RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
5 natives in namespace IK
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void _INVERSE_KINEMATICS_REQUEST_LOOK_AT ( Ped ped, Any* args ) //0x66F9EB44342BB4C5
- 0
- 295
- 1207
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void _0x0B9F7A01EC50448D ( Ped ped, Any p1 ) //0x0B9F7A01EC50448D
- 0
- 297
- 1207
-
void _INVERSE_KINEMATICS_SET_DISABLED_FOR_PED ( Ped ped, int p1, BOOL p2 ) //0x0EABF182FBB63D72
- 0
- 311
- 1207
-
BOOL _0x6098139150DCC745 ( Ped ped, int p1 ) //0x6098139150DCC745
- 0
- 270
- 1207
-
void _0x873C792E07A32C8B ( Ped ped1, Ped ped2 ) //0x873C792E07A32C8B
- 0
- 280
- 1207
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
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