bolmin 33 Posted January 29, 2021 Share Posted January 29, 2021 Hi everyone, I am looking for a way to somehow make the scenario work both for the player and the object. So for example if you pick up the pitchfork on johns ranch, john plays the animation of picking up the pitchfork and the pitchfork is picked up. I know that you can play the animation of picking it up, but I am wondering how to make the pitchfork respond with being attached to john or something like that. It is really hard to explain for me, but I hope you understand what I mean. Quote Link to comment Share on other sites More sharing options...
LMS 667 Posted January 29, 2021 Share Posted January 29, 2021 I would assume in most cases you just check the animation time and then do something based on that. It might also involve synchronized scenes as objects can play animations. Quote Link to comment Share on other sites More sharing options...
Lambda 23 Posted January 30, 2021 Share Posted January 30, 2021 If it's a scenario it will attach and spawn the object by default atleast from my testing. Quote Link to comment Share on other sites More sharing options...
Shtivi 40 Posted February 6, 2021 Share Posted February 6, 2021 Have you tried creating a scenario point on that entity and assign a task for a ped to use that scenario point? https://alloc8or.re/rdr3/nativedb/?n=0x794AB1379A74064D and then: https://alloc8or.re/rdr3/nativedb/?n=0xCCDAE6324B6A821C AI::_0xCCDAE6324B6A821C(ped(), scenarioPoint, NULL, -1, 1, 0, 0, 0, 0, 0); Quote Link to comment Share on other sites More sharing options...
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