HughJanus 244 Posted August 4, 2020 Share Posted August 4, 2020 @joshmcdanie1s I would set it to 10 or so. Since there is no proper documentation for these methods, one can only guess what they do. I would guess, since I have to pass a container and an integer to the method, that the integer is the number of NPCs the method puts into the container. So the "ModEffectRange" would be the number of affected NPCs by the mod. Quote Link to comment Share on other sites More sharing options...
Barnaby 2 Posted August 7, 2020 Share Posted August 7, 2020 On 8/4/2020 at 5:47 AM, HughJanus said: @Barnaby@joshmcdanie1s Attached you can find a testing build with the parameter "ModEffectRange" in the ini. Could you try lowering this and check if it helps? Could be that its still buggy, though. Havent had much time to test it. PDO_v1.48b17.zip 151.54 kB · 4 downloads Well for me it works just fine now ! Valentine is back to normal, and didn't notice any other fps drop somewhere else. Thanks a lot ! Hoping you'll find a way for other players as well ! Quote Link to comment Share on other sites More sharing options...
HughJanus 244 Posted August 7, 2020 Share Posted August 7, 2020 @Barnaby Glad to hear 🙂 1 Quote Link to comment Share on other sites More sharing options...
DarkSnatcher 0 Posted September 5, 2021 Share Posted September 5, 2021 (edited) Got same issue when in town the fps will reduce 20-30fps on this mod. Edited September 5, 2021 by DarkSnatcher Quote Link to comment Share on other sites More sharing options...
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