
void ABORT_ANIM_SCENE ( AnimScene animScene, BOOL p1 ) //0x718CF1328D20C2B3
- 0
- 302
- 1207
-
void RESUME_ANIM_SCENE_FROM_LAST_CHECKPOINT ( AnimScene animScene ) //0x8E1BA705F63C1925
- 0
- 283
- 1207
-
void FADE_ANIM_SCENE_AUDIO_IN ( AnimScene animScene, float p1 ) //0xA41351EA2A18A0AD
- 0
- 304
- 1207
-
void FADE_ANIM_SCENE_AUDIO_OUT ( AnimScene animScene, float p1 ) //0x323E3AD772BA5D57
- 0
- 292
- 1207
-
void BLOCK_ANIM_SCENE_FADING_NEXT_FRAME ( BOOL p0, BOOL p1 ) //0x1B70811D3BF75DB9
- 0
- 298
- 1207
-
void SET_ANIM_SCENE_ORIGIN ( AnimScene animScene, float posX, float posY, float posZ, float rotX, float rotY, float rotZ, int order ) //0x020894BF17A02EF2
- 0
- 336
- 1207
-
void GET_ANIM_SCENE_ORIGIN ( AnimScene animScene, Vector3* position, Vector3* rotation, int order ) //0xADF1D53F3B1FE0A7
- 0
- 290
- 1207
-
void SET_ANIM_SCENE_PAUSED ( AnimScene animScene, BOOL toggle ) //0xD6824B7D24DC0CE0
- 0
- 337
- 1207
-
void SET_ANIM_SCENE_RATE ( AnimScene animScene, float rate ) //0x75820B801CFF262A
- 0
- 306
- 1207
-
void SET_ANIM_SCENE_ENTITY ( AnimScene animScene, const char* entityName, Entity entity, int flags ) //0x8B720AD451CA2AB3
- 0
- 363
- 1207
-
void REMOVE_ANIM_SCENE_ENTITY ( AnimScene animScene, const char* entityName, Entity entity ) //0x2BF96692C67F3E53
- 0
- 299
- 1207
-
void SET_ANIM_SCENE_BOOL ( AnimScene animScene, const char* name, BOOL value, BOOL p3 ) //0x519E96C2C68B404B
- 0
- 222
- 1207
-
void SET_ANIM_SCENE_FLOAT ( AnimScene animScene, const char* name, float value, BOOL p3, BOOL p4 ) //0x6BC5104E68CBEFE8
- 0
- 221
- 1207
-
void SET_ANIM_SCENE_INT ( AnimScene animScene, const char* name, int value, BOOL p3 ) //0x3A379D2166CF5B92
- 0
- 333
- 1207
-
void ATTACH_ANIM_SCENE_TO_ENTITY ( AnimScene animScene, Entity entity, int p2 ) //0xDC418495DBA327A1
- 0
- 205
- 1207
-
void ATTACH_ANIM_SCENE_TO_ENTITY_PRESERVING_LOCATION ( AnimScene animScene, Entity entity, int p2 ) //0x1C0B105C3F30B88D
- 0
- 212
- 1207
-
void DETACH_ANIM_SCENE ( AnimScene animScene ) //0x6843A1AA3A336DFF
- 0
- 208
- 1207
-
void DETACH_ANIM_SCENE_PRESERVING_LOCATION ( AnimScene animScene ) //0xA2507C4948C83D2E
- 0
- 200
- 1207
-
void TAKE_OWNERSHIP_OF_ANIM_SCENE ( AnimScene animScene ) //0xF7A4C571E572D237
- 0
- 218
- 1207
-
void SET_ANIM_SCENE_PLAYBACK_LIST ( AnimScene animScene, const char* playbackListName ) //0xAB5E7CAB074D6B84
- 0
- 258
- 1207
-
void SET_ANIM_SCENE_PLAY_LIST ( AnimScene animScene, const char* playlistName, BOOL p2 ) //0x15598CFB25F3DC7E
- 0
- 311
- 1207
-
void _0x1AD896BF43619551 () //0x1AD896BF43619551
- 0
- 226
- 1207
-
void _DELETE_MGM_SYSTEM ( int mgmHandle ) //0x53CB3970BA02E3CC
- 0
- 205
- 1207
-
void _0xB1A196BAFE650402 ( int mgmHandle, Ped ped ) //0xB1A196BAFE650402
- 0
- 192
- 1207
-
void _0xAE6DE22DE0ED4554 ( int mgmHandle, Ped ped ) //0xAE6DE22DE0ED4554
- 0
- 194
- 1207
-
void _SET_MGM_EVENT ( int mgmEventHandle, const char* p1, Any seatId, int p3, float p4 ) //0x07706C4CC9C6CC9E
- 0
- 199
- 1207
-
void _0x3641FCD53E59B335 ( int mgmHandle, Ped ped, const char* secondaryVoiceString ) //0x3641FCD53E59B335
- 0
- 213
- 1207
-
void _SET_BREAKOUT_ARCHETYPE ( Ped ped, const char* archetype ) //0x99B2A2E3655DEAF1
- 0
- 209
- 1207
-
void _CLEAR_BREAKOUT_ARCHETYPE ( Ped ped ) //0xBC781D24AA11F179
- 0
- 206
- 1207
-
void _0xE12D7B4B959644CD () //0xE12D7B4B959644CD
- 0
- 196
- 1207
-
void _0xC1193521E3B9FADD ( Entity entity, BOOL p1 ) //0xC1193521E3B9FADD
- 0
- 206
- 1207
-
void _PAUSE_SCRIPT_THREADS ( BOOL toggle ) //0x37C1257849DEF24A
- 0
- 210
- 1207
-
void _SET_PHOTO_MODE_ACTIVE ( BOOL active ) //0xCDCD7B2D49AEE73A
- 1
- 576
- 1207
-
Vehicle _GET_ANIM_SCENE_VEHICLE ( AnimScene animScene, const char* name, BOOL isNetwork ) //0x430EE0A19BC5A287
- 0
- 308
- 1207
-
Ped _GET_ANIM_SCENE_PED ( AnimScene animScene, const char* name, BOOL isNetwork ) //0xE5822422197BBBA3
- 0
- 374
- 1207
-
Object _GET_ANIM_SCENE_OBJECT ( AnimScene animScene, const char* name, BOOL isNetwork ) //0xFB5674687A1B2814
- 0
- 313
- 1207
-
int _GET_ANIM_SCENE_PLAYBACK_LIST_PHASE_AUDIO_LOAD_STRESS ( AnimScene animScene, const char* phaseName ) //0x9E036D5204FFBBC8
- 0
- 280
- 1207
-
int GET_ANIM_SCENE_INT ( AnimScene animScene, const char* name ) //0x2B7277484CC095FD
- 0
- 209
- 1207
-
int GET_ANIM_SCENE_CURRENT_ACTIVE_CAMERA_COUNT ( AnimScene animScene ) //0x4822A65D5AF64E69
- 0
- 198
- 1207
-
int _CREATE_MGM_SYSTEM ( const char* mgmFilename ) //0xA1300DE03E5D1973
- 0
- 201
- 1207
-
Hash _GET_ANIM_SCENE_DICT ( AnimScene animScene ) //0xAE5ADA4FE3E21ADC
- 0
- 208
- 1207
-
float _GET_ANIM_SCENE_RATE ( AnimScene animScene ) //0x43C21623E42B821B
- 0
- 312
- 1207
-
float GET_ANIM_SCENE_PHASE ( AnimScene animScene ) //0x3FBC3F51BF12DFBF
- 0
- 288
- 1207
-
float _GET_ANIM_SCENE_TIME ( AnimScene animScene ) //0x61BE7D6186260002
- 0
- 369
- 1207
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
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