RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
99 natives in namespace ANIMSCENE
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AnimScene _CREATE_ANIM_SCENE ( const char* animDict, int flags, const char* playbackListName, BOOL p3, BOOL p4 ) //0x1FCA98E33C1437B3
- 0
- 1,102
- 1207
-
void _DELETE_ANIM_SCENE ( AnimScene animScene ) //0x84EEDB2C6E650000
- 0
- 417
- 1207
-
void TRIGGER_ANIM_SCENE_SKIP ( AnimScene animScene ) //0x4B85B3CF9197AEDF
- 0
- 388
- 1207
-
BOOL _0x4B85B3CF91972222 ( AnimScene animScene ) //0x4B85B3CF91972222
- 0
- 297
- 1207
-
void _CLEAR_ANIM_SCENE_WAS_SKIPPED ( AnimScene animScene ) //0x8A8208AE92BF87A5
- 0
- 371
- 1207
-
BOOL DOES_ANIM_SCENE_EXIST ( AnimScene animScene ) //0x25557E324489393C
- 0
- 350
- 1207
-
BOOL _DOES_ENTITY_WITH_ID_EXIST_IN_ANIM_SCENE ( AnimScene animScene, const char* p1 ) //0x6F1F0B17109309DA
- 0
- 323
- 1207
-
BOOL _DOES_ANIM_SCENE_OWNERSHIP_OF_ENTITY_EXIST ( AnimScene animScene, const char* entityName ) //0x9D1ECA9337BE9FC3
- 0
- 295
- 1207
-
void LOAD_ANIM_SCENE ( AnimScene animScene ) //0xAF068580194D9DC7
- 0
- 354
- 1207
-
BOOL IS_ANIM_SCENE_LOADED ( AnimScene animScene, BOOL p1, BOOL p2 ) //0x477122B8D05E7968
- 0
- 336
- 1207
-
BOOL _IS_ANIM_SCENE_LOADING ( AnimScene animScene, BOOL p1 ) //0x59606519FF9D3EC2
- 0
- 274
- 1207
-
BOOL _IS_ANIM_SCENE_METADATA_ASSET_IN_RANGE_LOADING ( AnimScene animScene, BOOL p1 ) //0xF8D1D2DAB6007EEF
- 0
- 274
- 1207
-
BOOL IS_ANIM_SCENE_METADATA_LOADED ( AnimScene animScene, BOOL p1 ) //0x95531A4A20CCE7BC
- 0
- 320
- 1207
-
int _GET_ANIM_SCENE_PLAYBACK_LIST_PHASE_AUDIO_LOAD_STRESS ( AnimScene animScene, const char* phaseName ) //0x9E036D5204FFBBC8
- 0
- 278
- 1207
-
void START_ANIM_SCENE ( AnimScene animScene ) //0xF4D94AF761768700
- 0
- 368
- 1207
-
void RESET_ANIM_SCENE ( AnimScene animScene, const char* playbackListName ) //0x8FDF221F13537936
- 0
- 291
- 1207
-
void ABORT_ANIM_SCENE ( AnimScene animScene, BOOL p1 ) //0x718CF1328D20C2B3
- 0
- 300
- 1207
-
void RESUME_ANIM_SCENE_FROM_LAST_CHECKPOINT ( AnimScene animScene ) //0x8E1BA705F63C1925
- 0
- 281
- 1207
-
BOOL IS_ANIM_SCENE_RUNNING ( AnimScene animScene, BOOL p1 ) //0xCBFC7725DE6CE2E0
- 0
- 305
- 1207
-
BOOL IS_ANIM_SCENE_FINISHED ( AnimScene animScene, BOOL p1 ) //0xD8254CB2C586412B
- 0
- 409
- 1207
-
BOOL IS_ANIM_SCENE_EXITING_THIS_FRAME ( AnimScene animScene ) //0xCDC5512A407CF08D
- 0
- 247
- 1207
-
BOOL HAS_ANIM_SCENE_EXITED ( AnimScene animScene, BOOL p1 ) //0xF94692EB9DC15D74
- 0
- 322
- 1207
-
BOOL _0x73616E64696C132E ( AnimScene animScene, BOOL p1 ) //0x73616E64696C132E
- 0
- 287
- 1207
-
BOOL IS_ANIM_SCENE_IN_SECTION ( AnimScene animScene, const char* sectionName, BOOL p2 ) //0x8D81E7824B7753F7
- 0
- 290
- 1207
-
BOOL _IS_ANIM_SCENE_SKIPPABLE ( AnimScene animScene ) //0x4CDFFE3189EBDBD0
- 0
- 274
- 1207
-
BOOL _IS_ANIM_SCENE_ABORTED ( AnimScene animScene ) //0x34A0671BE613D3D0
- 0
- 293
- 1207
-
BOOL _0xD70C7A30412F8FA0 ( AnimScene animScene ) //0xD70C7A30412F8FA0
- 0
- 301
- 1207
-
BOOL _0x9AAE3C1148A09BCA ( AnimScene animScene ) //0x9AAE3C1148A09BCA
- 0
- 267
- 1207
-
BOOL _0xA96619FE85159ED2 ( AnimScene animScene ) //0xA96619FE85159ED2
- 0
- 288
- 1207
-
void FADE_ANIM_SCENE_AUDIO_IN ( AnimScene animScene, float p1 ) //0xA41351EA2A18A0AD
- 0
- 303
- 1207
-
void FADE_ANIM_SCENE_AUDIO_OUT ( AnimScene animScene, float p1 ) //0x323E3AD772BA5D57
- 0
- 290
- 1207
-
void BLOCK_ANIM_SCENE_FADING_NEXT_FRAME ( BOOL p0, BOOL p1 ) //0x1B70811D3BF75DB9
- 0
- 298
- 1207
-
void SET_ANIM_SCENE_ORIGIN ( AnimScene animScene, float posX, float posY, float posZ, float rotX, float rotY, float rotZ, int order ) //0x020894BF17A02EF2
- 0
- 333
- 1207
-
void GET_ANIM_SCENE_ORIGIN ( AnimScene animScene, Vector3* position, Vector3* rotation, int order ) //0xADF1D53F3B1FE0A7
- 0
- 289
- 1207
-
void SET_ANIM_SCENE_PAUSED ( AnimScene animScene, BOOL toggle ) //0xD6824B7D24DC0CE0
- 0
- 335
- 1207
-
BOOL _IS_ANIM_SCENE_PAUSED ( AnimScene animScene ) //0x4B4038796F0D6566
- 0
- 277
- 1207
-
void SET_ANIM_SCENE_RATE ( AnimScene animScene, float rate ) //0x75820B801CFF262A
- 0
- 304
- 1207
-
float _GET_ANIM_SCENE_RATE ( AnimScene animScene ) //0x43C21623E42B821B
- 0
- 310
- 1207
-
float GET_ANIM_SCENE_PHASE ( AnimScene animScene ) //0x3FBC3F51BF12DFBF
- 0
- 286
- 1207
-
float _GET_ANIM_SCENE_TIME ( AnimScene animScene ) //0x61BE7D6186260002
- 0
- 367
- 1207
-
float _GET_ANIM_SCENE_DURATION ( AnimScene animScene ) //0x49F1D143ADE32656
- 0
- 241
- 1207
-
void SET_ANIM_SCENE_ENTITY ( AnimScene animScene, const char* entityName, Entity entity, int flags ) //0x8B720AD451CA2AB3
- 0
- 361
- 1207
-
void REMOVE_ANIM_SCENE_ENTITY ( AnimScene animScene, const char* entityName, Entity entity ) //0x2BF96692C67F3E53
- 0
- 298
- 1207
-
BOOL IS_ENTITY_EXITING_ANIM_SCENE_THIS_FRAME ( AnimScene animScene, const char* entityName ) //0x005E6F28DD7ED58D
- 0
- 308
- 1207
-
BOOL COULD_ANIM_SCENE_ENTITY_REACH_EXIT_NEXT_FRAME ( AnimScene animScene, const char* entityName, Any p2, Any p3 ) //0x73616E64696C616E
- 0
- 297
- 1207
-
BOOL HAS_ENTITY_EXITED_ANIM_SCENE ( AnimScene animScene, char* p1 ) //0xB89FCFF19DAFFF28
- 0
- 316
- 1207
-
BOOL _HAS_ENTITY_ENTERED_ANIM_SCENE ( AnimScene animScene, const char* entityName ) //0x337F1CC8EE895601
- 0
- 289
- 1207
-
Ped _GET_ANIM_SCENE_PED ( AnimScene animScene, const char* name, BOOL isNetwork ) //0xE5822422197BBBA3
- 0
- 373
- 1207
-
Object _GET_ANIM_SCENE_OBJECT ( AnimScene animScene, const char* name, BOOL isNetwork ) //0xFB5674687A1B2814
- 0
- 312
- 1207
-
Vehicle _GET_ANIM_SCENE_VEHICLE ( AnimScene animScene, const char* name, BOOL isNetwork ) //0x430EE0A19BC5A287
- 0
- 306
- 1207
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
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