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Posted (edited)

I recently started learning to make script mods and I came across a couple natives for activating IMAPS (Things like Adler ranch & Braithwaite Manor not being destroyed).  You can do this with the Rampage trainer but I wanted to make it into an asi mod so they load on startup. Does anyone know the hashes for them?

Edit: Nevermind he sent me a fat list

 

 void _REQUEST_IMAP(Hash imapHash) // 0x59767C5A7A9AE6DA b1207

 BOOL _IS_IMAP_ACTIVE(Hash imapHash) // 0xD779B9B910BD3B7C b1207

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Edited by dick hertz
added image
Posted
19 hours ago, dick hertz said:

I recently started learning to make script mods and I came across a couple natives for activating IMAPS (Things like Adler ranch & Braithwaite Manor not being destroyed).  You can do this with the Rampage trainer but I wanted to make it into an asi mod so they load on startup. Does anyone know the hashes for them?

Edit: Nevermind he sent me a fat list

 

 void _REQUEST_IMAP(Hash imapHash) // 0x59767C5A7A9AE6DA b1207

 BOOL _IS_IMAP_ACTIVE(Hash imapHash) // 0xD779B9B910BD3B7C b1207

 

 

Feel free to post the list here or add it to our Wiki 🙂

Posted
7 hours ago, LMS said:

 

Feel free to post the list here or add it to our Wiki 🙂

Done 🙂 Although it doesn't look as clean as all the other lists 😛

  • Like 1
Posted
4 hours ago, dick hertz said:

Done 🙂 Although it doesn't look as clean as all the other lists 😛

 

Thank you and no worries, it's not about the formatting 🙂

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