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Ped Damage Overhaul mod problem with FPS


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@joshmcdanie1s I would set it to 10 or so. Since there is no proper documentation for these methods, one can only guess what they do. I would guess, since I have to pass a container and an integer to the method, that the integer is the number of NPCs the method puts into the container. So the "ModEffectRange" would be the number of affected NPCs by the mod.

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On 8/4/2020 at 5:47 AM, HughJanus said:


@Barnaby@joshmcdanie1s Attached you can find a testing build with the parameter "ModEffectRange" in the ini. Could you try lowering this and check if it helps? Could be that its still buggy, though. Havent had much time to test it.

PDO_v1.48b17.zip 151.54 kB · 4 downloads

Well for me it works just fine now ! Valentine is back to normal, and didn't notice any other fps drop somewhere else. Thanks a lot ! Hoping you'll find a way for other players as well !

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