DickHertz 32 Posted August 11, 2020 Posted August 11, 2020 (edited) I recently started learning to make script mods and I came across a couple natives for activating IMAPS (Things like Adler ranch & Braithwaite Manor not being destroyed). You can do this with the Rampage trainer but I wanted to make it into an asi mod so they load on startup. Does anyone know the hashes for them? Edit: Nevermind he sent me a fat list • void _REQUEST_IMAP(Hash imapHash) // 0x59767C5A7A9AE6DA b1207 • BOOL _IS_IMAP_ACTIVE(Hash imapHash) // 0xD779B9B910BD3B7C b1207 Edited August 11, 2020 by dick hertz added image Quote
LMS 676 Posted August 12, 2020 Posted August 12, 2020 19 hours ago, dick hertz said: I recently started learning to make script mods and I came across a couple natives for activating IMAPS (Things like Adler ranch & Braithwaite Manor not being destroyed). You can do this with the Rampage trainer but I wanted to make it into an asi mod so they load on startup. Does anyone know the hashes for them? Edit: Nevermind he sent me a fat list • void _REQUEST_IMAP(Hash imapHash) // 0x59767C5A7A9AE6DA b1207 • BOOL _IS_IMAP_ACTIVE(Hash imapHash) // 0xD779B9B910BD3B7C b1207 Feel free to post the list here or add it to our Wiki 🙂 Quote
DickHertz 32 Posted August 12, 2020 Author Posted August 12, 2020 7 hours ago, LMS said: Feel free to post the list here or add it to our Wiki 🙂 Done 🙂 Although it doesn't look as clean as all the other lists 😛 1 Quote
LMS 676 Posted August 12, 2020 Posted August 12, 2020 4 hours ago, dick hertz said: Done 🙂 Although it doesn't look as clean as all the other lists 😛 Thank you and no worries, it's not about the formatting 🙂 Quote
HughJanus 244 Posted August 12, 2020 Posted August 12, 2020 Nice to see youre starting to script stuff too! 1 Quote
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