Adman 3 Posted July 28, 2020 Share Posted July 28, 2020 Seems like the update broke the modding tools again (I read about the previous breaks too), what is the kind of timeframe on patching for those? Also on the same topic, i needed to run a few of them to get certain mods working, what is the "proper" combination of scripthooks and asi loaders etc? I think I have 3 active in my data file. Quote Link to comment Share on other sites More sharing options...
Cyan 35 Posted July 28, 2020 Share Posted July 28, 2020 The usual timeframe for GTA V was around under a week for RAGEPluginHook, and slightly longer for Scripthook. Whether this will hold true for RDR2 is unknown (especially with the lesser modding interest). I know that LMS is looking into updating RPH and is investigating. Quote Link to comment Share on other sites More sharing options...
Adman 3 Posted July 28, 2020 Author Share Posted July 28, 2020 @Cyan Ok thanks, I am a bit afraid to test but will the asi loader and non script asi mods work then? Or are they just scripts by a different name? Quote Link to comment Share on other sites More sharing options...
Cyan 35 Posted July 28, 2020 Share Posted July 28, 2020 ASI mods that use the Scripthook API won't work. Some memory-only changes like: will (probably) continue to work when used with our ASI loader. 1 Quote Link to comment Share on other sites More sharing options...
DoctorBones 8 Posted July 28, 2020 Share Posted July 28, 2020 Will this update effect any .asi mods? (after scripthook is updated and all) Quote Link to comment Share on other sites More sharing options...
Cyan 35 Posted July 28, 2020 Share Posted July 28, 2020 2 hours ago, DoctorBones said: Will this update effect any .asi mods? (after scripthook is updated and all) Historically with GTA V the Scripthook API remains the same so does not break existing mods. Mods that are using just the functionality provided by the Scripthook native API will probably be okay. Quote Link to comment Share on other sites More sharing options...
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