Jump to content

Usual break with update


Adman
 Share

Recommended Posts

Seems like the update broke the modding tools again (I read about the previous breaks too), what is the kind of timeframe on patching for those?

 

Also on the same topic, i needed to run a few of them to get certain mods working, what is the "proper" combination of scripthooks and asi loaders etc? I think I have 3 active in my data file.

Link to comment
Share on other sites

The usual timeframe for GTA V was around under a week for RAGEPluginHook, and slightly longer for Scripthook. Whether this will hold true for RDR2 is unknown (especially with the lesser modding interest). I know that LMS is looking into updating RPH and is investigating.

Link to comment
Share on other sites

ASI mods that use the Scripthook API won't work.

 

Some memory-only changes like:

 

 

will (probably) continue to work when used with our ASI loader.

  • Like 1
Link to comment
Share on other sites

2 hours ago, DoctorBones said:

Will this update effect any .asi mods? (after scripthook is updated and all)

Historically with GTA V the Scripthook API remains the same so does not break existing mods. Mods that are using just the functionality provided by the Scripthook native API will probably be okay.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

×
×
  • Create New...