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Red Dead Redemption 2 - Font Files (.gfx)


ruve
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Hey,

 

I'm trying to localize the game into my native language, but I couldn't find a way to edit/mod the font files. (data_0.rpf>scaleform_frontend.rpf>font_lib_editor I guess.)

 

I extracted the .gfx file using OpenIV, but OpenIV doesn't support editing any files inside .rpf archives. I'm hereby asking if this case can be solved using Scripthook method, if you guys be successful, in case you share the method & the files you used to solve this, I'll donate you & buy you a coffee!

 

If you want to contact me about this,

My Discord username is: ruve#1173

 

Thanks in advance.

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You could hook game functions that resolve text to translations and then feed your own text, yes. But I think the OpenIV team is working on language editing support, so perhaps just wait for that.

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1 hour ago, LMS said:

You could hook game functions that resolve text to translations and then feed your own text, yes. But I think the OpenIV team is working on language editing support, so perhaps just wait for that.

Well, I'm trying to edit the .gfx files, not the .yldb files. I already use the Scripthook method & inject my own texts.

 

Can you take a look to Discord? I can explain you everything there.

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  • 8 months later...

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